kmxexii
Forum Regular

Posts: 806
Registered: 06-10 |
Megamur said:
The door maze was not good, no, but the bridge trap shortly after was done well. I actually got killed, which I was not at all expecting. And E2M1... I fell in love from the first hallway. The marble pillars and the archways and the light streaming in through the windows--some of the highest-caliber eye candy you could find back in those days. I think that's when I first realized that DOOM maps could be more than just fun to play, and could truly be an outlet for artistic expression if an author applied themselves.
Were you still doing pistol starts? I was actually unable to beat E2M8 from a pistol start, myself. You get tons of cells and a few rockets from a secret later on, but aside from shotguns dropped by zombies, there are no weapons in the map whatsoever, and I'm just not sure if there's enough bullets and shells to finish off the Cyber.
Yeah, E2 is where I feel the detailing kind of exploded in an awesome way.
E2M8 is completable from pistol start on UV, at least. I had to engineer some infighting to get to the blue key and I wasted a few more shotgun shells than I should have, but I ended it with 15 bullets left.
Okay, so it's doable, but without a plasma rifle, incredibly tedious. Not sure about 100%, I'm not really willing to draw out the infighting required to game it. Put it down as interesting but poorly realized.
Megamur said:
Again, I'm aware that the map was hideous, and yet the really huge rooms kind of fascinated me. And though it could've just been my imagination, it felt larger and less linear than the other maps. But it's a very weird level, compared to all the others.
I really did start out liking Big Time! But as it wore on it got tiresome and I had no luck sniffing out the proper path of progression. I may have been coming off a vendetta of large, open hallways as a direct result of playing Bob Carter's maps in the Lost Episodes of Doom, which was 90% house-width corridors with drab/no decor. I will say the gigantic elevator at the end of one of the wood corridor hallways impressed me as something I hardly ever see in Doom.
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