DeathevokatioN
Forum Staple
Posts: 2089
Registered: 03-10 |
Sorry I must have overlooked the response you made a while back, better late than never though.
Haha, yeah I really like how green can mix with brown, you can make almost any scene look very striking with even a tiny amount of detail by mixing colors and contrasting lighting.
http://i232.photobucket.com/albums/ee101/NecroMolester/Screenshot_Doom_20110317_165658.png
And seriously, don't worry about being realistic, your fighting against hell. :) DooM 2 was very unrealistic, but a lot of the maps still had a great sense of place, in a twisted Lovecraftian way.
Hmmm, with light variation I'd recommend using something like 128-240, although I usually reserve 128 for medium sized areas to contrast with a lit up part of the room, or for unreachable areas. Although sometimes I also use 112 in unreachable areas where it looks cool. :P
And thanks for offering the testing position, but I have a lot on my plate right now. I'm looking forward to seeing more screens from you and seeing how this progresses though, if I get some freetime soon I'll let you know though. So far I can say looks pretty good, and as I said before, looks full of potential. :)
|