purist
Senior Member

Posts: 1637
Registered: 04-04 |
Vaporizer said:
I promise that MAP06 will be finished this week. I promise, and I mean it!
Good news. I'm just thinking that you are due to start MAP08 next week and you might struggle with 2 maps at once. Make sure you have smaller plans for MAP08 ;-)
Please also take into account the things I said in my last post about story and contuininity.
magicsofa said:
I think this is a symptom of the fact that everyone is coming up with their 1-map story with no overall direction. I would hope that towards the end of the project we can start to tie things back in, possibly allowing the player to re-visit areas or at least get some more explanation as to what is going on.
I agree, and I think this problem will be compounded should people have to make their map without the previous maps having being completed. I agree that all the loose ends can be tied up later in the megawad but I thought the point was worth making now before even further twists are added.
magicsofa said:
Also, I have no idea why freight ships are coming to the island, I only have that because it was implied in your story. Of course, my map is not finished, so I will have to try and hint at an explanation for the dock.
I did have a rough idea about the freight ship but I thought I'd already imposed enough story on you. I was thinking that the cargo could either be people (for the asylum) or monsters (from the island). My thoughts for the overall story was that the invasion on Earth left some survivors who had come into close contact with demons (Doomguy included) with a psychic link to Spidermasterminds in Hell and that Bamphonets can use these links to spawn demons into Earth's realm. This is why the UAC were keeping Doomguy and others in asylums on isolated islands under heavy medication. Either to prevent Demons being able to spawn or otherwise exploit this link for their own purposes.
magicsofa said:
Speaking of "finishing," I have no update for you. I also don't think you should stress out too much about these deadlines. Granted, I honestly thought I could have my map done on time, but the end-of-semester burnout caught up with me. I'm still going to be swimming in papers at least until tomorrow.
So, I'm sorry that I messed up the schedule...but honestly, I don't see any reason to hold super strictly to these deadlines. As long as you have something for the next mapper to start from, what's the problem?
I understand that you're worried about maps simply never being completed, which would totally suck. However, I know for myself that I will have ample time to work on this. The semester is almost over and then it's vacation time.
I respectfully disagree, I still want all mappers to adhere to their slots as best as possible. A week is long enough to put together a small to medium sized map - some people speedmap in a few hours. Pick a slot you have free time in and if things change prior to your slot swap with someone else. Of course last minute interuptions do occur that you can't account for so there will always be a potential for some delays but as I said further above I honestly think the we will lose the seamlessness and difficulty/monster/weapon/thematic progression that is the USP of the project if the maps aren't completed in sequence.
Please continue with your map whenever you get chance and complete it as soon as you can. It looks like Vaporizer will have finished MAP06 before you finish MAP05 so you should make sure your map links with his as well as my MAP04.
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