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Katamori
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EDIT 09.05.2011: /newstuff review about Episode 1 is online! http://www.doomworld.com/php/topstory.php?id=3323
EDIT 07.02.2011: /idgames download link to the Episode 1 is available!http://www.doomworld.com/idgames/?id=16361


Hy everyone, I'm Katamori this is the main thread of my WAD, Katamori 1024.

In this WAD I make maps with 1024x1024 playable area, like the maps of Congestion 1024, and Claustrophobia 1024/1024 2.

The first map was made in the last days of August 2010, and although I took a lot of break, I was able to finish several maps. I wanted to continue work until this project becomes a megaWAD, with 32 brand new levels. Sadly, I couldn't do it but I could relase 15 maps overall.

MAP01: Vehicle Fight
MAP02: Office Invasion
MAP03: UAC Industries
MAP04: No Parking
MAP05: Chemical Refinery
MAP06: Sewers
MAP07: Simple Experiment
MAP08: Logistic Base Alpha
MAP09: Atmosphere Complex
MAP10: Goin’ down the Fast way
MAP11: Escape from the Outpost
"THE LOST ERA" MAPS
MAP12: Disaster Area
MAP13: Evacuate Zone
MAP14: The Ancient Base
MAP15: Hell's Military
UNFINISHED MAPS
MAP16: Twilight in the Industry
MAP17: Abandoned Warehouse
MAP18: Siege Zone
MAP19: The Metal Fortress
MAP20: Ground Zero
MAP21: Dark Side
MAP22: The Abyss
MAP23: Into the Beast
MAP24: River of Blood
MAP25: Shipping in the Underworld
MAP26: Undead Grounds
MAP27: Netherworld Temple
MAP28: Gate of the Darkness
MAP29: Infernal Tower
MAP30: Doomsday Dawn
MAP31: Operation Wolfenstein
MAP32: Earth Anomaly

I used soundtracks from Doom1, Doom2, Final Doom Evilution, Heretic, Rise of the Triad and one from Wolfenstein 3D; also I use real bands' soundtracks in MIDI format: Limp Bizkit, Metallica and Nightwish.

Pictures (click to enlarge):

http://img705.imageshack.us/img705/1817/gzdoom2011032217251250.th.pnghttp://img852.imageshack.us/img852/638/gzdoom2011032217273617.th.png
http://img19.imageshack.us/img19/1125/gzdoom2011032217281798.th.pnghttp://img845.imageshack.us/img845/2174/gzdoom2011032217285343.th.png
http://img140.imageshack.us/img140/9354/gzdoom2011032217291896.th.pnghttp://img862.imageshack.us/img862/9729/gzdoom2011032217294959.th.png

__________________
Interesting stuff around me:
Channel of Doom Let's Plays
Somewhere in Time project thread
CYBERCRAFT: A cyberpunk RPG for LÖVE

Last edited by Katamori on 05-22-13 at 19:48

Old Post 09-18-10 23:30 #
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Jodwin
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Why did you have to make a new thread for this?

Old Post 09-19-10 06:53 #
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Katamori
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Jodwin said:
Why did you have to make a new thread for this?


Because I didn't give new comments for the previous thread... I think, it was old, this is the reason

and I can write the newest information well in a new thread

Old Post 09-19-10 11:20 #
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Brisco
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This is a pretty nice looking project, your texturing seems to be alright, I`m looking forward to seeing this complete.

Old Post 09-19-10 22:51 #
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Vaporizer
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The wad doesn't work

Old Post 09-20-10 14:10 #
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Cell
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Brisco said:
This is a pretty nice looking project, your texturing seems to be alright, I`m looking forward to seeing this complete.

And it's even faster with doing a WAD with huge levels.

Old Post 09-20-10 15:27 #
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Katamori
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Vaporizer said:
The wad doesn't work


try it with ZDoom
with ZDoom must works

Old Post 09-20-10 17:39 #
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Vaporizer
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I tried to play it in ZDoom

Old Post 09-20-10 17:45 #
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GreyGhost
Why don't I have a custom title by now?!


