Lorenzo
I only cheat sometimes!

Posts: 482
Registered: 08-05 |
I think I'll implement pistol starting on my levels. The problem I have is: doing each map possible to finish with pistol starting, the "sequential" playing (one map after the other) would be too simple?
If you're patient, you will be able to play the episode as preferred by many.
The suggestions you wrote (health at -10%, ammo -15%) are valid for which kind of playing style?
What do you think about level design, texturing, etc...?
L.
MegaDoomer said:
I hate to say this, but TBH I've really had a hard time judging the balance well because of the pistol start incapability. If you could consider making these maps doable from pistol starts, as 95%+ of public levels are, that would really be welcome not only by me but also by many others who ultimately play this wad IMO.
But to give what feedback I have, everything from Map01 still applies, and I'd say I had a bit too much ammo in much of Map02; health seemed better balanced in comparison to ammo - might be able to judge it better if I had the intended ammo balance. Guess - reduce health to about 90% of what it is currently, ammo to about 85% what it is currently (but also add a shotgun at the start to support pistol starters).
I'd appreciate if you could get back to me when possible on these thoughts; I'd like to continue playing but really feel I need these few things ironed out first. I will say I've found it enjoyable :), just not necessarily up to its full potential, and I feel just some minor balancing adjustments can really change that.
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