General Rainbow Bacon Posted June 14, 2011 As dhspd001 finishes up I have decided to do one more, this time correctly. This is the thread to sign up for it. It will start June 21st 8:00 PM EST and end June 22nd 8:00 EST the theme will be a mountain top fortress with a canyon and some caves filled with blood. Again slaughter style gameplay. 0 Share this post Link to post
purist Posted June 14, 2011 I thought the idea of speedmapping was to announce the session in advance but not theme until the session is about to start? Sorry, just sticking my nose in... 0 Share this post Link to post
General Rainbow Bacon Posted June 14, 2011 I think if I give people some time to think about the theme, but only a certain period of time to map, it will make for better maps IMO. Btw, it will 100 minutes as usual. 0 Share this post Link to post
dannebubinga Posted June 15, 2011 I don't think I want to embarras myself and make more speed maps for you doomhero! You brought out the most horrible side of my mapping! :P 0 Share this post Link to post
General Rainbow Bacon Posted June 15, 2011 I kinda liked your map even though it was easy. It would give you good practice to do this a few times. 0 Share this post Link to post
xvertigox Posted June 16, 2011 Yeah me too, I've never done any speedmapping so I'm keen to give this a go. 0 Share this post Link to post
Snakes Posted June 16, 2011 I might attempt the dangerous art of speedmapping... Oh, and I'm not scheduled to work that day. No excuses wheeeeee! 0 Share this post Link to post
General Rainbow Bacon Posted June 16, 2011 Sounds like we have a good team so far. How about a few more? 0 Share this post Link to post
Jodwin Posted June 16, 2011 Why isn't this during a weekend? I might give it a try if I have the time (I'm assuming 100 minutes as usual?)... 0 Share this post Link to post
Memfis Posted June 16, 2011 I would participate, but I don't want to make slaughter maps. Even less I want to make slaugher speedmaps. It's more harder (and more interesting!) to make a good speedmap with "normal" gameplay, without hordes of monsters. Also I agree with purist. It is much more fun when you don't know what theme to expect. 0 Share this post Link to post
General Rainbow Bacon Posted June 16, 2011 We can change it to next weekend if you all want. I'm gonna be away this weekend so this weekend is no good. Also, if you want, I can post a brand new theme when the session starts for those who want a fresh theme, and you guys can pick either theme. Also, You don't have to do slaughtermaps, I just like them since I've gotten better at them. 0 Share this post Link to post
Memfis Posted June 16, 2011 DoomHero85 said:...if you want, I can post a brand new theme when the session starts for those who want a fresh theme, and you guys can pick either theme. Also, You don't have to do slaughtermaps... Cool, count me in then. :) 0 Share this post Link to post
Mithran Denizen Posted June 16, 2011 Yeah, I might be interested in another go at speedmapping, but I'm not keen to try doing so with slaughter gameplay again either, at least not for a while. At this point, I can't yet say whether or not I'll have time to do this on the 21st-22nd anyway, but I guess you can count me in provisionally. I'm sure I could use some more practice for mapping under a deadline. 0 Share this post Link to post
General Rainbow Bacon Posted June 16, 2011 Sounds good guys. I'm looking forward to this! If you can't make this one there's going to be a third one in this set a little while after, I'll talk about that later. 0 Share this post Link to post
Philnemba Posted June 17, 2011 Count me in. I haven't touch Doombuilder 2 since since February and could use the practice. 0 Share this post Link to post
General Rainbow Bacon Posted June 17, 2011 Okay everyone. I think we'll do this over next weekend so a few more can sign up if they want. As I'm gonna be kinda busy next week too. 0 Share this post Link to post
Reisal Posted June 17, 2011 I might try this as I never tried a speedmap session before, and I don't end up completing the map in said time before. 0 Share this post Link to post
General Rainbow Bacon Posted June 24, 2011 Okay, this speedmapping session will start tonight at 8:00 PM EST and go through Sunday 8:00 PM EST. I'll let you guys know the theme around 7:30 so you can get setup. 0 Share this post Link to post
General Rainbow Bacon Posted June 24, 2011 The theme for this speedmapping session is: Your squadron has found a strange jungle island with hellish imagery. Further investigation yields there is a fortress leading to the underworld on this island paradise. You may use any textures you need. Time limit is 120 minutes. 0 Share this post Link to post
General Rainbow Bacon Posted June 25, 2011 Yes. EDIT: These don't need to be slaughtermaps this time, but they're encouraged. 0 Share this post Link to post
elic Posted June 25, 2011 Here's mine: http://www.mediafire.com/?3nsue0fxj36xh8b Uses another track from Icarus 0 Share this post Link to post
ArmouredBlood Posted June 25, 2011 Ugh, jungle theme turned out decidedly not jungle theme. Oh well. Took well over an hour over the limit with playtesting, perhaps 20-30 minutes over without. I decided since you stated any textures goes, I'd use speed of doom as a resource. Because I like their texture mix ;) I didn't use too many textures from there - maybe 15 or so. Perhaps when this is compiled I'll put the textures into the wad, but I'm too tired now. The slot is map17, music is whatever sod map17 is, so that will also have to be ripped. This is of course if joshy and/or darkwave don't mind. Balance is rather theoretical at the end; Spoiler sorry if the multiple sm destroy you. Should be lots of cover though. 0 Share this post Link to post
General Rainbow Bacon Posted June 25, 2011 Could you include the textures with your map? I don't think Joshy released a resource. Someone let me know how to rip single textures if you don't know how. 0 Share this post Link to post
ArmouredBlood Posted June 25, 2011 I got the flats and midi isolated, but xwe crapped out on me when I had maybe half the textures. I'll try again ... in the meantime, if you want to play it, try selecting my wad then sod, and dragging both on prboom/zdoom/whatever and it should load right, or else flip em, experiment a bit. I think to demo it right should go sodfinal.wad then mywad.wad. Could be off on that. E: Said f it and just pared it down to tex/flat + midi. If anyone wants to knock down the textures I'd appreciate it. Otherwise, 1mb zipped/4mb normal =/ shamwow List of tex/flats. I could only identify half the tex before being forced to manually go down the list and delete =/ sidedef ADEL_B14 ADEL_U20 BRICKVI3 BRICKVIN GHMETAL1 GHMETAL3 GHMETAL5 GOTHBRIC GOTHDOOR GSTVINE2 MOULD N5META19 PLUTVINE TILE W107_1 flat ADEL_F48 BRIKBLAC FLVINE1 FLVINE2 QFLAT04 TILE 0 Share this post Link to post
General Rainbow Bacon Posted June 25, 2011 It's a really cool map. And I think it does have a jungly theme to it. Nice. You can make another if you want and have time. Use the other theme i posted before :) E: Anyone can make more than one map for this if they want. 0 Share this post Link to post