Sergeant_Mark_IV
Member

Posts: 347
Registered: 12-09 |
Guys, I came up with a decision of removing the runhealth from 0.10
I mean, there still will be cracks in the helmet when health is bellow 30, but player's speed will not be affected by it.
Also, as many people were suggesting, an automatic Rocket Launcher with 100 rounds sounds stupid. I plan making it reloadable on every 6 shoots, with a reload animation of the same speed as the Plasma Gun does.
What you think about it?
@Mr Chris: Yes, the grenades should go teleporters. Also, when Grenade Launchers were included in the earlier versions, there was a trick of cleaning up a room before you could teleport to it using the grenades.
About the pic, ImageShack doesnt wants to show it to me. Could you upload it to tinypic.com, please? Your bug seems to be pretty serious, and I want to take a look on it. But the error messages doesnt means anything. Just some missing actors that got removed, and I forgot to remove their spawning commands. It doesnt implies in gameplay.
@Sp00kyFox: Unfortunely, that is something that happens in any dificult mod. Hard Doom for example, TNT's "Mission Impossible" is unplayable due the 6 double-minigunners that are placed right next to you at the map start, and instantly gang-rape you right after you are spawned. About the slowdown when health is beneath 25, don't worry, I'm almost sure I will remove it on next version.
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