Doom Marine
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Brutal Doom version 18a
Pages (22): « First ... « 18 19 20 [21] 22 »  
Author
All times are GMT. The time now is 05:38. Post New Thread    Post A Reply
DeathevokatioN
Forum Staple


Posts: 2722
Registered: 03-10


It doesn't really offend me because I'm surrounded by much worse racism with the intention of inciting violence at myself, I even have a president who sings songs about me being a pink skin pig who needs to get shot. Still a very retarded and unnecessary thing to put in a wad that isn't a Terry wad, as if it's not going to get found out..

Old Post Feb 12 2013 17:22 #
DeathevokatioN is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Technician
a little slice of /pol/


Posts: 8535
Registered: 08-04



DeathevokatioN said:
Still a very retarded and unnecessary thing to put in a wad that isn't a Terry wad, as if it's not going to get found out..

Please tell me you're taking a jab at Randall Terry.

Old Post Feb 12 2013 23:24 #
Technician is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Remiel
Junior Member


Posts: 159
Registered: 04-08


And the snöwball rolls ever onward...

Old Post Feb 12 2013 23:52 #
Remiel is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1433
Registered: 09-12



Remiel said:
And the snöwball rolls ever onward...

That's temporary or so I've heard. On topic: I love the sounds of the new features coming in, especially the vanilla doom speed and those difficulty levels for the easier PWADs sound intriguing.

Old Post Feb 12 2013 23:56 #
Springy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2847
Registered: 07-03



Springy said:
That's temporary or so I've heard.

It is.

Old Post Feb 13 2013 00:47 #
WildWeasel is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Sergeant_Mark_IV
Brutal Member


Posts: 437
Registered: 12-09


Version 18 is up.

Old Post Feb 14 2013 14:31 #
Sergeant_Mark_IV is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
schwerpunk
Senior Member


Posts: 2114
Registered: 05-12


Looks good. Enemies rolling to evade rockets works. Not a huge fan on the new rifle ironsights, but that's what mutators are for.

Old Post Feb 14 2013 15:08 #
schwerpunk is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
caco_killer
Senior Member


Posts: 1104
Registered: 01-05


Version 18 is no longer on the MODDB page. Something wrong with it?

Old Post Feb 14 2013 15:41 #
caco_killer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
BlackFish
Forum Spammer


Posts: 5129
Registered: 06-02



From Zandronum thread
"Listen up everyone, a user have spotted a very annoying bug with liquid surfaces not working at all. I have removed the link at Moddb, v18a is on the works. Won't take long. Be patient. "

So we wait a bit.

Old Post Feb 14 2013 15:50 #
BlackFish is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mrthejoshmon
Senior Member


Posts: 1809
Registered: 12-12


the wait is making me even more enthusiastic to play it!

Old Post Feb 14 2013 16:15 #
mrthejoshmon is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Sergeant_Mark_IV
Brutal Member


Posts: 437
Registered: 12-09


The bug is fixed and v18a is up

Old Post Feb 14 2013 17:28 #
Sergeant_Mark_IV is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3426
Registered: 07-12


Urgh...A ZDoom issue I imagine

Old Post Feb 14 2013 17:58 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12471
Registered: 07-07


You need to use a Brutal Doom version that is as old as your ZDoom version.

Old Post Feb 14 2013 18:04 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
terminator44
Warming Up


Posts: 25
Registered: 12-11


Alright, just tried out V0.18 for GZDoom 1.7.1 and so far I love it, except for one thing:
THE SOUNDS FOR THE SHOTGUNS AND MINIGUN ARE FAR TOO LOUD.
I've had to turn down the volume so far I can barely hear anything else, just to preserve my ears. I know you worked hard to put this together, and I do love all the new stuff you put in (especially the fatalities). All I ask is that the sounds for the guns go back to what they were in V0.17. I had no problem with them then.

Eris Falling said:
Urgh...A ZDoom issue I imagine

Which version of GZDoom are you using? V0.18 is meant for version 1.7.0, which came out last Christmas.

Old Post Feb 14 2013 18:18 #
terminator44 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
BlackFish
Forum Spammer


Posts: 5129
Registered: 06-02


Judging by the serverside only flags, he's trying to load the zandronum version with his gzdoom.

Old Post Feb 14 2013 18:31 #
BlackFish is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3426
Registered: 07-12


Unfortunately, my laptop's graphics card is a hunk of shit (thank you Intel).
Been getting away with ZDoom 2.6.1 for a while, but BD has outrun me.

It may be - although unlikely to be a problem judging by my anti-GL - the Zandronum version though, as I surmise from this note in the textfile.
code:
Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.

