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Katamori
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Hy all,

I'm Katamori from Hungary, and I make a new megaWAD, called Top Secrets of UAC.

In the story, UAC is an enemy organization, because in year 2096 a war was beginning between Union Aerospace Corporation and Earth's government. The main character is an American soldier, who was in a prison in a secret UAC base. This is the start of the game.

I'm planning various levels, like mall, city, desert, cliff, UAC base, moving metro, alien world, etc.

I started to work on April and some days ago I finished MAP03. This is my first work in Doom.

I use original Doom, Doom 2, Final Doom: Evilution musics and also Heretic and Rise of the Triad. Sounds from Half-Life and Half-Life 2.

How to share the first 3 levels? Can you help me?

Thanks everything,
Katamori

(oh, and sorry if my English is bad, but I speak English only basic level)

__________________
Interesting stuff around me:
Channel of Doom Let's Plays
Somewhere in Time project thread
Claustrophobia: Cybertown project thread

Last edited by Katamori on 08-17-10 at 16:24

Old Post 08-17-10 14:55 #
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omegamer
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Posts: 329
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First of all your english is ok.
Your project sounds very interesting to me.
To share your work register at http://www.mediafire.com
and upload your WAD.
Then just post the link.

Old Post 08-17-10 15:15 #
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Katamori
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Thanks, it is a good idea :)

Here the link: http://www.mediafire.com/?zh29y7cfw2uk02w

Old Post 08-17-10 16:19 #
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Gez
Why don't I have a custom title by now?!


Posts: 11367
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For Doom projects, rather than mediafire, I personally recommend DRD Team Share Space -- it's a file host just for Doom and Doom engine games, provided by DRD Team.

Old Post 08-17-10 16:34 #
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Katamori
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Thanks, but I think, Mediafire is a good site for this yet :)

Old Post 08-17-10 16:55 #
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Cell
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Hi there Katamori!

It's time to reveal who I am: also a Hungarian, and one of the testers of Katamori's mapping improvement. I must say he does it quite well.

Old Post 08-17-10 18:46 #
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Philnemba
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For your first maps they are pretty good but please do get rid of the Halflife sounds as they sound too ridiculous and are not necessary.

Old Post 08-18-10 00:10 #
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pcorf
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Make sure you save it as a .zip file instead of a .rar file.

Old Post 08-18-10 03:34 #
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Nomad
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Way, way, way, WAY too many hitscanners. This is basically impossible. Also the new sound effects are entirely pointless and unnecessary.

Old Post 08-18-10 05:56 #
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Katamori
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Philnemba, Nomad: I can delete weapon sounds, but the HECU voices are need, because in my WAD the zombies are not zombies, but living persons


Oh, and what mean "hitscanner"? sorry, but I can't understand everything

Old Post 08-18-10 12:12 #
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pcorf
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Katamori said:
Philnemba, Nomad: I can delete weapon sounds, but the HECU voices are need, because in my WAD the zombies are not zombies, but living persons


Oh, and what mean "hitscanner"? sorry, but I can't understand everything



A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball.

Old Post 08-18-10 13:41 #
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omegamer
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Looks good.

Old Post 08-18-10 14:04 #
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Cell
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pcorf said:


A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball.



It's bright for me from nowon. THX master! (I've also been searching for this expression because I'm from the same country as Katamori and I'm also a supporter of him). This makes the weakest monsters (and also Spider Masterminds) so dangerous, the "instant-hit-or-miss", that depends on fortune.

Old Post 08-18-10 21:41 #
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Katamori
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pcorf said:


A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball.



Oh, I'm understand. I called them always in my language :D well, I'm need to put many hitscanners, because the human enemys are hitscanners and for the realistic maps, I'm need to put many soldiers.
Why? Because the first levels are in a military base, which place owns UAC.

Old Post 08-19-10 11:44 #
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Katamori
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I have a REALLY IMPORTANT question.

I used a lot of Final Doom textures(Plutonia and Evilution too) in the WAD, and I want to ask: can I use these textures? I will read the source of all new stuffs in the WAD, but I dont know: I must do other steps for I use the textures?

Sorry if not clear, which I wanted to say...

Old Post 08-27-10 19:19 #
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Katamori
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Since I started to make Katamori 1024, I abandoned this project, but I want to know your opinion about the levels and the replaces. MAP04 is only half-complete but I had much work anno.

(it works with GZDoom only)

http://www.freefilehosting.net/topsecretsofuac

Old Post 02-06-11 14:31 #
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D_GARG
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Cell said:
Hi there Katamori!

It's time to reveal who I am: also a Hungarian



im half hungarian, good to see you around guys :)

Old Post 02-06-11 14:43 #
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Katamori
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D_GARG said:


im half hungarian, good to see you around guys :)



Yes, I can remember :)

Old Post 02-06-11 14:53 #
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Cell
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D_GARG said:
im half hungarian, good to see you around guys :)

ARE YOU?! o.O
(I'm actually half French half Hungarian, that's why I speak quite cassť English)

Old Post 02-06-11 15:01 #
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Glaice
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Gez said:
DRD Team


I thought they were closing or moving somewhere?

Old Post 02-06-11 16:30 #
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D_GARG
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Cell said:

ARE YOU?! o.O
(I'm actually half French half Hungarian, that's why I speak quite cassť English)



I am ^^

Old Post 02-06-11 17:14 #
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