Jimmy91
rhymes with Midi91

Posts: 1333
Registered: 04-06 |
I believe MAP09 is now more or less done. I'm afraid to say, however, that I'm really not happy with these results overall. The fact that I've been working with this map on and off for quite a few months now has really jaded me to it, and furthermore I ran out of steam when working out the layout, so it's terribly linear in some places, but largely non-linear the rest of the time. With a map this big I was expecting to come up with a solution to the layout which was more non-linear overall.
Anyway, here is MAP09: Slime Vaults. This is the map that precedes Ruins (as the final screenshot may indicate).
http://i.imgur.com/N6zoA.png
http://i.imgur.com/NKurm.png
http://i.imgur.com/ZOuhr.png
http://i.imgur.com/kphm0.png
http://i.imgur.com/txj2l.png
http://i.imgur.com/czvaj.png
http://i.imgur.com/fqOKy.png
http://i.imgur.com/VjH0T.png
http://i.imgur.com/9AzNK.png
http://i.imgur.com/rgBEq.png
Next I'm going to work on the new MAP17. For now it's going to be called Deadline, and if the name doesn't imply so, it's going to be an infested, underground tram network. I actually think I'm going to scrap what I have of the map so far (I'm working from an old, yet-unreleased SP map as a basis) and just rebuild it from scratch in as few hours I can manage. That might actually get me back into the groove of speedmapping.
That said, there really isn't an awful lot left to do with the project. Virtually all 32 maps are actually complete. Give me a week at most to release a beta of the full megawad. :D
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Last edited by Jimmy91 on 08-13-11 at 11:12
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