Xaser
Forum Staple

Posts: 2120
Registered: 07-03 |
Hehe, this is pretty cool. Looks good, but the gameplay isn't there just yet -- the Imp replacement guys in particular seriously need re-tooling, because being insta-killed by undodgeable hitscans is not cool at all. Even if you design new maps around these guys, it's going to be hard to make them not overly frustrating.
The style is great, though I think the weapon animations need a bit of improvement. The dual shotty in particular has a rather unsatisfying reload sequence, though this is coming from a Devil May Cry fan who's quite used to Dante's unrealistic one-handed action. :P
Finally, there seem to be a few too many weapons that do the same thing. Everything on slots 4 or 5 can be condensed down to 2 weapons -- an SMG and a Machinegun. Anything else is overkill, I'd think, unless moderated specifically depending on storyline (e.g. getting the AK in a terrorist-occupied area while restricting the others).
Keep this up, though. Just critiquing something so it fulfills its potential, 'tis all. :P
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