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Khorus
Strife!


Posts: 1129
Registered: 04-05


Strife: Absolute Order is a hub based mapset for, well, Strife! The maps will require a limit removing port. Whether there will be a story driving it along is up in the air, depends if I can bother learning the tools for writing dialogue and recording some voices once I've finished with the level design. I know I made a thread for this some time last year, but the project has gone through a couple of revisions and it pretty much died off.


Progress

The project has been worked on and off since March last year when I wrote the music over a 3 month period and started building random areas. Base Ganymede took most of my level design time, but now I'm more focused on this project. I have the base planning down for the central hub area, so now I just need to get the level design done and do some mixing work on the music. :)


Download

You can download a demo .wad containing the first "dungeon" map and its soundtrack here.


Screens!

1

2

3

4

5


If you're interested in some new Strife ACSHUN now, and missed my first strife release back in March 2010, you can grab that from here.

Last edited by Khorus on 04-07-12 at 19:02

Old Post 03-23-11 11:13 #
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Tormentor667
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Yes... that could be interesting ;)

Old Post 03-23-11 12:41 #
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Xaser
Senior Member


Posts: 1630
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Ooh, more Khorus-Strife! I approve. ;)

A suggestion, though: I may have brought this up before, but I found some parts of AWS:Dam to be a bit too frustrating because of Strife's low default weapon accuracy. Would you consider either placing some accuracy upgrades or even just setting a higher starting accuracy? That'd work wonders, I think.

Old Post 03-23-11 22:31 #
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esselfortium
Cumulonimbus Antagonistic Posting


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This looks great! I really love the first screenshot especially.

Old Post 03-23-11 22:35 #
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BlazingPhoenix
I was KingofFlames


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I love you.

Old Post 03-24-11 02:06 #
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Khorus
Strife!


Posts: 1129
Registered: 04-05



Tormentor667 said:
Yes... that could be interesting ;)


I hope so. :)



Xaser said:
Ooh, more Khorus-Strife! I approve. ;)

A suggestion, though: I may have brought this up before, but I found some parts of AWS:Dam to be a bit too frustrating because of Strife's low default weapon accuracy. Would you consider either placing some accuracy upgrades or even just setting a higher starting accuracy? That'd work wonders, I think.



:D

Yes, while a low accuracy stat can be negated quite a bit with situational weapon usage (mmm nades and assault gun), I really hope to get the accuracy improvements in. There is a line action that lowers a floor, but it needs to be seamless and not have that damn "you has completed training" message. Sehacked I wonder?



esselfortium said:
This looks great! I really love the first screenshot especially.


Thanks essel. :)



BlazingPhoenix said:
I love you.


Platonic love for Strife is good love. <3

Old Post 03-24-11 21:20 #
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Gez
Why don't I have a custom title by now?!


Posts: 7046
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Khorus said:
The maps will require a port that removes limits and supports mp3 music.



Khorus said:
Sehacked I wonder?

A Strife port that
  • Removes limits and can play MP3
  • Supports SeHackEd
  • Actually exists

I think it's a "choose any two" situation here...

Old Post 03-24-11 21:34 #
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printz
CRAZY DUMB ZEALOT


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Gez said:



A Strife port that
  • Removes limits and can play MP3
  • Supports SeHackEd
  • Actually exists

I think it's a "choose any two" situation here...

That problem can always be solved by supplying a DECORATE simulacrum that attempts to do exactly like the SEH file ("attempts" because there might yet be undiscovered things Sehacked can natively do and ZDoom doesn't support).

Where's Gokuma right now when people are moving on to Strife?

Old Post 03-24-11 23:24 #
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Gez
Why don't I have a custom title by now?!


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For changing messages, you'd use LANGUAGE, not DECORATE...

And SeHackEd's source code is available, so anything it can do is not "undiscovered".

Old Post 03-24-11 23:42 #
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Khorus
Strife!


Posts: 1129
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After finishing another Ganymede and Doom 2 map, it's time for me to focus again on my next Strife wad!

With the possibility of a Strife Plus, I've decided to not use an mp3 soundtrack and instead shuffle original midis around. However, it's likely I'll have a seperate download for the music for those playing with ports supporting it. We'll see! Should a Strife plus be released I'll probably release an update to my old strife project to let it function with it.