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It appears to be a file naming issue - probably caused by one of the accented characters - that's preventing me from playing or renaming the wad.

@Katamori - try re-uploading the wad with a shorter name, maybe K1024.wad.

Old Post 09-21-10 10:54 #
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Vermil
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And replace those 900x600 TITLEPIC and INTERPIC graphics with standard Doom size images and correct a tag 0 issue on Map02 (line 814), then you'll have a vanilla compatible wad.

Old Post 09-21-10 11:09 #
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Jodwin
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Vermil said:
And replace those 900x600 TITLEPIC and INTERPIC graphics with standard Doom size images

He already made it clear in the first thread that he was no intention of doing that. *rolls eyes*

Old Post 09-21-10 12:08 #
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Katamori
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I won't replace the titlepic... you can run it the WAD on ZDoom without any problems... so download ZDoom or GZDoom or Skultag!

And here is a new download, with shorter name, and wiith the unfinished 3rd level


http://www.mediafire.com/?dis1pdksk6cy67d

Old Post 09-21-10 14:57 #
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Gez
Why don't I have a custom title by now?!


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Look, if you really don't want to replace it, here's what you could do:

1. Create HI_START and HI_END markers in your .wad file.
2. Move the TITLEPIC and INTERPIC lumps between these markers.
3. Put scaled-down, Doom-format versions of them right after the HI_END marker.

This way, it'll look as you want in ZDoom, etc. but it'll still be playable on other ports. Really, a hi-res, non-paletted TITLEPIC is the weakest reason ever devised to make a mod ZDoom-only.

Old Post 09-21-10 15:47 #
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Katamori
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Gez: done :) and I saw the WAD on PrBoom+... well, I found many bugs, so... you play my WAD with source ports, when I finished, but don't recommended wih PrBoom

Old Post 09-21-10 16:20 #
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Katamori
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Last edited by Katamori on 10-17-10 at 17:11

Old Post 09-27-10 12:30 #
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Katamori
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MAP03 and MAP04 finished

Pictures about MAP03 (click to enlarge):

http://img301.imageshack.us/img301/3226/gzdoom2010101716475637.th.jpghttp://img693.imageshack.us/img693/6360/gzdoom2010101716480792.th.jpghttp://img52.imageshack.us/img52/8245/gzdoom2010101716481682.th.jpg
http://img178.imageshack.us/img178/6449/gzdoom2010101716483445.th.jpghttp://img156.imageshack.us/img156/4526/gzdoom2010101716485225.th.jpghttp://img204.imageshack.us/img204/6079/gzdoom2010101716490317.th.jpg
http://img242.imageshack.us/img242/6100/gzdoom2010101716491203.th.jpghttp://img219.imageshack.us/img219/8223/gzdoom2010101716492292.th.jpghttp://img443.imageshack.us/img443/8305/gzdoom2010101716493176.th.jpg
http://img259.imageshack.us/img259/7695/gzdoom2010101716493809.th.jpg

Last edited by Katamori on 10-31-10 at 15:52

Old Post 10-17-10 17:00 #
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Katamori
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Pictures about MAP04 (click to enlarge):

http://img229.imageshack.us/img229/8017/gzdoom2010101717444704.th.jpghttp://img218.imageshack.us/img218/6563/gzdoom2010101717451673.th.jpghttp://img526.imageshack.us/img526/5777/gzdoom2010101717452248.th.jpg
http://img46.imageshack.us/img46/6538/gzdoom2010101717453534.th.jpghttp://img100.imageshack.us/img100/9137/gzdoom2010101717454021.th.jpghttp://img254.imageshack.us/img254/4407/gzdoom2010101717460070.th.jpg
http://img52.imageshack.us/img52/2609/gzdoom2010101717461925.th.jpghttp://img829.imageshack.us/img829/1506/gzdoom2010101717462473.th.jpghttp://img297.imageshack.us/img297/6892/gzdoom2010101717463275.th.jpg
http://img99.imageshack.us/img99/520/gzdoom2010101717464289.th.jpg

Uploaded with ImageShack.us

Last edited by Katamori on 10-31-10 at 15:53

Old Post 10-17-10 17:10 #
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Cell
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What the heck o.O
This just looks awesome, oh my god!

