kmxexii
Forum Regular

Posts: 829
Registered: 06-10 |
Finished Cleimos. A lot of the later maps are better than the openers, but it's a fun project and really picks your brain in a less intuitive manner. I wish they had made four actual levels to close out the end, but I guess they wanted to let their maze and lift fetish flow sans monsters.
Played two Heretic maps; Chris Lutz's TORTURE (which was pretty fun even though I played without the crossbow, just hard) and John Anderson's RECANT, a cool-looking Heretic map that starts out kind of hard and then quickly escalates into player dominance.
Played an episode from my least favorite Memento Mori author, Alden Bates. I actually want to see what the finished megaWAD - Alternate Doom ][ - would look like. The levels are all small and rough, but a lot of the action is much better than the lackluster "Mansion" or soul-crushing "Experiment".
Also played Donner's Dead Perfect. It's more good Hell Revealed action, and not all that hard, though I realize the fact that speedrunning these things is the main challenge given all the moving parts in such a small space. I like the frantic, congested action.
Moving on to Paul DeBruyne's Sector 666.
Edit: Forgot to mention Michael Kelsey's STONES, perhaps the most ancient "serious" Doom map. It's very Kelsey in that it's easy to miss half of the level, the section where all the real action happens, and it's more devious at hiding its secrets than your average Doom level. Sure, it looks like '94, but it's not bad. Not bad at all.
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Last edited by kmxexii on 08-04-12 at 21:02
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