Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Release]Whitemare - megawad for limit removing port
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 23:33. Post New Thread    Post A Reply
Archi
Member


Posts: 300
Registered: 07-09


Whitemare - 18-level megawad for limit removing source ports (was designed for them) by Russian Doom Community. Wad's theme - winter. A part of levels was made in a speedmapping contest in 2010's winter, after it - some maps were slightly remade. Enjoy it, and hope that you'll like it!

Screenshots:

http://img811.imageshack.us/img811/640/etrn05.th.png http://img833.imageshack.us/img833/8711/etrn06.th.png http://img135.imageshack.us/img135/1908/etrn07.th.png http://img408.imageshack.us/img408/4366/etrn08.th.png
http://img839.imageshack.us/img839/9663/etrn09.th.png http://img88.imageshack.us/img88/944/etrn10.th.png http://img826.imageshack.us/img826/1776/etrn11.th.png http://img832.imageshack.us/img832/6287/etrn12.th.png
http://img524.imageshack.us/img524/2030/etrn13.th.png http://img690.imageshack.us/img690/5066/etrn14.th.png


Link to download: http://www.sendspace.com/file/4xtpqi

Last edited by Archi on 01-19-11 at 17:17

Old Post 01-19-11 15:45 #
Archi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Phobus
Forum Staple


Posts: 2880
Registered: 10-06


Certainly looks interesting. I'll be sure to give it a go soon.

Old Post 01-19-11 16:00 #
Phobus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
40oz
Forum Spammer


Posts: 6897
Registered: 08-07


Whoa! random megawad out of nowhere! ill have to budget some time to play this.

Old Post 01-19-11 16:07 #
40oz is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


Cool! Will check it out sooner or later

Old Post 01-19-11 16:11 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Archi
Member


Posts: 300
Registered: 07-09


Updated to new version... added Credit pic.

Old Post 01-19-11 17:17 #
Archi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
SAV88
Member


Posts: 379
Registered: 11-10


Good work, my compatriots! I just took a look at all these levels, and I must say it's a well-built, original, creative mapset. There are some crude old-school design elements, but also some modern, tasteful, spectacular architecture, especially in later maps. For example, I really like these colorful, detailed, atmospheric indoor areas (MAP03, MAP11, etc) and ingeniously designed Christmas trees.

Hopefully this wad will get a good speed-demo attention.

__________________
My Doom speed demos, old and new

Old Post 01-19-11 20:31 #
SAV88 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NeoWorm
Junior Member


Posts: 104
Registered: 08-05


Wow, this seems to me that its a Cacoward material.

Old Post 01-19-11 23:51 #
NeoWorm is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NaturalTvventy
Forum Regular


Posts: 822
Registered: 06-09


Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired.

I quit, with no desire to return again. But I have this general rule against playing wads that have cheapo revenants or chaingunners that pop out behind you without any warning. I'm sure most are more tolerant of such gameplay mechanics, as it has often been utilized in custom WADs ever since there was such a thing as a custom WAD. The 7 minutes I saw were great :) I really liked the dark cave feel to it, and the snow-covered trees. Detailing was innovative without being gaudy, and sizes of fighting areas was just right.

NT

Old Post 01-20-11 01:31 #
NaturalTvventy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4714
Registered: 04-02


What a nice surprise.

Old Post 01-20-11 03:23 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08



NaturalTvventy said:

I quit, with no desire to return again. But I have this general rule against playing wads that have cheapo revenants or chaingunners that pop out behind you without any warning.



L_O_L :P
WADs that DONT utilize cheap revenant and/or chaingunner traps fucking sucks. They are made for women. Be a man; jerk off to cheap chaingunner traps.

Old Post 01-20-11 08:47 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NeoWorm
Junior Member


Posts: 104
Registered: 08-05



NaturalTvventy said:
Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired.

Surprisingly you have to change the typical run&gun style of play for this wad. Its one of the few wads that made me think about how the hell should I get through the next room. Especially that Mastermind in first level. Its hard and unfair and thats what I like about it.

Last edited by NeoWorm on 01-20-11 at 10:34

Old Post 01-20-11 09:17 #
NeoWorm is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
The Lag
Member


Posts: 662
Registered: 02-07


i'm playing this while listening to christmas music. very enjoyable so far.

Old Post 01-20-11 09:21 #
The Lag is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
jerrysheppy
Junior Member


Posts: 171
Registered: 03-09


Looks really nice, I always like wintry/northern settings in games (ironically I just started replaying Icewind Dale 2) and the weather here in Nebraska is currently fitting for this. :P

Not sure when I'll get to playing this but it's definitely next in my Doom playing queue.


NaturalTvventy said:
Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired.



Is it even possible to die from two revenant rockets if you've got full health and "plenty of" armor?