Old Post 10-18-10 15:43 #
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Kyka
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This just looks so classic it is not funny. Yeah it looks a little cramped and some of the texture choices are not what I would have done, but these things almost add to the effect rather than detract. I like the overall look.

Nice. :)

Last edited by Kyka on 10-19-10 at 04:08

Old Post 10-19-10 03:54 #
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Katamori
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Kyka said:
This just looks so classic it is not funny. Yeah it looks a little cramped and some of the texture choices are not what I would have done, but these things almost add to the effect rather than detract. I like the overall look.

Nice. :)



Thank you :) texture choosing...well, I want to make something custom...something custom, which other people should do different, than me :)

Old Post 10-19-10 13:50 #
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Cell
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Kyka, what do you mean by saying "it's not funny"? I don't really understand.

Old Post 10-19-10 21:17 #
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printz
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Cell said:
Kyka, what do you mean by saying "it's not funny"?
Just a figure of speech, nothing serious ;)

Old Post 10-19-10 22:14 #
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Kyka
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Yeah. Like Printz said. If something is "So good it is not funny" It pretty much means really. So just saying this mapset had a really classic look to it, which I liked.

Old Post 10-19-10 23:58 #
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Pedro VC
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Looking good.

Old Post 10-19-10 23:59 #
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Katamori
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Kyka said:
[...] this mapset had a really classic look to it, which I liked.


Well, classic style is the most easy, I think. And I won't change the Doom community with my WAD, so... I chose something simple mapset :)


Pedro VC said:
Looking good.


Thank you

Old Post 10-20-10 13:23 #
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Cell
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I agree. Classic is easy, though it needs some aesthetics fixes, but never mind - in the middle nineties, visuals weren't as important as gameplays.

Old Post 10-20-10 15:33 #
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Katamori
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Concept changes:

MAP16: Beyond the Storm renamed as MAP16: Twilight in the Industry
MAP21: Infernal Wormhole renamed as MAP21: Dark Side
MAP27: Wrecked Between Dimension renamed as MAP27: Hellstone Temple

Last edited by Katamori on 03-22-11 at 18:09

Old Post 10-28-10 18:09 #
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Katamori
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I finished MAP05. Here's some pictures:

http://img413.imageshack.us/img413/1184/gzdoom2010111515565192.th.jpghttp://img831.imageshack.us/img831/7776/gzdoom2010111515570743.th.jpghttp://img607.imageshack.us/img607/8237/gzdoom2010111515573028.th.jpg
http://img607.imageshack.us/img607/9845/gzdoom2010111515574831.th.jpghttp://img208.imageshack.us/img208/2448/gzdoom2010111515575659.th.jpghttp://img824.imageshack.us/img824/8899/gzdoom2010111515582540.th.jpg
http://img404.imageshack.us/img404/4475/gzdoom2010111515584468.th.jpghttp://img261.imageshack.us/img261/7337/gzdoom2010111515585018.th.jpghttp://img607.imageshack.us/img607/4562/gzdoom2010111515585567.th.jpg

Last edited by Katamori on 01-17-11 at 18:51

Old Post 11-15-10 15:16 #
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Vaporizer
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Looks good, but also very cramped.

Old Post 11-15-10 18:12 #
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Cell
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Vaporizer said:
Looks good, but also very cramped.

It has to do with something like underground or very-inside.

Old Post 11-15-10 18:27 #
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