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They were compilation wads, made up of other people's wads (mostly single levels) thrown together into megawads. This wasn't always done with permission (and unauthorized changes may have been made to the maps), so these wads aren't entirely legitimate, and that is probably why they are mostly missing from the archive.

As far as I know, they were made freely available, rather than the compilers charging money for them. I could be wrong on that though. They certainly weren't a commercial product resulting from any permission being granted by id.

One of the Cobra wads can be found here (stolen, and without any credits for the compilers or the original mappers - it shouldn't really be in the archive). Map01 is a version of Tiger Den, and I'm sure wad historians will be able to identify many of the others.

Edit: A few links:
http://cd.textfiles.com/sprintos5/WADS/DOOMAC/COBRA1.ZIP
http://cd.textfiles.com/sprintos5/WADS/DOOMAC/COBRA2.ZIP
http://cd.textfiles.com/sprintos5/WADS/DOOMAC/COBRA3.ZIP

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I've uploaded a couple of the later ones that contained at least some rudimentary documentation:
http://www.4shared.com/file/2L4yMD6q/cobra2.html
http://www.4shared.com/file/Ykt0mur6/cobra23.html

These are the 2nd and 3rd Cobra wads for Doom2. I got them from some site (maybe ftp://ftp.mayn.de/pub/really_old_stuff/incubus/) that apparently had got them from here:
http://ftp.mayn.de/pub/incubus/UDBase/game/indiz/doom

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Great. Thank you very much, Grazza!
Keep a short look into one wad and yes there are some levels that I already know, but that doesn't matter.

BTW
The FTP Server is down.

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Grazza said:

As far as I know, they were made freely available, rather than the compilers charging money for them. I could be wrong on that though.

Cobra Computer published 3 CDs that I know of - a utilities disk (which I have) and a 2-disk collection of wads (that I'm after).

4shared isn't playing nice with me so I'll just barge in with a download of my own - Episodes 1 to 3 of Cobra Doom for Registered Doom. Found them on a shovelware CD as self-extracting .lha archives, which I assume is how they were originally distributed. Each contains a set of text files for the maps that make up the compilation.

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Grazza said:


What's up with that cobra1.wad, neither chocolate-doom (crashes) nor prboom (ignores it) will run it.

lswad shows a bunch of control sequences in front of the lumpnames (I've never seen anything like that before).

deutex doesn't like it either (nothing get extracted):

Extracting entries from WAD cobra1.wad
Reading WAD cobra1.wad: (273 entries)
PWAD entry identification...
Error: cobra1.wad(080802h): Can't seek to AC00004Dh

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You're welcome.

hex11 said:

What's up with that cobra1.wad, neither chocolate-doom (crashes) nor prboom (ignores it) will run it.

lswad shows a bunch of control sequences in front of the lumpnames (I've never seen anything like that before).

deutex doesn't like it either (nothing get extracted):

For some reason the pointer at $08-0B doesn't take you to the start of the wad's directory, fixing that makes about half the maps accessible until you run into another broken link somewhere in E2M5.

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???
These Wads are also in the ZIP Archives you linked...

With a Doom Editor like DoomBuilder you can extract them, if you need them seperately.

BTW
Thanks for the link of the Cobra2_1.wad

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Mad Butcher said:

Here is Cobra2_4.

Bear in mind that the wads at dlw have in most cases been altered, often introducing problems large or small, or just changing things for little reason. However, the files there can be useful by providing text-files that weren't included with the original packages.

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This CD contains cobra2_1.wad to cobra2_4.wad: http://www.player1.de/tausch/pc/PC_DoomUtilities.jpg
Picture found here: http://www.player1.de/tausch/pc/

Original text files are included, but some of them clearly state: no modification.

I still have this shovelware item. Do we really need those fishy wads? It's not like all the original authors wanted their wads spread like this, after all.

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Mad Butcher said:
Here is Cobra2_4. [/B]


Always getting an error message by starting with ZDoom or Skulltag:
Text Chunk is missing size of new string

Maybe Jean-Yves Delpech aka "Jive" aka "The Freeman, done a bit too much in 2009 on this ;)

Anyway, thanks for the link!

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The DEHACKED lump (which only changes level names) might be at fault, see if removing it fixes the problem.

Mad Butcher said:

MEGADOOM.WAD by Mr. Mouse

It's on one of my shovelware disks, I'll dig it out and post a link tomorrow.

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I recall Cobra released a compilation called Cobra Power Pack with like 4000 levels or something for Doom 2.

I had the CD back in the day, when I wasn't as interested in Dooming as I am now (tried fifty or so levels). Is it rare? Well, probably, and I do feel bad for accidentally shattering the damn disc.

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GreyGhost said:

Found it - Megadoom.zip

Many thanks! I really appreciate it.

belphegore: I usually avoid anything that was modified by Jive, but in this case I didn't think it mattered much since the maps were already converted to Doom 2 by Cobra Computing Ltd. As Grazza said, at least they are useful for the included text files.

There is a "Cobra2_5" (3-level beta) by XonToR that I found in my collection of Doom stuff. It only runs with Legacy (GZDoom won't work at all).

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