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valkiriforce
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Hey, I was hoping to post this on the idgames database, but I thought it'd be better to post it here first so people can try it out and let me know if I need to fix anything.

http://download141.mediafire.com/45...rtr/REJECTS.zip

Many thanks,
~valkiriforce

[EDIT] Oh, and it should be compatible for any source port. :)

Old Post 04-26-11 20:52 #
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DeathevokatioN
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Awesome, downloading now.

Old Post 04-26-11 20:56 #
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valkiriforce
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I tend to forget to post screenshots:
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20110426_162843.png
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20110426_163347.png
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20110426_163428.png
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20110426_163535.png
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20110426_163540.png
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20101210_120305.png
http://i5.photobucket.com/albums/y181/mookmonster/Screenshot_Doom_20101210_120727.png
Status bar is different in that second to last screenshot cause that's an old screenshot using the Plutonia Revisited texture WAD.

Old Post 04-27-11 00:43 #
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Birdbrain
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.

Last edited by Birdbrain on 05-18-13 at 10:25

Old Post 04-27-11 02:48 #
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Snakes
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Will play this later tonight. Started, but fell behind the SSG platform in MAP01 and got stuck... That needs to be fixed fo sho.

Old Post 04-27-11 03:09 #
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valkiriforce
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Birdbrain said:
3. There isn't enough space for the skull textured switch in the fourth level to be displayed properly.

Whoops, actually it was supposed to be a different switch texture. I'll get around to it.

[EDIT]

Snakes said:
Will play this later tonight. Started, but fell behind the SSG platform in MAP01 and got stuck... That needs to be fixed fo sho.


Yeah, forgot this one, too...

Last edited by valkiriforce on 04-27-11 at 04:56

Old Post 04-27-11 04:49 #
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Memfis
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Great maps, I am very impressed. Nice design, a lot of height variations, many interesting and original gameplay situations. Can't wait to play your megawad. :)

My FDA's - http://www.doomworld.com/vb/post/964981

Old Post 04-27-11 15:05 #
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DeathevokatioN
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Birdbrain said:

2. The third level uses the intermission music which loops rather horribly.



No. That track stays! It sounds awesome with the level.

Old Post 04-27-11 17:39 #
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DeathevokatioN
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I have to agree with what Dew said about the rad suites in the Plutonia Revisited thread, I'd say maybe add 1 or 2 extra, otherwise, everything's pretty solid here. :)

And, sorry this is off topic, but have you seen my feedback yet on your video yet? :)

http://www.doomworld.com/vb/post/963174

Old Post 04-29-11 18:14 #
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valkiriforce
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DeathevokatioN said:
And, sorry this is off topic, but have you seen my feedback yet on your video yet? :)

Yeah, I did see that. Sorry I didn't say anything, I tend to do that. :P

Old Post 04-29-11 19:59 #
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Pedro VC
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I liked it, especially map 04, by some reason I love sewer maps.

Old Post 05-01-11 02:16 #
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Phml
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I liked it, especially map04... No this isn't copy and paste. ;)

Somehow I kept having the feeling I *already* played map04, though ; or something very close in theme and looks but not exactly the same.

Old Post 05-01-11 12:39 #
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DeathevokatioN
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Phml said:
Somehow I kept having the feeling I *already* played map04, though ; or something very close in theme and looks but not exactly the same.


Plutonia Map28 :)

Old Post 05-01-11 13:00 #
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Phml
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Ahh, thanks. I was sure it was going to be a completely obvious and famous classic map, heh. I'm such a newbie at IWADs.

Old Post 05-02-11 11:07 #
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valkiriforce
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So is there nothing else to report on this WAD?

Old Post 05-03-11 20:08 #
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mr fiat
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looks awesome gonna download it :)

Old Post 05-26-11 18:03 #
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valkiriforce
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mr fiat said:
looks awesome gonna download it :)

You can find the fixed version on idgames. :)
http://www.doomworld.com/idgames/index.php?id=16450

Old Post 05-26-11 18:16 #
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