Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > New Project -- Assistance
 
Author
All times are GMT. The time now is 05:48. Post New Thread    Post A Reply
TraderEddy
Mini-Member


Posts: 67
Registered: 05-10


Well, I am kind of new to the Doom-ing world, and I have made a bunch of maps. How would I compile them all together and make like a map pack. In case you don't understand it is like when you start up Doom, Doom 2, Eternity.etc you get an intro screen then you have the new game option. When new game is selected it goes through your levels from 1 to 30.etc Without going back into Doom 2 original levels.

~Signed
TraderEddy

__________________
http://www.tradereddy.deviantart.com

Old Post 05-01-10 14:42 #
TraderEddy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2089
Registered: 03-10


First off, name your maps.

If it's DooM2, then name each one starting from Map01, going onwards to Map32.

And if your working from Ultimate DooM, name them starting from E1M1 to E1M8, and after that you start again at E2M1 etc.

Now that everything is named, create a new wad... if you click on "file" in the bar at the top, there's an option named "Save into" beneath the other "Save" options. Save each of your named maps individually into this by using the "Save into" feature, and they should slot in the order you want them to be.

Good luck.

:)

Old Post 05-01-10 15:49 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
TraderEddy
Mini-Member


Posts: 67
Registered: 05-10


I am using ZDoom in Doom Format. I'll try renaming them Map01.etc, but how do I name the map? Like it is usually like: Map01: Name.
To make sure it doesn't go into Doom 2 levels do I have to make 32 levels then?

~Signed
TraderEddy

Old Post 05-01-10 16:23 #
TraderEddy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2089
Registered: 03-10


Which editor you using? Doom Builder 2? To be honest for beginners I suggest just doing your map either in Doom format or Doom2 format. Much easier to use, and hell, there lots of great established mappers here who make amazing maps who still do it in that format.

You can make any number of levels you want, DooM2 just works in levels from 1 to 32, while DooM works in episodes, each episode with 8 levels (and a secret level).

So once you've started a "New Game", if you named the level Map 01 (DooM2), or E1M1 (DooM) will override the first level of each put your level in it's place.

I haven't actually named a map yet, but from what I understand you use an external program like Dehacked or something to use it, personally haven't tried it yet. Maybe someone else here can help you with that, though. :)

Old Post 05-01-10 18:20 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1687
Registered: 05-09


Take something like xwe or slumped and open your wad with it. I use xwe so you'll have to get someone else to tell you how to rename maps there, but in xwe you just find the MAPxx lump, then rename it to whatever map you want. Do this for all (32) of your levels, THEN you can do the save into with DB2. Or try merging wads with xwe, which is a little meh cause xwe works directly with the data, so any change you make is permanent. KEEP BACKUPS OF YOUR WADS.

Old Post 05-01-10 19:05 #
ArmouredBlood is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2089
Registered: 03-10



ArmouredBlood said:
KEEP BACKUPS OF YOUR WADS.


Pretty much the best advice you can give anyone using exterior programs to work with wads.

Old Post 05-01-10 19:13 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Member


Posts: 447
Registered: 04-10


So, if we wanted the new map names to appear on the intermission and map screens, we'd:

1. build the level
2. make a backup of the level
3. open the level in xwe
4. rename the level from e.g. map01 to Vandal's Lair
5. save the newly renamed map eg Vandal's Lair into the megawad or project wad using Doom Builder?

Or is my noobishness getting in the way of my brain?

Old Post 05-02-10 16:07 #
MajorRawne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
ArmouredBlood
Senior Member


Posts: 1687
Registered: 05-09


***4. Rename Map01 to Mapxx, eg. Map07***
^^corrected. Otherwise you have it down. In the future, if you're building a megawad, just start a new map at the right number and save into so you don't have to deal with this again. You can use xwe to just rename map lumps to switch the order around if needed.

Old Post 05-02-10 18:53 #
ArmouredBlood is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Member


Posts: 447
Registered: 04-10


I think I might be misunderstanding you here. I wanted the map's new name to appear actually in the automap when you're playing the level, and on the intermission screens.

I know you can use Dehacked for that but assumed XWE and Doom Builder working as a combo would make Dehacked obsolete?

So when you're playing the map, instead of saying (for example) Map 01: Entryway, it would say "Map 01: Vandal's Lair".

Old Post 05-02-10 21:41 #
MajorRawne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1224
Registered: 03-04


Dehacked doesn't change anything about the map it'self. It changes a text string ascioated with a map.

Of course source ports have their own text definitions for changing a maps name (again not at all related to the physical map).

Old Post 05-02-10 22:00 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
TraderEddy
Mini-Member


Posts: 67
Registered: 05-10


The quest still stands how can I can MAP01: Entryway to MAP01: Gateway?

~Signed
TraderEddy

__________________
http://www.tradereddy.deviantart.com

Old Post 05-02-10 22:17 #
TraderEddy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1224
Registered: 03-04


For the auto map map name, you need to use Dehacked, which will work in all source ports or you need to use a source port's specific method to change a maps name.

"MAPINFO" is used for many ports: http://zdoom.org/wiki/MAPINFO

However there are ports, such as Doomsday, that currently don't support MAPINFO and have their own methods. Doomsday uses it's own similarilly named "Map Info" for instance.

Fortunetely, these methods can usually co-exist (i.e most ports will simply unknown lumps they don't use).

For the map name on the intermission, you can just change the CWILVxx graphic for the map (the intermission map names are bitmap graphics), which will work with any port.

Old Post 05-02-10 22:26 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Member


Posts: 447
Registered: 04-10


I think I'll stick to Dehacked for the moment and work up to the MapInfo stuff in case I corrupt my entire hard drive and blow my house up. With my luck, that could happen.

Old Post 05-02-10 22:51 #
MajorRawne is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 05:48. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > New Project -- Assistance

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory