Cell
Senior Member

Posts: 1637
Registered: 08-10 |
purist said:
Hadephobia Beta 2 released today
Well, I've seen it... quite a few differences!
I actually had no objection against those lights placed above the doors in MAP02, even if it doesn't really represent my style of mapping and I couldn't make head or tail of them.
The first burning problem encountered was in MAP04 where it could be clearly seen if one faced the blue door's inside side whilst it slutting that it is upper unpegged.
However, I was shocked in MAP07 when I saw the lift switch. OK, there was a dumb error back then in 1992, when someone made STARTAN3 fade into highly saturated brown instead of the real STARTAN1. I understand that it looks better with the longued texture, but that horrid switch socket! Seriously, it's a '90's immature fault of making such a height differences without changing the flat textures. The alcove for the armor in the "library" block was not that eyebleeding.
MAP13 was nothing bad to mention about, except for those two ammo boxes near the blue key. They look distinctive and unaesthetical along with the shellbox and bulk cell in the "windows". Better placed into the dark backroom after the four piles instead. Oh, and that seemingly-only health bonus in the last secret, even if it's several placed on one spot, looks extremely cheesy seeing that there are also health and armor bonuses on the brick barrier.
MAP19: what was the point of putting me into the chaos and even leaving a voodoo doll in the starting area?
MAP26: how it's music is still Give In With Pleasure? That's for MAP33, the "lost" version of my first attempt.
Sorry, but I HAD to mention these.
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