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Katamori
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Hy all,

I'm Katamori from Hungary, and I make a new megaWAD, called Top Secrets of UAC.

In the story, UAC is an enemy organization, because in year 2096 a war was beginning between Union Aerospace Corporation and Earth's government. The main character is an American soldier, who was in a prison in a secret UAC base. This is the start of the game.

I'm planning various levels, like mall, city, desert, cliff, UAC base, moving metro, alien world, etc.

I started to work on April and some days ago I finished MAP03. This is my first work in Doom.

I use original Doom, Doom 2, Final Doom: Evilution musics and also Heretic and Rise of the Triad. Sounds from Half-Life and Half-Life 2.

How to share the first 3 levels? Can you help me?

Thanks everything,
Katamori

(oh, and sorry if my English is bad, but I speak English only basic level)

__________________
Somewhere in Time|Claustrophobia: Cybertown|Uplink
Doom WAD walkthrough videos I've done so far

Last edited by Katamori on Aug 17 2010 at 16:24

Old Post Aug 17 2010 14:55 #
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omegamer
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First of all your english is ok.
Your project sounds very interesting to me.
To share your work register at http://www.mediafire.com
and upload your WAD.
Then just post the link.

Old Post Aug 17 2010 15:15 #
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Katamori
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Thanks, it is a good idea :)

Here the link: http://www.mediafire.com/?zh29y7cfw2uk02w

Old Post Aug 17 2010 16:19 #
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Gez
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For Doom projects, rather than mediafire, I personally recommend DRD Team Share Space -- it's a file host just for Doom and Doom engine games, provided by DRD Team.

Old Post Aug 17 2010 16:34 #
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Katamori
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Thanks, but I think, Mediafire is a good site for this yet :)

Old Post Aug 17 2010 16:55 #
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Cell
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Hi there Katamori!

It's time to reveal who I am: also a Hungarian, and one of the testers of Katamori's mapping improvement. I must say he does it quite well.

Old Post Aug 17 2010 18:46 #
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Philnemba
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For your first maps they are pretty good but please do get rid of the Halflife sounds as they sound too ridiculous and are not necessary.

Old Post Aug 18 2010 00:10 #
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pcorf
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Make sure you save it as a .zip file instead of a .rar file.

Old Post Aug 18 2010 03:34 #
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Nomad
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Way, way, way, WAY too many hitscanners. This is basically impossible. Also the new sound effects are entirely pointless and unnecessary.

Old Post Aug 18 2010 05:56 #
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Katamori
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Philnemba, Nomad: I can delete weapon sounds, but the HECU voices are need, because in my WAD the zombies are not zombies, but living persons


Oh, and what mean "hitscanner"? sorry, but I can't understand everything

Old Post Aug 18 2010 12:12 #
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pcorf
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Katamori said:
Philnemba, Nomad: I can delete weapon sounds, but the HECU voices are need, because in my WAD the zombies are not zombies, but living persons


Oh, and what mean "hitscanner"? sorry, but I can't understand everything

A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball.

Old Post Aug 18 2010 13:41 #
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omegamer
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Looks good.

Old Post Aug 18 2010 14:04 #
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Cell
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pcorf said:
A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball.

It's bright for me from nowon. THX master! (I've also been searching for this expression because I'm from the same country as Katamori and I'm also a supporter of him). This makes the weakest monsters (and also Spider Masterminds) so dangerous, the "instant-hit-or-miss", that depends on fortune.

Old Post Aug 18 2010 21:41 #
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Katamori
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pcorf said:
A hit scanner is an enemy with a pistol, shotgun or chaingun. The Spider Mastermind's chaingun is a hitscan weapon. You cannot avoid it like you can avoid an Imp's fireball.

Oh, I'm understand. I called them always in my language :D well, I'm need to put many hitscanners, because the human enemys are hitscanners and for the realistic maps, I'm need to put many soldiers.
Why? Because the first levels are in a military base, which place owns UAC.

Old Post Aug 19 2010 11:44 #
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Katamori
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I have a REALLY IMPORTANT question.

I used a lot of Final Doom textures(Plutonia and Evilution too) in the WAD, and I want to ask: can I use these textures? I will read the source of all new stuffs in the WAD, but I dont know: I must do other steps for I use the textures?

Sorry if not clear, which I wanted to say...

Old Post Aug 27 2010 19:19 #
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Katamori
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Since I started to make Katamori 1024, I abandoned this project, but I want to know your opinion about the levels and the replaces. MAP04 is only half-complete but I had much work anno.

(it works with GZDoom only)

http://www.freefilehosting.net/topsecretsofuac

Old Post Feb 6 2011 14:31 #
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D_GARG
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Cell said:
Hi there Katamori!

It's time to reveal who I am: also a Hungarian

im half hungarian, good to see you around guys :)

Old Post Feb 6 2011 14:43 #
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Katamori
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D_GARG said:
im half hungarian, good to see you around guys :)

Yes, I can remember :)

Old Post Feb 6 2011 14:53 #
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Cell
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D_GARG said:
im half hungarian, good to see you around guys :)

ARE YOU?! o.O
(I'm actually half French half Hungarian, that's why I speak quite cassť English)

Old Post Feb 6 2011 15:01 #
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Glaice
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Gez said:
DRD Team

I thought they were closing or moving somewhere?

Old Post Feb 6 2011 16:30 #
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D_GARG
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Cell said:
ARE YOU?! o.O
(I'm actually half French half Hungarian, that's why I speak quite cassť English)

I am ^^

Old Post Feb 6 2011 17:14 #
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