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Marnetmar
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KiiiYiiiKiiiA said:
I want my 8.3 Mb back. Thanks. :P

Sorry it disappointed you, not our fault you don't have taste!

Old Post Jul 21 2011 18:37 #
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purpleyoshi13
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TSOZD for Mockaward!

Old Post Jul 21 2011 19:12 #
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rf`
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Graf Zahl said:
For the record, I normally play through E1 in <40 minutes with 100% kills and 100% secrets so by your reasoning KDiZD should have been completable in twice that.

My best time for E2 is around 50 minutes so again, if ZSoZD took me less than 2 hours (which would be the upper limit of 'acceptable' according to you I'd be severerly disappointed.

All in all, it matters absolutely zero how long it takes to play it, so long as the journey itself is made worthwhile.

I'd rather be able to beat an awesome mod in an hour as opposed to drudge through crap for five.

Old Post Jul 22 2011 01:00 #
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BilboHicks
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any reason not to do a hub design? Figured you were adding new features, why not a hub? Probably too hard to coordinate with all the mappers?

Old Post Jul 22 2011 02:58 #
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Marnetmar
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I think they said they were going for a hub design.

Old Post Jul 22 2011 03:21 #
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BilboHicks
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Marnetmar said:
I think they said they were going for a hub design.

really? I need to read the whole thread then. :-)

Old Post Jul 22 2011 03:33 #
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40oz
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A lot of these screenshots look a lot like just good maps. With the exception of that shot with the vines and the one with the modified CEMENT textures, I'm not really seeing much that reminds me of The Shores of Hell at all.

Old Post Jul 22 2011 05:02 #
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DeathevokatioN
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^ Yeah, I was thinking the same thing. While these shots do look good, there really isn't anything that reminds me of E2, outside of one screenshot.

Old Post Jul 22 2011 13:21 #
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Vader
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Marnetmar said:
I think they said they were going for a hub design.

You must have misread something, we're not going for a hub!

@40oz:
I might make a difference seeing the areas in-game, as I personally think the maps have been designed to stay true (in terms of texturing and shape to the original) areas in most cases.
I say in most cases, because there are obviously things that had to be modified in order to add new areas for example.

Anyway, any suggestions? Could you point out something that is typical for E2 and missing in those screenshots?

Old Post Jul 22 2011 16:32 #
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esselfortium
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40oz said:
A lot of these screenshots look a lot like just good maps. With the exception of that shot with the vines and the one with the modified CEMENT textures, I'm not really seeing much that reminds me of The Shores of Hell at all.

Good; The Shores of Hell is ugly. :P

Seriously though, I'm don't really know what you're expecting to see, but ingame I find it pretty easy to tell exactly where I am in, for instance, Vader's z2m6. If you're looking for obvious and direct replicas with the original texturing intact or something, you're not going to find them. These maps aren't clones of the original e2 with a bunch of added computer garbage on the walls, we're just taking the layouts and themes as guidelines and bases to reinterpret.

Old Post Jul 22 2011 18:17 #
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Marnetmar
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I hate to be an annoyance but...Do you plan on releasing any more screenies soon? :P

Old Post Jul 22 2011 18:47 #
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esselfortium
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No, 'cause you guys are just gonna keep bitching about them :P

(Really though I have no idea)

Old Post Jul 22 2011 18:53 #
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Csonicgo


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40oz said:
I'm not really seeing much that reminds me of The Shores of Hell at all.

I consider that an accomplishment.

Old Post Jul 22 2011 19:24 #
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Marnetmar
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I don't understand all the E2 hate. The only bad levels were E2M1 and E2M9 IMO.

Old Post Jul 22 2011 19:27 #
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The Lag
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episode 2 is my favorite despite its clashing textures because of its atmosphere. it is also my favorite to speed run.

Old Post Jul 22 2011 20:57 #
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Clonehunter
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I thought E2M1 was rather good. In fact, a lot E2 was rather fun. I had no idea there was hate centered for it.

