Khorus
Strife!

Posts: 1309
Registered: 04-05 |
Hello again! I've been steadily working on this, particularly over the last few weeks and made good progress. Maps and music are getting finished and the WAD is starting to feel like a cohesive little world. :)
I have been working a full-time job the past few months (CAD drafting in mechanical engineering), so I have had much less creative time. I plan to be there for another few months at most, so I'll be able to work like a crazy bastard again soon enough.
Anyway, let's get to the update:
Xaser said:
Big question: Will the mod have some accuracy upgrades somewhere? AWS:Dam's biggest source of difficulty was that it was impossible to hit anything with certain weapons (missile launcher specifically), leading to severe low ammo issues.
I can now answer with a definite yes, there will be pickups that increase accuracy and stamina. This means the wad is now ZDoom dependent, but it works in Vavoom and should work in Eternity should that ever see a version with Strife support. The switch to ZDoom has certainly made working on the game a lot easier too. :)
I figure it's worth mentioning that co-op is going to be balanced for 2 players. There will probably be player starts for 4 but seeing as I'll only be able to test 2 player that's what I'm going to balance for there.
And finally here's a happy little screenshot: 6 :D
Questions, comments etc. are most welcome.
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