Xaser
Forum Staple

Posts: 2122
Registered: 07-03 |
Snarboo said:
I don't think they should be ditched entirely. The existing maps can easily be brought up to modern standards.
This is what we're shooting for... mostly. A couple maps (a few cyberspace-y ones in particular) most certainly need to be scrapped and started from scratch. But if someone does create a really god from-scratch map in the vein of one of the lesser-quality originals, replacing the old one entirely will certainly be considered.
Gez said:
I've looked at the 1.2 resources. I hope you'll take advantage of the targeted ports' features to clean that mess up thoroughly.
I'm slowly working on the sprites as I mess with the actors, but textures are going to be a lot trickier, since renaming them would mean going through each map and changing things around. That is, unless you know of a batch utility that can replace textures in a map by name or if someone's willing to write one. Then again, I suppose something like that wouldn't be too hard for me to figure out myself, so I might try that.
Captain Toenail said:
I might be interested in making a deathmatch map, but I would need to see the 'rules' or 'design plans' for the multiplayer side of things before I started. I'm not familiar with Eternity, I'm guessing new maps will have to be in Boom format to be supported by both ports?
Boom format is correct, yes. I should've been a bit more specific in the first post, though what I really need to do is get the editing guidelines up on the info threads at Nostromo's forum, along with an updated DB config set. I'm too slow for anyone's own good. :(
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