Megamur
Senior Member

Posts: 1047
Registered: 02-11 |
pizzabob18 said:
I was referring to specifically the transformations that happen as you progress in Z1M8, (vines/flesh gradually covering the walls) . While the idea of hell taking over a base has already been implemented in the classic E2, I was curious about how it would be further developed or which direction - horror/hellish, this would take the levels.
I always wanted to do a Deimos level where the base just felt like a living entity. Rooms would shift around you--you'd leave an area, then when you came back, a room attached to that area is now gone, or possibly moved to a different location altogether. You'd hear horrible sounds of rumbling and grinding metal in other rooms as the base contorts into new shapes while you're not looking. It'd possibly even start ripping itself apart, with walls uncontrollably tearing open before your eyes, or flesh or metal simply growing out of the floor, into twisted spires of...weird-looking stuff.
I'm just not sure how capable ZDoom is of doing this sort of thing.
And yes, anybody on the TSoZD team is free to steal those ideas if they sound interesting. :)
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