Flynn
Warming Up

Posts: 12
Registered: 03-11 |
@Haematobic,
@DooM_RO:
After a Doom 2 playthrough on ultra-violence I see that every weapon is pretty balanced (except some issues) and therefore needs no increase in speed or damage. It all comes to right usage of arsenal according to situation. My vision of mini-gun is in shredding pack of a zombies, keeping tight corridor under fire, when it's party time, moving down some enemies like cacodemons or hell knights, holing down pack of demons. BTW there's a good plasma-gun almost without spreading ;)
But I like idea of a tracer round that is fired each 10th shot, little less spreading of a normal rounds, damage effect of an Imp fireball and maybe going through multiple targets. Isn't it a fun, setting little zombies on fire?
@engineer:
Both sounds are good, original feels like it powerful .50 cal machine-gun tearing enemies in two. Yours gives a feel of speed and makes clench teeth tightly and "die already" words whirling in my head while barrels rotate. My suggestion is GAU-19 firing sound. But I fear that it will need some work to make a sound match graphics.
Also sounds of barrels slowing down when mini-gun stops firing really doesn't match animation (barrels simply stop at once). It'll be good if it will make slowdown animation so the next bullet will be charged while barrels stop, with shorter sfx.
@Mr. Chris:
I even got Imp suicides. Not sure, but I also saw something like hell knight's self injury.
@Sergeant_Mark_IV:
I strongly concerned about teleportation delay, when it's impossible to aim, but everybody taking aim at you. E.g. got some troubles on "Living End" level at teleporter where you appering near some shotgun zombies, three revenants. Lost 100 hp's there.
About rocket launcher - sounds good :)
Last edited by Flynn on 04-05-11 at 16:54
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