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TwinBeast

Doomed Déjà Vu

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Hey Jimi, could you upload this again with more archviles and maybe making some of the fights even harder. I liked it a lot at the UV difficulty, but it just wasn't hard enough for me, I'm a little insane, I know :)

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I think I'll just make a new map then (which hopefully doesn't take a year before I do it). I'm thinking it could feature much more arch-viles, but maybe then they're accompanied with lesser monsters, like in that E1M1 nukage hall/E1M7 pillar lower/E3M3 (secret) bridge merge area. I think that area was kinda fun with them, not overly difficult, but still some challenge from them.

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Jimi said:

I think I'll just make a new map then (which hopefully doesn't take a year before I do it). I'm thinking it could feature much more arch-viles, but maybe then they're accompanied with lesser monsters, like in that E1M1 nukage hall/E1M7 pillar lower/E3M3 (secret) bridge merge area. I think that area was kinda fun with them, not overly difficult, but still some challenge from them.

Finally finished the level on UV. Just a couple ragequits and then I was actually kinda sad to see it end. Good map.

That "merge area" that you mention has to be the toughest fight of the game ... but Dis is a close second. It would be completely impossible to beat that fight without that invulnerability powerup. Usually when I'm being bombarded by hitscans over a ridiculously vast expanse, I say to myself "why don't you just cover the whole floor with nukage and get it over with?" But in this case you already did that. Thanks. :p

The E2M2 fight wasn't as bad as I thought after I found out that the window opens into a door after throwing the switch. I was just about to start over because I only had about 35% health at that point, but it's possible to get through without taking more than a few points of damage.

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