Doom Marine
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Are there any mods based on the status screens from Doom 1?
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 04:51. Post New Thread    Post A Reply
GoatLord
I really should think before I post.


Posts: 3482
Registered: 07-02


When I played Doom as a kid, I was fascinated by the Episode 1/2/3 status screns, particularly the one from Inferno. I felt a bit disappointed that the levels themselves didn't really look much like their visual representations on the intermission graphic.

Given the prominence of Zdoom/Gzdoom wads, has anyone actually attempted to create maps based on these graphics? I know that Knee Deep in Zdoom has a fly-by of the Episode 1 status screen during intermission, but I'm not talking about that. I'm quite curious if anyone has made even a single map based on these graphics.

Old Post Dec 22 2010 21:12 #
GoatLord is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Maes
Why don't I have a custom title by now?!


Posts: 14001
Registered: 07-06


They would probably look like Doom 3, somewhat :-p

Only in Doom 3 you get to see what's "in between" the various labs and bases you fight in (you even ride a monorail that crosses the Martian wastelands), but otherwise yeah, the levels themselves only superficially look like what the map suggests.

For E1M1 you can see a control tower (presumably the Green Armor zone, for the Toxin Refinery you can see the dominant green theme from the outside...and that's it.

For the rest they look like boxes, and there was only so much the Doom engine could to to represent them without making ultra-complex levels.

That being said, there was a very detailed Episode 1 remake that probably has the level of detail you ask for -or similar.

Old Post Dec 22 2010 21:34 #
Maes is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Never_Again
knows his birth month


Posts: 1486
Registered: 04-03


PHOBOS.WAD by Roger Ritenour attempts to recreate the first four levels from Knee Deep in the Dead while making them look what their titles imply.

Old Post Dec 23 2010 03:53 #
Never_Again is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
GoatLord
I really should think before I post.


Posts: 3482
Registered: 07-02


I appreciate the link, but I'm talking less about the titles of the of the levels, or the areas "in between" the bases.



Look at the Inferno screen for instance. I love all the crazy stuff going on; the spikes sticking out the ground, the skull in the side of the mountain, the bleeding pyramid/prison/thing, the threatening fortress, the flaming waterfall...I know it's complex, structurally, but it can be easily adapted for Doom. Hell, I'd even pay a team of mappers to make it.

Old Post Dec 23 2010 07:35 #
GoatLord is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4185
Registered: 10-05


I thought you were going to say that you wanted to see mods with custom intermission maps. I think that'd be pretty awesome. Doom 2 disappoints me for only having an unchanging texture between levels.

Episode three of an overambitious project I never even started was going to feature a hellish landscape based on Doom's episode 3 intermission map.

Old Post Dec 23 2010 15:49 #
Creaphis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12535
Registered: 07-07



Creaphis said:
I thought you were going to say that you wanted to see mods with custom intermission maps. I think that'd be pretty awesome.

As far as I know, there exist only one of them currently: Xaser's Lost Episode.

Old Post Dec 23 2010 16:08 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Bishop
Junior Member


Posts: 157
Registered: 05-09



Creaphis said:
Doom 2 disappoints me for only having an unchanging texture between levels.

They probably wanted simplicity, expecially for an intermission.
OR they wanted to decrase the file size as much as possible by getting rid of a bunch of extra graphics.

Old Post Dec 23 2010 16:46 #
Bishop is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4185
Registered: 10-05



Bishop said:
They probably wanted simplicity, expecially for an intermission.
OR they wanted to decrase the file size as much as possible by getting rid of a bunch of extra graphics.

What's more likely is they were rushed... or lazy.

Old Post Dec 23 2010 17:01 #
Creaphis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12535
Registered: 07-07



Creaphis said:
or lazy.

That.

Same reason there's no intermap for E4; nor for Heretic's E4 and E5. Though by far the worst offender as far as laziness goes is Hexen Deathkings of the Dark Citadel.

Old Post Dec 23 2010 17:04 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Clonehunter
Forum Legend


Posts: 4742
Registered: 03-10



GoatLord said:
Hell, I'd even pay a team of mappers to make it.

Hey, I'll give you the money to pay them. It could be an extremely kick ass map.

Old Post Dec 23 2010 17:25 #
Clonehunter is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2725
Registered: 08-10



GoatLord said:
*Inferno Intermission Screen*

It just reminds me being a kid again: I always thought E3M1 is a HOSPITAL or something else! :D

Old Post Dec 23 2010 18:28 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
GoatLord
I really should think before I post.


Posts: 3482
Registered: 07-02


I've never been good at trying to embark on Doom projects. I always abandon them or get overly ambitious. But I'd love to see something like that, especially for Inferno. At the same time, I also think it would be very interesting if someone were to make E4 and Doom 2 intermission screens.

Old Post Dec 23 2010 18:55 #
GoatLord is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Doomhuntress
Senior Member


Posts: 1208
Registered: 08-10


I find it strange and somewhat amusing that the title pic says that you are entering the Unholy Cathedral and pointing towards the lava up there, yet there are two very obvious buildings that resembles a cathedral more than what the arrow is pointing at.

Old Post Dec 24 2010 05:05 #
Doomhuntress is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Marnetmar
Forum Staple


Posts: 3125
Registered: 09-10



Doomhuntress said:
I find it strange and somewhat amusing that the title pic says that you are entering the Unholy Cathedral and pointing towards the lava up there, yet there are two very obvious buildings that resembles a cathedral more than what the arrow is pointing at.

