purist
Senior Member

Posts: 1618
Registered: 04-04 |
Wow, that was great Cell! - really enjoyed your map. I can't believe how quickly you work.
The only observations I will make are as follows [CONTAINS SPOILERS]:
1. No co-op starts. I know i didn't specify it in the rules but in retrospect there should at least be the option even if it's not tested or otherwise taken into consideration design-wise.
2. I found the secrets to be a bit too obscure - though that could be because I'm rubbish at finding them. We'll see what the others say. I thought the soulsphere secret was particulary difficult - I would never have guessed the texture was a switch never mind finding out what it did!
3. The switch to lower the red key is marked with the REDDOOR texture, which might confuse people into thinking you need a red key to hit it. Though it didn't cause that problem for me.
4. The brown slime being damaging might cause Melon some problems in MAP03 if his level is set mainly in the sewer. Then again it might be to his advantage. Either way we must stay consistent with the damaging flats so if brown slime is damaging in this level it should be in the rest.
5. The exit should be marked in some way. I wandered through and was suprised to find I had exited.
6. For me it was easier than MAP01. The only part that caused me a problem was the chaingunner teleport ambush, which was only because I was caught by suprise. I am reluctant to suggest you change it though as it's too early in the set to steepen the difficulty curve.
7. I've made some slight changes to the story. Just re-phrased some sentences. I've not changed the sequence of events. I'll PM it to you.
8. As for the name, I've not sure. How about Hitting Bottom as a start?
Of the above points I'm only concerned about points 1 & 3. The rest are pretty minor but we'll see if anyone else raises anything. I'll PM Melon to make him aware as he certainly needs to playtest.
Things for Melon to account for in MAP03:
Weapon progression: shotgun & chaingun given so far plus super-shotgun if the secret is found.
Monster progression: former human, sargeant, chaingunner, imp, demon & lost souls all used so far.
Misc: brown slime is 2%/5% damaging, sky hasn't been used yet (actually it has in the sewer but only glimpses).
Story: Doomguy suffers premonitions of an attack from Hell but his warnings find him thrown into an insane asylum. When the hospital is invaded by Hell (WHY DIDN'T ANYONE LISTEN TO HIM!?!) he attempts to escape the hospital in search of his Commanding Officer or some sort of military support but his elevator to the ground floor is sabotaged by those persistant beasties and sent smashing into the cellar.
Re-assessing his options, he decides the sewer will be the less thinly monster-populated route and so goes about his business flipping switches and hunting access cards to open up the sewer gate.
Doomguy is now in the sewer beneath an unspecified building (it's not been mentioned yet if it's in space, earth, phobos - just that it contains a hospital, several floors and a cellar/storage area).
Where will he go and what's the plan now?
Last edited by purist on 11-10-10 at 07:31
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