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NiTROACTiVE
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Posts: 890
Registered: 03-11


I made my first Doom WAD. I hope you'll like it.

Download v1.0.0:
http://www.megaupload.com/?d=6BCK5UWY

If Megaupload won't show you, then try this link:
http://www.mediafire.com/?xa8t90agaammfsj

Another version will be on the way, but I just finished this WAD so I'ma take a break.

Screenshots:
http://nitroactivestudios.deviantar...hot-1-201074031
http://nitroactivestudios.deviantar...hot-2-201074221
http://nitroactivestudios.deviantar...hot-3-201074678

Update: I made a slightly better version of Nitro's Doom. Go to the link to see it:
http://www.doomworld.com/vb/wads-mo...os-doom-v1-1-0/

Last edited by NiTROACTiVE on 07-20-11 at 03:10

Old Post 03-15-11 23:32 #
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dannebubinga
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Posts: 891
Registered: 04-10


DL link is broken :(

Old Post 03-15-11 23:42 #
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NiTROACTiVE
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dannebubinga said:
DL link is broken :(


It sometimes say the file isn't avalible. Try refreshing the page.

Old Post 03-15-11 23:59 #
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NiTROACTiVE
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dannebubinga said:
DL link is broken :(


Or you can try the new link I just put in.

Old Post 03-16-11 00:12 #
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Mithran Denizen
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Posts: 1093
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I just played the WAD, so I can share some feedback:

-The maps vary widely in quality from the early ones to the later ones. I'd guess that you created the maps in the order that you placed them in the game.
-I found none of the maps particularly compelling, for various reasons, which tend to be more noticable in the earlier maps:

  • Much of the gameplay was repetitive and uninspired, consisting of linear key/switch hunts and dull fights.
  • Your texturing could use improvement. Specifically, there were three problems here: Many levels use only a single wall texture for huge sections of the map; some maps use the same floor and ceiling in almost every room; it looks terrible to change flats abruptly without changing the sector height or using borders -- Romero's widely quoted mapping rules mention this, but you should look those up for yourself.
  • The architecture tends to be mostly square and uninteresting, and the earlier maps are very flat. This is improved in some maps and rooms, but it's still a big turnoff.
  • Most of the maps consist of numerous narrow hallways linking a bunch of rooms, which I personally think is an irritating design style.
  • The final level felt extremely amateurish, with all the Cyberdemons. I think of the boss monsters as a stong seasoning, which should be used more sparingly.


-The difficulty was a bit low for modern standards, but that's your choice, and it fit well within Doom II's standards.

So, while I had some fun playing them (it's pretty hard to not have fun while playing Doom :P ), I think you could definitely do better. Of course, taking into account that this is your first project, I'd say that it's nicer than many early attempts, and I look forward to see some more (improved) mapping from you.

(Also, I wouldn't exactly call MegaUpload an 'FTP site')

Old Post 03-16-11 03:54 #
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PRIMEVAL
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Posts: 1965
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Screenshots look nice, I'll have to take a look at this tomorrow.

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Old Post 03-16-11 05:47 #
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NiTROACTiVE
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Mithran Denizen said:
I just played the WAD, so I can share some feedback:

[...]

(Also, I wouldn't exactly call MegaUpload an 'FTP site')


Ok, thanks for the advice, and I'll use Mediafire from now on.

Old Post 03-16-11 21:37 #
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Mithran Denizen
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No, I mean that calling it an 'FTP site' in the text file is inaccurate, since it's HTTP-based. MediaFire isn't FTP-based either. It's really irrelevant, it just caught my (perhaps pedantic?) eye.

MegaUpload is fine to use though, I apologize for the misunderstanding.

Old Post 03-16-11 23:31 #
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