Kyka
Loser

Posts: 1846
Registered: 06-08 |
Hey Malinku.
Just had a play through this map, finally got around to it, and it is a pretty good map overall. I would have preferred it a little harder, but it is a pretty good start to an episode.
Couple of bugs on the map (I did download the latest version posted here)
-linedefs 1335 and 1330 need some aligning on their lower textures.
-as mentioned, the chaingun secret HOM's
-sector 152 needs to have the sky texture removed from its ceiling.
-the linedef on the side of sector 152 next to the window, the lower texture facing into the door moves when the door opens. You will see what I mean when you see it.
-I don't like the way the window at sector 122 closes fully after hitting the switch next to it, though being vanilla I am not sure what you could do about that. I like the idea of making it a lift that lowers instead of a door. Would also make the door at sector 152 seem less poo as well, seeing it opens directly into the sky when viewed from the outside.
-Surely finding the teleport at sector 287 should trigger a secret somewhere.
I liked this map, gameplay was pretty solid, but I do agree with a lot of what Jodwin said re gameplay. In regards to the grass texture, I didn't think it was too bad, but try some different textures anyway. I think there would be something that might look better. (I did try a few and I liked STKIM2F, tho this might make the whole level look too brown.)
Good work tho, I will definitely look forward to more of this. :) The map design and layout was very good.
Last edited by Kyka on 08-24-10 at 07:58
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