Old Post Feb 14 2013 18:36 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
BlackFish
Forum Spammer


Posts: 5129
Registered: 06-02


I just read the changelog, and it appears that both got merged into one (good thing!). Have you tried the latest SVN?

Meanwhile, a quick test makes me want to note some oddities.

- AR Sound is pretty much mute compared to its other guns, why is that?
- RL has a delayed explosion sound?
- Revenant launcher appears to fire lower that it used to.

Anyway, I'll be getting around to updating the modified Blue Shadow HUD to version 3 to accommodate the new versions of BD and Samsara.

Old Post Feb 14 2013 18:48 #
BlackFish is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12471
Registered: 07-07


The ZDoom codebase in GZDoom 1.7.0 is much newer than ZDoom 2.6.1. If you want to play BD 18 in ZDoom, grab an SVN build.

Old Post Feb 14 2013 18:50 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mrthejoshmon
Senior Member


Posts: 1809
Registered: 12-12


I am pissed, zandronum refuses the idea of fraps and GZdoom murders my computer! I will just do vids on v17 and play v18a on zandronum.
anyway the mod is actually absolutely brilliant! (heck, I might even start arachnotron football as a sport!)
I do love the grenade launcher, but that might just be my idea of sick fun.

Old Post Feb 14 2013 18:55 #
mrthejoshmon is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Glaice
formerly Mr. Chris


Posts: 5318
Registered: 07-02


The Arch-vile's leg chunks when you blow him in pieces (SSG?) is solid and can cause obstructions, particularly in low ceiling rooms or hallways.

Old Post Feb 14 2013 23:35 #
Glaice is offline Twitter account Tumblr Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1433
Registered: 09-12



Mr. Chris said:
The Arch-vile's leg chunks when you blow him in pieces (SSG?) is solid and can cause obstructions, particularly in low ceiling rooms or hallways.

This was discussed before over at ZDoom I do believe. http://forum.zdoom.org/viewtopic.ph...8920&start=4350 not to sure if sarge was aware or not though.

Old Post Feb 14 2013 23:47 #
Springy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
vinnie245
Junior Member


Posts: 190
Registered: 08-11


Nice job on the update Mark and congrats on getting on the ROTT remake QA team, mod makers still get rewarded :P

Old Post Feb 15 2013 02:59 #
vinnie245 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Raptomex
Junior Member


Posts: 101
Registered: 08-12


Excellent. Fantastic once again. You should add a brutal hud at some point.

Old Post Feb 15 2013 03:59 #
Raptomex is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooM_RO
Senior Member


Posts: 2137
Registered: 02-11



Raptomex said:
Excellent. Fantastic once again. You should add a brutal hud at some point.

Yea, I've always considered the concrete texture to be out of place. Maybe something more Sci-Fi? More animations for the status bar face would be cool too.

Old Post Feb 15 2013 07:25 #
DooM_RO is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1433
Registered: 09-12



DooM_RO said:
Yea, I've always considered the concrete texture to be out of place. Maybe something more Sci-Fi? More animations for the status bar face would be cool too.

Sarge made a simple HUD not too long ago that doesn't have the concrete texture, relatively simple and non cluttered HUD if that will help you http://forum.zdoom.org/viewtopic.php?f=19&t=35433

Old Post Feb 15 2013 09:56 #
Springy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DooM_RO
Senior Member


Posts: 2137
Registered: 02-11



Springy said:
Sarge made a simple HUD not too long ago that doesn't have the concrete texture, relatively simple and non cluttered HUD if that will help you http://forum.zdoom.org/viewtopic.php?f=19&t=35433

I quite like the frame, the only thing that bugs me is the concrete texture. Something more sci-fi would be cool.

Old Post Feb 15 2013 10:09 #
DooM_RO is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
massacrebosco
Mini-Member


Posts: 60
Registered: 10-11


I found a minor bug.
When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses.

Old Post Feb 24 2013 16:58 #
massacrebosco is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Kontra Kommando
Let's attack aggressively


Posts: 2307
Registered: 02-13


I love this bad ass mod! great job!

Old Post Feb 27 2013 18:58 #
Kontra Kommando is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
killer2
Member


Posts: 658
Registered: 02-10


I'd recomment either removing or adding a toggle option for removing the revenant/mancubus weapons with a chainsaw...sure, it adds realism and all that, but I'd rather have the monsters directly drop their weapons than wasting 5+ seconds every time I want to refill on ammo.

Old Post Mar 1 2013 11:14 #
killer2 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
mrthejoshmon
Senior Member


Posts: 1809
Registered: 12-12


no words can describe what I just saw:

Old Post Mar 9 2013 15:41 #
mrthejoshmon is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 05:38. Post New Thread    Post A Reply
Pages (22): « First ... « 18 19 20 [21] 22 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Brutal Doom version 18a

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.