Old Post Jul 22 2011 21:32 #
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DeathevokatioN
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esselfortium said:
No, 'cause you guys are just gonna keep bitching about them :P

Sorry if I came across as bitching, I guess I was hoping for something that had a similar atmosphere but with an updated modern styled architecture.

Anyway, I'll take E2 over the rest of UD because of it's gameplay / atmosphere. Hell I'd take it over newer projects like RTC-3057 as well.

Last edited by DeathevokatioN on Jul 22 2011 at 22:25

Old Post Jul 22 2011 22:10 #
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Bishop
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Sweeeeeeeeet dood...

Old Post Aug 4 2011 23:05 #
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Sigvatr
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I think I might have made some of those textures :/

Old Post Aug 4 2011 23:49 #
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Marnetmar
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Damn, I was expecting some content from that bump.

Old Post Aug 5 2011 00:15 #
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esselfortium
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Sigvatr said:
I think I might have made some of those textures :/

To my knowledge, every texture used in TSoZD is by NiGHTMARE, Vader, Tormentor, or myself, and they're all either original or based on Doom resources. I think a few wood textures might be edits (made with permission) of textures originally Jonathan Rimmer? Definitely nothing of yours in there, though. (Which ones are you looking at?)

Old Post Aug 5 2011 01:05 #
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Marnetmar
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Are there any plans to release more info/screens any time soon?

Old Post Aug 5 2011 20:12 #
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esselfortium
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Recent work on Deimos Anomaly, by DezzTech:
http://dl.dropbox.com/u/37580635/Do...1011_045830.png
http://dl.dropbox.com/u/37580635/Do...1011_045937.png
http://dl.dropbox.com/u/37580635/Do...1011_045956.png
http://dl.dropbox.com/u/37580635/Do...1011_050144.png

Some new pictures from Deimos Lab and Spawning Vats by me:
http://imgur.com/a/pybgS

A few of these have some incomplete stuff in the background somewhere if you look for it. So.. don't look for it :P

Old Post Oct 12 2011 16:54 #
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BlazingPhoenix
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I think it looks cool... but will it have better gameplay than kdizd? :P

Old Post Oct 12 2011 17:22 #
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esselfortium
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BlazingPhoenix said:
I think it looks cool... but will it have better gameplay than kdizd? :P

KDiZD had gameplay? *scratches head*

Old Post Oct 12 2011 17:24 #
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Katamori
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Nice shots.


BUT!

Too complicated, as KDiZD was.

Damnit, I love details, but these gusys have never tried to make a correct level size. Even Z1M1 was big as ASS! Some people are very megalomaniac!

Why is it good?

Old Post Oct 12 2011 17:29 #
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esselfortium
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Nearly everyone working on The Shores of ZDoom had no involvement with KDiZD's creation.

Smooth, sane level flow has been a major focus in development for these maps; I think you'll be pleasantly surprised.

Old Post Oct 12 2011 17:54 #
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C30N9
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Imagine if 94's Doom was like this.

Old Post Oct 12 2011 18:03 #
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esselfortium
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C30N9 said:
Imagine if 94's Doom was like this.

That sound you hear in the distance is a 386 spontaneously combusting.

Old Post Oct 12 2011 18:04 #
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Katamori
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C30N9 said:
Imagine if 94's Doom was like this.

There weren't any computers in 1994, which could handle that big maps like this. Even GothicDM maps in 1999 crashes several computers, as I've heard on Doom Wiki.

esselfortium said:
Nearly everyone working on The Shores of ZDoom had no involvement with KDiZD's creation.

Smooth, sane level flow has been a major focus in development for these maps; I think you'll be pleasantly surprised.

Well, I'll see the final result, and then, I'll modify my opinion. Hopefully. =)

Old Post Oct 12 2011 18:09 #
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