Sergeant_Mark_IV
Member

Posts: 348
Registered: 12-09 |
If I recall playing through E1M4, the demons on the right in the corridor east after opening the blue door were stuck for some reason.
I already found out the solution for all bugs regarding stuck monsters due colision, and the bugfix will be present in 0.9 that comes out next week.
You could consider making us see how many bullets are currently in the clip...
EDIT:error with spectre fatality:it looks like a normal demon]/quote]
Yes, it will be done on 0.9
[quote]Hopefully in 0.9 or 0.81(or whatever bugfix version is next) will reinstate the imp's, the zombie commando's and player's gib frames. Also I don't think the plasma rifle shouldn't always gib the smaller monsters, as I'll bet seeing some modified normal but charred variations for them, same for demon who gibs into a human slop mess.
Unfortunely not. The default gib frames have heads, legs, and arms on it, and the current separated actors that flies out when the Xdeath is called would look weird, like, if the zombie had 4 arms, 2 heads, etc. lol
And the Plasma Rifle doesn't "gibs" the enemies, it carbonizes it. Having a chance of a normal death for plasma sounds weird, because a plasma explosion burns arround 1000ºC, and instantly incinerates everything. But I agree on the Demon's animation. I will make a new incinerated animation for him.
@Xeros612: Mr. Chris made an exclusive thread for videos.
http://www.doomworld.com/vb/wads-mo...m-video-thread/
I have found a nasty unbalancing with the knight and baron's execution melee attack, it can kill the boss monsters instantly as well.
Thanks for repporting it.
This looks really amazing!
Still... I think you gotta make some of the enemies invulnerable to their own projectiles (e.g. Mancubi and Cyberdemon). Also I personally have always thought that when particle fire is used for Lost Souls along with their own sprite fire, it looks really... strange at least. I think you should use a 'clean' version of Lost Soul sprite without fire for it. Also I don't see me credited, and some of the stuff is surely from my BD :) like torches for example.
Thanks for the splash damage thing suggestion.
And actually I credited you in the .txt file
"the author of Bdoom.wad (Jekyll Grim Payne)"
Maybe you just downloaded the GZDoom version, wich I forgot to include the .txt file.
Apart from that there are some things that I'd like to see made differently, but that's just personal preference, and everything is executed amazingly anyway.
I always have been very open to public ideas. Just tell me, and if I think it fits, I will add it.
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