kmxexii
Forum Regular

Posts: 804
Registered: 06-10 |
Finished Obituary. I'm sad the Tech Trooper didn't get used as much, but the few times he was used it was to great effect. All in all, I like the way TiC played with lifts and things to create multiple routes for similar areas, though it really bogs down the red/blue/yellow door room in MAP12. MAP31 was a nice change of pace with the teleport arena ending with two wings somewhat channeling Dead Simple. The IOS map felt a little bland but the angle of attack on the head felt a bit more restricted, making it slightly more difficult, imo. It's still a pain to clear even with the Invul because one of the monsters had its firepower significantly upgraded (Imp --> Rocket Trooper) so you stand a pretty good chance of getting buffeted off your tiny pillar with all the other stuff going on.
All that aside, it was one hell of a challenge at times and I feel that every monster change was a worthy addition. I highly recommend it. If nothing else, I gained new appreciation for difficulty of pistol starts (MAP04, 08, 10 and 14 in particular).
Add: Going into Memento Mori, now. It's much more relaxed sans Rocket Troopers.
Last edited by kmxexii on 04-10-11 at 03:31
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