Anima Zero
Forum Regular

Posts: 776
Registered: 09-04 |
Jimmy91 said:
Anima Zero: Ack - you're gonna hate me for this. Looks like there's one more secret sector than there should be - it's the little inlet containing the secret exit switch, which can't be reached. D: Damn it, sorry about that. Is it worth releasing a patch to correct this (and any other issues that happen to crop up) so that demomakers can complete the maps properly?
Somehow I had a hunch that was the case :P.
I'd say it's worth it to release a patch. Demomakers like me would want a level to be cleared with 100% kills & secrets. Also getting a product as close to bug free as possible is always a plus.
Going on that mindset, I remember two other incidents that occured when I was going through the last 10 maps or so.
Map 20 (Into the Gate) - The enemies that warp into the arena where the cybie is...only a few did. The rest, well, never could. Looked like the teleporters went up in the closets, preventing them from warping.
Map 24 (Hades' Wall) - The cybie never warped for the same reason as above. Teleporter in the closet went up somehow, it couldn't go through. It could very well be due to the enemies that were clogging up that teleporter's destination spot.
I'll go run through these two maps again real fast and see if I can't reproduce what happened there.
Aside from that, I believe every other map is bug free.
Last edited by Anima Zero on 12-01-11 at 14:42
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