Anyway, I've updated the old screens as well as added two new ones. There is progress!


Screens!

1

2

3

4


Also, I hope to see some other people working on some Strife maps, I want more to play dammit! ;)

Old Post 12-09-11 17:32 #
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ellmo
Custom Title


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I shit you not - it's thefirst time I see a Strife pWad. And it looks gorgeous, while still having that classic atmosphere.

Three thumbs up.

Old Post 12-09-11 18:52 #
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Not Jabba
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ellmo said:
I shit you not - it's thefirst time I see a Strife pWad.


Aside from Khorus's previous map, there are two by Kaiser. I think that's it though. And if I remember right, this would be the first with more than one map.

Old Post 12-10-11 00:54 #
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Marnetmar
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Well gosh darn it, it's about gosh-darned time.

Old Post 12-10-11 01:00 #
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Khorus
Strife!


Posts: 1129
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Thank you all! I hope it won't disappoint.

Here's another screen:

5


Quasar, how's the Strife Plus coming along? >:P

Old Post 12-16-11 07:59 #
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Mechadon
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Khorus this is looking really fantastic! I can't wait to play it :)

Old Post 12-16-11 08:12 #
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Super Jamie
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Considering how good AWS was, I expect this will be badass. Subscribe.

Old Post 12-16-11 08:24 #
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Khorus
Strife!


Posts: 1129
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So I've been working on this project for a year and a half, maybe longer, and all that's to show for it so far is 5 screenshots.

Well to show that I actually have some content created, I've decided to release a demo. This contains the first "dungeon" map the player will encounter and it's soundtrack. Being the first dungeon, it's not too long or difficult but I want to show that there is work done here.

You can download the demo here. It requires a port that is limit removing and supports .ogg music. I've only tried GZDoom on this particular build of the map so that's the safe bet. Have fun. :)

Old Post 03-08-12 11:39 #
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Super Jamie
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Nice.

Definitely easier than awsdam. I was expecting to get my ass handed to me many times but I did it on the first run with no deaths.

Again you have a great feel for the strengths and weaknesses of the Strife enemies. They are well placed with damage-inevitable encouters balanced well with health drops.

Nice shooting gallery at the end. I've never gibbed a townsperson with the electric crossbow before :P

Old Post 03-08-12 12:24 #
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Gez
Why don't I have a custom title by now?!


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I exited the level with 6 health and 93 armor. By comparison, Raiding the Dam killed me the firs three times and I ended up using saves to complete it. Of course, it's a much smaller level.

I forgot how annoying Strife gets when you're low on health and it has to make you slower.

By the way, you shouldn't hesitate to put in some E/ZMAPINFO lump to specify level names.

Old Post 03-08-12 12:36 #
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Khorus
Strife!


Posts: 1129
Registered: 04-05


Thanks guys! :)


Super Jamie said:
Again you have a great feel for the strengths and weaknesses of the Strife enemies. They are well placed with damage-inevitable encouters balanced well with health drops.

Nice shooting gallery at the end. I've never gibbed a townsperson with the electric crossbow before :P



Thanks! Hope that reaver wasn't too brutal. :p Those guys are awesome.

Hehe, nothing says timekiller like slaughtering peasants. It's why this project is taking so long! ;)


Gez said:
I exited the level with 6 health and 93 armor. By comparison, Raiding the Dam killed me the firs three times and I ended up using saves to complete it. Of course, it's a much smaller level.

I forgot how annoying Strife gets when you're low on health and it has to make you slower.

By the way, you shouldn't hesitate to put in some E/ZMAPINFO lump to specify level names.



Ahh, still got it!

Yeah the movement speed lowering is something I'm not a big fan of. Fortunately it shouldn't happen too often when you have access to the town as you'll be purchasing health/armour if you find yourself needing that most.

I'll definitely be doing a MAPINFO. :D

Old Post 03-09-12 09:08 #
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Xaser
Senior Member


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Oh neat! Still can't finish it (can't locate enough ammo), but I've been doing a Strife-tweak minimod and this'll give me something to test it with. ;)

Big question: Will the mod have some accuracy upgrades somewhere? AWS:Dam's biggest source of difficulty was that it was impossible to hit anything with certain weapons (missile launcher specifically), leading to severe low ammo issues.

Old Post 03-09-12 18:44 #
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