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BilboHicks
Member


Posts: 531
Registered: 11-07


Playing through Scythe2 for the first time. Just reached map 24.
Absolutely fantastic wad. Erik is a genius Doom megawad maker, who gets Doom. I have yet to make it through many of the other famous megawads, but if they are 1/2 as good as this, I will be very happy.

Old Post 02-23-11 02:31 #
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Katamori
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Posts: 2469
Registered: 08-10



BilboHicks said:
Playing through Scythe2 for the first time. Just reached map 24.
Absolutely fantastic wad. Erik is a genius Doom megawad maker, who gets Doom. I have yet to make it through many of the other famous megawads, but if they are 1/2 as good as this, I will be very happy.



Yes, you're right :)
MAP24? It was the last level that I've seen without cheating. :D


omegamer said:
I played UDoom Episode 1 and 2 at least.
3 and 4 are shit!!! (in my opinion)



Well... Ep4 maybe, but don't say bad things about Ep3! Regular episode (it means original Doom contains that) and it's the inner core of hellspawns! how to be that shit?

Old Post 02-23-11 13:36 #
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BilboHicks
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Posts: 531
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Katamori said:


Yes, you're right :)
MAP24? It was the last level that I've seen without cheating. :D



I've been playing with ScoreDoom, and the nuke alt-fire came in handy in the canyon you get ambushed in at the end. Still it was very intense and a challenge to complete the map.

Old Post 02-23-11 14:56 #
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ClumsyDoomer
Junior Member


Posts: 188
Registered: 02-11


I'm playing Scythe map11 (yes, it's very cool and not so easy) and trying to make a speedrun route for this.
P. S. I'm just like this map very much :)
(I'm making a Nomo speedrun of all 30 levels, I'm at this map yet)

Old Post 02-24-11 16:42 #
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Grazza
1.19345614 10^-66 m^4 kg^2 / s^2


Posts: 12322
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ClumsyDoomer said:
I'm playing Scythe map11 ... and trying to make a speedrun route ... Nomo
I guess the fastest nomo route would be grab RL and suicide exit. 0:10 or less?

Old Post 02-25-11 02:59 #
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gun_psycho
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Posts: 627
Registered: 03-07


Just finally finished Whispers of Satan with scoredoom with the add-on pack in Hardcore and No-Infighting mode.

...after that, I'll probably be finishing up Hell Revealed once again.

Old Post 02-25-11 03:19 #
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Megamur
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Perdition's Gate. Up to Level 13 now, I believe. Boy, some of these levels are really small.

Old Post 02-25-11 04:48 #
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Katamori
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Megamur said:
Perdition's Gate. Up to Level 13 now, I believe. Boy, some of these levels are really small.


Hmmm :) after MAP13 arrives the best levels :D

Old Post 02-25-11 13:20 #
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wesleyjohnson
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Posts: 937
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Blasphemer. Only it is really hard because all the monsters look alike, even when they are dead.

Also hth2.wad, ic2005.wad, freedoom.

Old Post 02-25-11 20:21 #
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Lorenzo
I only cheat sometimes!


Posts: 503
Registered: 08-05


Doom 3...

Old Post 02-25-11 20:22 #
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hervoheebo
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Posts: 457
Registered: 11-08


Played a bit of NRFTL, so far it seems a tad overdetailed to be a "true" vanilla-style map. Amateurish at times, but overall liking it thus far.

Old Post 02-25-11 22:11 #
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Marcaek
Senior Member


Posts: 1186
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Perdition's gate is really good. There are some small levels but they're still fun. The first secret map is one of the best secret levels I've played.

I'm on map08 of Plutonia 2, might start SUDTIC soon.


3 and 4 are shit!!!


what

Old Post 02-25-11 22:15 #
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kmxexii
Senior Member


Posts: 1004
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Marcaek said:
Perdition's gate is really good. There are some small levels but they're still fun. The first secret map is one of the best secret levels I've played.


Agreed, and while I wasn't too impressed with the beginning of MAP32, the ending had a really cool idea.

So far I think MAP15 of Hell to Pay is my favorite, just for the concept of the second half.

Old Post 02-25-11 22:58 #
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kmxexii
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Megamur said:
Perdition's Gate. Up to Level 13 now, I believe. Boy, some of these levels are really small.