Old Post 01-20-11 09:31 #
jerrysheppy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
SAV88
Member


Posts: 379
Registered: 11-10



jerrysheppy said:
Is it even possible to die from two revenant rockets if you've got full health and "plenty of" armor?


A revenant missile can do up to 80% damage. A green armor reduces your healthlosses by 1/3, and a blue armor by 1/2. So with enough bad luck, losing 100% health from two missiles is indeed possible if your armor is green.

__________________
My Doom speed demos, old and new

Old Post 01-20-11 09:49 #
SAV88 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Shadowman
Junior Member


Posts: 107
Registered: 08-07


I recorded a map 01's demo to show how everyone can avoid revenants' rockets. =)
http://www.sendspace.com/file/4k2d4l

Last edited by Shadowman on 01-20-11 at 11:19

Old Post 01-20-11 10:02 #
Shadowman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2569
Registered: 03-10



NaturalTvventy said:
Got a ways into the first level, was going real well with full health and plenty of armor. then i saw a revenant teleport in ahead of me and heard something happening behind me. red screen, dead, struck by two revenant rockets from the clump that had teleported in behind me as well and insta-fired.



Those revenants are very easy to take care of if you keep moving and stay alert.

Old Post 01-20-11 11:12 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Chex Warrior
Member


Posts: 367
Registered: 03-08


God I love surprise megawads!

Old Post 01-20-11 12:04 #
Chex Warrior is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
FuzzballFox
Member


Posts: 257
Registered: 08-08


Ooh these screens look rather nice, gonna give this a go...I need some new material~ C:

Old Post 01-20-11 12:05 #
FuzzballFox is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
ellmo
Custom Title


Posts: 1647
Registered: 04-03


WIN-TER!
Can't play it right now, gonna try it out when I'm home, from what I see I'm going to love this - it could use a better, different (more winter-ish) sky texture however.

Old Post 01-20-11 13:23 #
ellmo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2569
Registered: 03-10


Not to be an ass but I removed the music in my personal version because there were too many nu metal tracks in there. Either that or ripped from other DooM wads. The levels are great with tons of action, and great architecture so that's what still counts.

Old Post 01-20-11 14:34 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Archi
Member


Posts: 300
Registered: 07-09


There's only thrash and Viking metal!
Btw, tracks really fit to maps.

Old Post 01-20-11 14:42 #
Archi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2569
Registered: 03-10


Sorry, I am just a music snob. :P

Old Post 01-20-11 14:56 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03



Archi said:
There's only thrash and Viking metal!
Btw, tracks really fit to maps.




Precisely the stuff that rarely works as MIDI.

Old Post 01-20-11 15:17 #
Graf Zahl is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Hellbent
Forum Bellend


Posts: 4788
Registered: 06-00


I don't like big wide open. Specter use tired/cliched; no surprise player. Uninteresting gameplay. *yawn*

Okay, that's a bit harsh. I'll give it another try. Points for no hype the project.

Old Post 01-20-11 15:30 #
Hellbent is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fisk
Forum Regular


Posts: 980
Registered: 02-07


http://www.glogster.com/media/4/17/32/34/17323461.jpg

Old Post 01-20-11 16:30 #
Fisk is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
40oz
Forum Spammer


Posts: 6897
Registered: 08-07


OOne thing I seem to notice about the russian doom community is they like really big maps and have no problem with the repeated tiling of textures. Especially in that first shot, it gets horrendously worse in an exponentially larger snow crater a couple rooms after the one that shot takes place in.

Chainsaw in the starting room of MAP01 is a super plus though.

Old Post 01-20-11 17:15 #
40oz is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Shadowman
Junior Member


Posts: 107
Registered: 08-07


=================
"Not to be an ass but I removed the music in my personal version because there were too many nu metal tracks in there."
=================

Archi, I warned you about the metal-style music. It doesn't fit to winter-levels...

Old Post 01-20-11 17:45 #
Shadowman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phobus
Forum Staple


Posts: 2880
Registered: 10-06


To be fair, if it were all Christmas songs/carols MIDI-fied, it'd feel a bit too lighthearted, and if it were all the more standard snow/ice sort of light orchestral stuff it'd be more suited for a horror or slow map.

As I've not played these I'm not sure which is closer, but a bit of metal is fine in Doom, if done tastefully rather than just "I love [this band] so I'll put it in to loop for ages as a poor-quality MIDI".

Old Post 01-20-11 17:51 #
Phobus is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
ellmo
Custom Title


Posts: 1647
Registered: 04-03


Hm, noone is getting any errors with this WAD? I have a shitload of undefined textures and missing things.

Old Post 01-20-11 18:11 #
ellmo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Archi
Member


Posts: 300
Registered: 07-09


ellmo
Which map has missing things? I tested it on Eternity Engine and seen nothing wrong(Prboom+ also, but eternity has console with errors).

Old Post 01-20-11 18:24 #
Archi is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 23:33. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Release]Whitemare - megawad for limit removing port

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.