That's Doom for ya.

Old Post Dec 24 2010 05:06 #
Marnetmar is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Doomhuntress
Senior Member


Posts: 1208
Registered: 08-10


DOOM: It's so awesome, it defies logic!

Old Post Dec 24 2010 05:25 #
Doomhuntress is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Quasar
Moderator


Posts: 6585
Registered: 08-00


I always thought that a gigantic cacodemon should rise out of the sand where those horns are.

Old Post Dec 24 2010 05:51 #
Quasar is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
ArchitectofHell
Mini-Member


Posts: 81
Registered: 07-08


I love those intermission screens. Ah, memories.

Great idea; that bloody prison/hospital/whatever would be a blast to make as a map. Can't guarantee the timeframe, but I'm on it!

Old Post Dec 24 2010 06:00 #
ArchitectofHell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
ArchitectofHell
Mini-Member


Posts: 81
Registered: 07-08


Quasar: "I always thought that a gigantic cacodemon should rise out of the sand where those horns are."

It does look like they took those horns right out of the caco graphic.

Old Post Dec 24 2010 06:03 #
ArchitectofHell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
40oz
Forum Etiquette Expert


Posts: 7741
Registered: 08-07



Doomhuntress said:
I find it strange and somewhat amusing that the title pic says that you are entering the Unholy Cathedral and pointing towards the lava up there, yet there are two very obvious buildings that resembles a cathedral more than what the arrow is pointing at.

I think the arrow is indicating where you are, meaning that you are just reaching the entrance to the cathedral, and the building you're referring to is where the doomguy is going to be when the level is played.

I noticed Slough of Despair is the same way, as I'm sure the entire map isn't a pair of stone tablets with torches next to them, you eventually climb your way down into an ashy volcanic trench.

Old Post Dec 24 2010 07:26 #
40oz is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
RightField
Mini-Member


Posts: 77
Registered: 06-07


I made some "high-res" versions for all the doom intermission screens in 3ds max for doomsday some years ago. I wonder where they went? Are they still downloadable? Do anybody use them?

If i rembember correctly they were a tiny bit shit n plastic..

Old Post Dec 24 2010 16:33 #
RightField is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2857
Registered: 01-10


I wish the episode had more places. Notice that you never go the the big mountain range to the left, or the spiky hill. I also wish there were a bigger map of Hell, say if that one zoomed out and gave a more expansive view of all the levels that might exist. Also, Limbo is in the wrong place in the episode. If we're going in order of Dante's Inferno, it's the first one, and Dis is actually the 6th one, while maps 8 and 9 would be Malebolge and Cocytus respectively. Cocytus is supposed to be a frozen lake at the center of Hell.

Old Post Dec 24 2010 17:10 #
General Rainbow Bacon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12535
Registered: 07-07


E3M9 is the bonus map...

Old Post Dec 24 2010 17:46 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Bank
Senior Member


Posts: 1985
Registered: 03-05


I know sprawling outdoor segments are not what Doom is renowned for, but it might be neat to make the distance between locations playable. Hell would be neat for its desert setting. Persistent world anyone? Classic Doom MMO?

Old Post Dec 24 2010 19:16 #
Bank is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
ArchitectofHell
Mini-Member


Posts: 81
Registered: 07-08


That's a cool idea, Bank.

Old Post Dec 24 2010 20:28 #
ArchitectofHell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 2857
Registered: 01-10


It might be possible if someone would make one fucking gigantic map and drop the original 9 maps in it.

Old Post Dec 24 2010 23:28 #
General Rainbow Bacon is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
tempun
Member


Posts: 597
Registered: 08-09



RightField said:
I made some "high-res" versions for all the doom intermission screens in 3ds max for doomsday some years ago. I wonder where they went? Are they still downloadable?

At Doomsday site? You can download them and check if they're yours. ;)
They're probably embedded in some pack -maybe jDUI, maybe DHTP, maybe something else.

Old Post Dec 25 2010 18:02 #
tempun is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
RightField
Mini-Member


Posts: 77
Registered: 06-07


i've checked and they're not in there. I think it was some bandwith issues or something..

Old Post Dec 25 2010 18:27 #
RightField is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Torn
google is your master


Posts: 2779
Registered: 07-02


Well, I kinda made the start for limbo in my version in Doom Flashback. :)
However I haven't finished that level.

Old Post Dec 25 2010 20:24 #
Torn is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
GoatLord
I really should think before I post.


Posts: 3482
Registered: 07-02


I would do it if I could edit. It's embarassing, but that's an area of computing--simple as it is--that I never got used to. The most damning thing about it is that I'm an artist and could easily sketch out all the details.

Old Post Dec 26 2010 05:31 #
GoatLord is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2305
Registered: 01-08



RightField said:
I made some "high-res" versions for all the doom intermission screens in 3ds max for doomsday some years ago. I wonder where they went? Are they still downloadable? Do anybody use them?

If i rembember correctly they were a tiny bit shit n plastic..

I ripped all those out of it along with other parts of the pack to use as wallpapers :p

Old Post Dec 27 2010 04:51 #
Ragnor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 04:51. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Are there any mods based on the status screens from Doom 1?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.