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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5163
Registered: 01-02


It's here!

DOWNLOAD: http://essel.spork-chan.net/wasd/spacedm9-a.pk3
TEXTFILE: http://essel.spork-chan.net/wasd/spacedm9-a.txt

REQUIRED SKULLTAG BUILD: http://www.skulltag.com/forum/viewt...hp?f=77&t=28486

The software renderer is required for SpaceDM9 to run properly.

Lighting and other effects will fail in OpenGL. So, if you play in GL, don't complain about it being broken or slow :-)

http://essel.spork-chan.net/wasd/dm9promo/a/dm9-a-1.jpg

http://essel.spork-chan.net/wasd/dm9promo/a/dm9-a-2.jpg

http://essel.spork-chan.net/wasd/dm9promo/a/dm9-a-3.jpg

http://essel.spork-chan.net/wasd/dm9promo/dm9-logo.png

---

Old preview post from earlier tonight, too lazy to rewrite the description in the present tense so here you go:

It's coming, tonight at midnight EST. Three gratuitously detailed, lovingly crafted newschool deathmatch maps (AIR SNARES, EAT AT PHOBO'S, and SHOGOUKI)*, masses of custom content, and (of course) an online release party, graciously hosted by Wartorn.

Go back to the future again, for the very first time: April 1, 2011. This summer.

*other maps will be featured in later releases

Skulltag 98e-alpha - Build 3120 is required for play.

Old Post 04-01-11 05:00 #
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GreyGhost
a ghost... only grey


Posts: 5233
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esselfortium said:
REQUIRED SKULLTAG BUILD: http://www.skulltag.com/forum/viewt...hp?f=77&t=28486
For the benefit of those who've been barred from the Skulltag forums for the simple act of swimming in the wrong Dynamic IP pool - could you post another download link?

Old Post 04-01-11 06:13 #
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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5163
Registered: 01-02



GreyGhost said:
For the benefit of those who've been barred from the Skulltag forums for the simple act of swimming in the wrong Dynamic IP pool - could you post another download link?

Sure!

Windows: http://www.skulltag.net/download/fi...3120windows.zip
32-bit Linux: http://www.skulltag.net/download/fi...nux-x86.tar.bz2
64-bit Linux: http://www.skulltag.net/download/fi...-x86_64.tar.bz2
Mac: http://www.skulltag.net/download/fi...-3120macosx.dmg

Old Post 04-01-11 06:25 #
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GreyGhost
a ghost... only grey


Posts: 5233
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Thanks... downloading.

Old Post 04-01-11 06:39 #
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esselfortium
Cumulonimbus Antagonistic Posting


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Going to repost this from the thread on Skulltag:


For those of you having framerate issues, try turning down your screensize using the - key. I've found that by shrinking the screensize a bit from the default, I can play all the maps with no noticeable choppiness whatsoever. Your mileage may vary on slower machines, of course.

Last edited by esselfortium on 04-01-11 at 06:56

Old Post 04-01-11 06:46 #
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MytiS
Newbie


Posts: 5
Registered: 02-11


I would think that eventually something would be done about the performance issues with this mod. Have you had any thoughts on them so far?

Old Post 04-01-11 08:30 #
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esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5163
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Air Snares (S9DM01, the orange map) might run more smoothly if Graf's recent portal optimizations were ported over to Skulltag, but I'm not sure by how much: testing it out in a recent ZDoom SVN should tell you.

Shogouki (S9DM03, Space Tokyo) is more difficult; it's a wide-open layout with tons of 2-sided lines and not much to block sight. It might be possible to optimize a few more fps out of the renderer (SoM and Quasar somehow manage to seemingly do this to Eternity every time a release they're interested in has speed issues in it; Sunder was the impetus for a lot of performance improvements), but I'm not sure where to even begin to look. As for optimizing the map itself, I don't think is really possible without making major changes to the layout.

My 2.0ghz machine from 2006 runs smoothly on either map if I turn down screenblocks a bit (that is, hit - a few times to show a border around the game). Shogouki still occasionally goes below 20 fps, but for the most part it stays in the 30 to 50 range to me.

Last edited by esselfortium on 04-01-11 at 09:00

Old Post 04-01-11 08:48 #
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Fiend
Member


Posts: 557
Registered: 06-04


All are awesome, haven't had a chance to DM on them yet, but S9DM03 may be the prettiest doom map I've ever seen.

Old Post 04-01-11 16:36 #
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RottKing
Junior Member


Posts: 246
Registered: 01-04


Awww yeah, is that your Doom iPhone map I see? Also if you're having frame rate issues cause your map is too ownage........ maybe it's time to move on...... TO TRUE 3D!!!! Also take Mechadon, Insane Gazebo, and any other doom mapper squandering their awesome talent on an 18 year old game!








space tokyo unreal tournament 3 edition gogogogo

Old Post 04-01-11 17:18 #
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Mechadon
Senior Member


Posts: 1755
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Agh, I haven't had a chance to check out Shogouki since you first started detailing it essel, and I was really looking forward to ogling it. It seems the Skulltag build downloads are down at the moment :(

Old Post 04-02-11 02:05 #
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esselfortium
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Posts: 5163
Registered: 01-02



Mechadon said:
Agh, I haven't had a chance to check out Shogouki since you first started detailing it essel, and I was really looking forward to ogling it. It seems the Skulltag build downloads are down at the moment :(

If you just want to check it out in single-player, it should run fine in the ST version you already have. The alpha build is just to fix a netplay-related bug.

Old Post 04-02-11 02:17 #
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Doomhuntress
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Posts: 434
Registered: 08-10


It looks fucking awesome. Shame I don't play deathmatch, though.

Old Post 04-02-11 02:17 #
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lupinx-Kassman
Senior Member


Posts: 1252
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http://www.wadsinprogress.info/image.php?wad=989&shot=3

Things have changed somewhat.

Old Post 04-02-11 02:18 #
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NiuHaka
Member


Posts: 300
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Woah! Those are some of the most impressive screenshots i've ever seen.

Old Post 04-02-11 03:43 #
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Katamori
Senior Member


Posts: 1214
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Stronghold: on the edge of Chaos WAD contains a commercial picture about this WAD. Now, as I see this, I already understand, why.

Old Post 05-02-11 19:54 #
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