schmerr Posted June 17, 2011 Thats my problem, im making a 3 level wad, Terrafaux, and the final level is an homage to E2M8. How in the frag do i kill the cyberdemon and end the level. Thanks in advance. 0 Share this post Link to post
Death Egg Posted June 17, 2011 Only E2M8 and E3M8 are programmed to end immediately after you kill the boss demon. 0 Share this post Link to post
esselfortium Posted June 17, 2011 You can do this with a mapinfo lump or a monster death-triggered script in Eternity or ZDoom. You could alternately use a DeHackEd patch to change the Cyberdemon's "BossDeath" codepointer to "BrainDie", the pointer that Doom2 uses to end the level after the Icon of Sin explodes. There are a few differences between BrainDie and BossDeath, namely that BrainDie can be used for any monster type on any level (whereas BossDeath has specific behavior hardcoded to specific monsters on specific maps), and that with BrainDie if you have multiple Cyberdemons in your map, the level exit will be triggered when you kill the first one, not the final one. 0 Share this post Link to post
printz Posted June 17, 2011 esselfortium said:and that with BrainDie if you have multiple Cyberdemons in your map, the level exit will be triggered when you kill the first one, not the final one. Also, with BrainDie even if you die, you win. With the default Doom behavior on E2M8/E3M8/whichever, you need to live, a sacrifice would be in vain. Keep this in mind when considering suicidal attacks. 0 Share this post Link to post
Sigvatr Posted June 19, 2011 printz said:Also, with BrainDie even if you die, you win. With the default Doom behavior on E2M8/E3M8/whichever, you need to live, a sacrifice would be in vain. Keep this in mind when considering suicidal attacks. The art of war, with our host printz. 0 Share this post Link to post