Yeah, it kind bothered me at first, but it makes the more difficult maps much more palatable. I like a lot of the gimmicks/ideas that the Mustaines and the H2P crew put in. The end to MAP18 definitely stands out in my mind.

Old Post 02-25-11 23:09 #
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gun_psycho
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Posts: 627
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Right now, I'm tearing through Speed of Doom on Scoredoom with the add-on pack and No-Infighting mode. So far, I'm all the way up to map19 (I knocked both secret levels out of the way)

Old Post 02-26-11 02:03 #
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Lizardcommando
I'm a good person because I like dogs


Posts: 2357
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I'm playing through Chris Lutz's Inferno with the Brutal Doom mod.

Old Post 02-26-11 05:23 #
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gun_psycho
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Up to map25 on my Speed of Doom Scoredoom run. Something tells me map28 and Map30 are gonna be fun, and I've been dying quite a lot of course. (Map21 was painful because of the whole pistol start thing.)

Old Post 02-26-11 16:05 #
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Marcaek
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I think Cosmodrome is one of the coolest levels ever, just for that effect.

You know the one :)

Old Post 02-26-11 17:20 #
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Grain of Salt
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Last edited by Grain of Salt on 06-01-12 at 15:03

Old Post 02-26-11 18:55 #
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DeathevokatioN
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Played the first 12 levels off DooM ][. Cool stuff, not the best looking levels but they play fantastically. I'll take a few eyesores over boring gameplay any day. :)

Old Post 02-26-11 19:45 #
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Megamur
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Posts: 1314
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Boy, you all weren't kidding about the secret levels of Perdition's Gate. So warped and weird that DOOM 64's "In the Void" looks like a casual stroll through suburbia by compare. Wow.

Up to Level 21 now, I think. Barring the Casali Brothers suddenly appearing out of nowhere, this shouldn't take long.

Old Post 02-27-11 03:45 #
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Marcaek
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Posts: 1186
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I tried to 100% Hectic 70 times today, fuck it's stressful.

Old Post 02-27-11 05:06 #
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Du Mhan Yhu
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Posts: 559
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Right now im playing Master Levels on Doom 3 Resurrection of Evil.

Old Post 02-27-11 05:56 #
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Katamori
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Marcaek said:
Perdition's gate is really good. There are some small levels but they're still fun. The first secret map is one of the best secret levels I've played.


However, as I remembered, the cyberdemon room was very, very, very glitchful. There was a lot of HOM effects so my work was hard. (a bit like WOW.WAD omg :O)

Old Post 02-27-11 12:01 #
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gun_psycho
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I more or less finished my Scoredoom Speed of Doom run (I had to beat Map30 without the add-on pack, as with the add-on pack, the lag was just too much. Not to mention I skipped map29 as map28 was crapping out my framerate)

I would be able to take on that map and map30 if only I had at least something to run with GZScoredoom to reduce the lag when it comes to big maps like that even without the add-on pack. (Map30 was not too laggy without the add-on pack)

I'm not sure if I would want to take on Sunder next, seeing that the highest monster count I found so far was on the order of 5000-something.

Old Post 02-27-11 17:11 #
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Cell
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Kama Sutra Doom. I love these realistic feeling maps, though I'm not keen on some of the solutions in connection with texture alignment and "edge da floor with a friggin' texture" (though it still has more bearable solutions than most of the Wads).

My favourite realism is the high metropolis can be seen from the top of a building in MAP13. I'm also fond of MAP29.

Old Post 02-27-11 18:03 #
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iHaveToPee
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Posts: 79
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Plutonia2&Plutonia Revisited's public testing release.
I hardly play since I usually look for insipirations for my maps.

Old Post 02-27-11 21:28 #
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Marcaek
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Still playing Plutonia 2. Started an SSGless run of Doom 2 on the side.

Old Post 02-28-11 00:29 #
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Megamur
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Posts: 1314
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skaman86 said:
Right now im playing Master Levels on Doom 3 Resurrection of Evil.


Beg pardon? I guess you mean the Xbox version.

Old Post 03-01-11 00:16 #
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scalliano
This door is opened elsewhere...


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Currently on the last level of UTnT (again) and CIF3's ZDoom.org level (second no-cheat run). Yeah, I'm a GZDoom whore.

Also replaying Deus Vult before I finally start on the second one.

Old Post 03-01-11 00:27 #
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