Sergeant_Mark_IV
Junior Member

Posts: 226
Registered: 12-09 |
Self-explanatory name.
Brutal Doom is a mod for Skulltag and GZDoom that attempts to make Doom faster placed, harder, and much, much, a thousand times gorier and more violent. It's made to work with any IWAD, and any megawad or maps that doesn't contains custom weapons or monsters.
b]Features:[/b]
- Tons of new Death animations for all enemies. You can cut their limbs, cut them in half with chainsaw or minigun, melt them with plasma, Everything can be gibbed, there are even Xdeath states for large enemies like Barons and Mancubus, and much more. You can also shoot their dead bodies, or severed limbs, and keep brutalizing them even after their deaths. You can also use the quick-kick ability to kick their severed heads and limbs away and play bloody soccer.
- Possibility of headshoots for most enemies. You can do extra damage shooting at their heads with small firearms like the Rifle, or completely blow-up their heads with a higher firepower weapon such a shotgun or minigun.
- Flares for decoration and projectiles. You will fell like you were playing in the Doomsday Engine.
- 3D bloodspots for OpenGL users that can paint the ground and ceiling with the blood of your enemies.
- You can RIP AND TEAR an enemy if you kill him with punches while under effect of a berserk. (Also knows as Fatalities)
- If you shot an enemy so close, blood will splash on the screen.
- You can paint the chainsaw with blood.
A new balance of weapons and gameplay
All weapons and enemies gained a new balance. There are no more weapons that gets obsolete after you find new ones like in Vanila Doom. (Fists that gets outclassed by Chainsaw, Pistol that gets outclassed by the Chaingun, or Shotgun that gets outclassed by the SSG). Also, there are no more low-threat enemies. Gameplay is much harder and faster. In a short resume: You have more powerful weapons that can kill enemies twice as fast, but enemies have more powerful attacks and can kill you twice as fast too, creating the "Brutal Gameplay".
Here you can see a detailed list of what changes in the gameplay:
http://i56.tinypic.com/smvuj6.jpg
Bloodier and Gorier! Gibs! Gibs everywhere! You can paint the walls, floor, and ceiling with blood.
http://i56.tinypic.com/2lb2nau.jpg
Your head asplode! Almost every enemy (exept Cacodemon, Lost Soul, Demon, and Pain Elemental) have new hitboxes for their heads. You can perform headshots to deal more damage, and cause more brutal and bloody deaths. Shoot at heads to explode them, and see brains, teeth, eyes, and blood flying all over the place.
http://i55.tinypic.com/33jjps8.jpg
Amazing effects! Particles, flares, and even shadows! You will fell like you were playing in the Doomsday engine.
http://i52.tinypic.com/wuph1c.jpg
RIP AND TEAR!. After you find a Berserk pack, killing enemies with a punch will perform 3rd person executions just like in the Doom Comics. By doing such executions, you gain bonus health as a reward.
Downloads:
Skulltag:
http://www.mediafire.com/?c9d3b8888i0tdsb
GZDoom:
http://www.mediafire.com/?q7ai9w07m7jl8i1
Add-ons:
Regeneration - When you are in the "Danger" state, with health bellow 30, it makes health regenerate by 1 per second until you get with 30 health. Some people suggested me to add this as a main feature, but I preferred to make it as a separated module.
http://www.4shared.com/file/QH2oEgP...generation.html
Doom Metal:
A compilation of many Doom and Doom 2 music remixes that really sets the tone of this mod.
http://www.4shared.com/file/N_D9I1vo/Doom_Metal.html
Changelog V13:
- New fatality for Pain Elemental. Remade Mancubus fatality.
- Added a new animation for the Mancubus's death when killed by Minigun/Chainsaw made by Eriance.
- Awesome new realistic and nasty wall decals
- Better water effects
- Reverted the rifle sprite back to the original one, but with a few changes. Added new sound effect for it.
- Increased kick damage and range
- Reduced the damage of all Imp's attacks
- Increased damage in Demon's attacks
- Fixed a bug that could make blood decals spawn behind monsters near other monster that was shoot/gibbed.
- Added more counter-measures to prevent 3rd person camera of not initializing during a fatality.
- Fixed weird AI with Wolfenstein SS
- Increased the damage of Flame Cannon and Revenant Rockets.
- New "soft" death for Archvile when killed by low damage weapons
- Fixed a bug causing archviles deal no more than 15 damage per attack
- Better effects for the captured lost soul when you throw them
- New death animation for the player: Arm disembowment
- Fixed a bug that could allow the SSG alt fire to be used even if the player had no ammo.
- Fixed a bug that could allow the player to harvest a flame cannon from the same Mancubus body infinite times
- New sprites for Rockets
- Fixed a bug that could make barrels disapear if a player uses the alt fire button to drop them in the ground
- Chaingunguys were not droping their Miniguns when killed by a point-blank SSG Shot, or Smash Mode punch. Fixed.
- Trying to use an imp brutalized by minigun fire as meatshield would give the player a Sergeant meat shield. Fixed.
- Fixed a bug making the player punch right after selecting the fists with berserk in Smash mode.
- Improved shotgun sprites.
- Changed Plasma Gun and Shotgun sound effects.
- Fixed MP40's infinite reloading bug.
- Flame Cannon can now be harvested from a Mancubus that was killed by a Headshot, or Chainsaw or Minigun. Thanks to Devastator for creating to sprite.
- MUCH improved the blood pool sprites for Software Rendering users.
- Improved deaths when killing enemies with SSG/Smash Mode Berserk Punches
- Improved stealth kill detections. Now if you punch a non-alerted zombie or imp from behind, it will always perform the stealth kill.
ADVICE:
Before playing, you MUST BE SURE of:
1 - Please, use Open GL mode to properly show the new special effects and taste the full Brutal Doom experience.
2 - In the Open GL settings, set your Adjust Sprite Clipping to Always (Prevents things from getting half in the ground)
3 - In your display options, make sure your deathcam is on! (So you can see the amazing new player deaths)
4 - Read the guide that comes in the readme text.
TROUBLESHOTING:
- If the 3D bloodpools aren't showing up, even if you are using Open_GL, open your console and type "gl_use_models 1"
- If the bloodpools are rendering in a weird way, in the Open GL settings, set the Smooth Sprite Edges to Off
- If your framerate is low, type "gl_use_models 0" to hide the bloodpool 3D models. This helps a lot on old computers.
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People hosting this Wad:
I added "HELP" image lump that explains a lot of features.
Please, put a wellcome message like "Please, before playing, press F1 for instructions." so noob people can understand all the features ;)
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People hosting it, please redirect the download link to http://www.wadhost.fathax.com/files
Last edited by Sergeant_Mark_IV on 12-26-11 at 02:25
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