General Rainbow Bacon Posted June 22, 2011 No, I think we should let him release that as a separate thing. It looks too polished for the 5 minute stuff. 0 Share this post Link to post
Death Egg Posted June 22, 2011 Hmm, this is weird. One of the imported textures (as seen in the latest WAd uploaded) will only appear as a HOM. Why is that? Also, if there aren't any more releases anytime soon I'll just move MAP30 to MAP24 and put together the final WAD as such. 0 Share this post Link to post
General Rainbow Bacon Posted June 22, 2011 If we don't get any more submissions use a few of the best levels from your megawad of 5 minute stuff to finish it off. 0 Share this post Link to post
TMD Posted June 22, 2011 http://www.speedyshare.com/files/29093809/NAZIMANIA.wad Name: SUPER NAZI PUNCHOUT! Build Time: 5 minutes for building and placement and stuff, about 2 more to make it look Wolfensteiny and have all the linedefs work right. Description: Nat-zis have invaded the megawad! Are you an Inglorius enough Basterd to punch out over a hundred Nat-zi scumbags? Make Aldo Rayne proud. (Hint: this is map31) 0 Share this post Link to post
General Rainbow Bacon Posted June 22, 2011 Oh hell, here's another from me. http://www.mediafire.com/file/2s0ip3er0ssrwqs/Archierun.wad 0 Share this post Link to post
TMD Posted June 22, 2011 http://www.speedyshare.com/files/29093939/forcesqare.wad Name: Force Squared Build Time: 5 minutes, full stop. Description: Four squares, four switches, four arch-viles. Challenge mode: Kill everybody and you become the Mayor. 0 Share this post Link to post
Death Egg Posted June 22, 2011 Currently putting together a DeHacked patch and MAPINFO so the map names say who did what level. I also included The Red X of Doom as a secret MAP33 that is inaccessible outside of warping. 0 Share this post Link to post
TMD Posted June 22, 2011 TrueDude said:Currently putting together a DeHacked patch and MAPINFO so the map names say who did what level. I also included The Red X of Doom as a secret MAP33 that is inaccessible outside of warping. I redid some stuff so it is actually possible on most modes. Lemme know if you want that one (only contains object changes, no layout) Also, if DOOM is not in ALLCAPS, you are doing it wrong. 0 Share this post Link to post
Death Egg Posted June 22, 2011 TheMionicDonut said:I redid some stuff so it is actually possible on most modes. Lemme know if you want that one (only contains object changes, no layout) Also, if DOOM is not in ALLCAPS, you are doing it wrong. Sure, I'll take it. Also fixed the name in the MAPINFO. 0 Share this post Link to post
TMD Posted June 22, 2011 http://www.speedyshare.com/files/29093972/RedXe.wad Easy equals = Two cybies on same side Medium = Old Easy Mode, two cybies, opposite one another Hard = Old Medium, Four cybies, one each direction Still 90 second survival. 0 Share this post Link to post
Death Egg Posted June 22, 2011 Oh, I didn't realize if you waited 90 seconds the map completed itself. I'll put it on MAP29 then. 0 Share this post Link to post
TMD Posted June 22, 2011 It may irk a bunch of players if that happens. That map requires a completeely different skillset than most doommaps. it seems better as a secret map. whatever you prefer though. 0 Share this post Link to post
Rizera Posted June 22, 2011 Jimmy91 said:http://www.speedyshare.com/files/29092973/ohgodwhat.wad Not done in 5 minutes, obviously. :S UV Max in 0:51 If you disagree this time is amazing, try the map for yourself. Not optimal, still. http://www.doomworld.com/vb/attachment.php?postid=982576 0 Share this post Link to post
Malinku Posted June 22, 2011 My Final one for this. It is just a quick map where you kill some imps in a rocky out door setting. http://www.speedyshare.com/files/29094065/Imp5min.wad 0 Share this post Link to post
Death Egg Posted June 22, 2011 TheMionicDonut said:It may irk a bunch of players if that happens. That map requires a completeely different skillset than most doommaps. it seems better as a secret map. whatever you prefer though. Yeah, probably should leave it on MAP33. With Malinks map, that leaves 3 maps left. 0 Share this post Link to post
valkiriforce Posted June 22, 2011 I have a couple more speedmaps I made if you'd like them. 0 Share this post Link to post
Death Egg Posted June 22, 2011 Sure thing. Also, could someone see why the texture in MAP04 becomes a HOM? I can't figure it out. 0 Share this post Link to post
valkiriforce Posted June 22, 2011 Random one-minute map. http://www.mediafire.com/?13op6olffbjubug This one took somewhere over 5-6 minutes. http://www.mediafire.com/?0fjr4hl4pqhzuo9 0 Share this post Link to post
Death Egg Posted June 22, 2011 One map left, MAP29. I just had to spend quite a bit rearranging the maps based on difficulty so whoever does one, try to make it difficult so it fits in MAP29. EDIT: Hell, you know what? I'm just using one from my megawad, my MAP28 will fit perfectly. EDIT2: Well the megawad is almost ready for release par the HOM bug in MAP04. Would really appreciate someone looking into why that happens. 0 Share this post Link to post
TMD Posted June 22, 2011 walter confalonieri said:not 5 but 10 minutes thing i made it waiting for watching supernatural on tv, it uses the ogro textures pack: http://www.mediafire.com/?ohcw16xb10l6wgi music is AXELF.MID, so old-schoolish! EDIT: Ooops.. map slot is MAP04 bro... Check that out. Map01 also seems to have missing textures. jsut a heads up 0 Share this post Link to post
Death Egg Posted June 22, 2011 Yeah, I've gottenthe new textures in, and 4 of the 5 work, but one of them doesn't. Here, I'll upload the current version so you'll see what I mean. (Also I noticed the MAP01 one, just didn't get around to fixing that) Here. 0 Share this post Link to post
Snakes Posted June 22, 2011 Immediate texture error in PrBoom+ for SKY3. 0 Share this post Link to post
TMD Posted June 22, 2011 aw the music from map30 is gone D: Also wher eis that kickin 4square one from last page. That one had me going a good half hour aferwards. 0 Share this post Link to post
Death Egg Posted June 22, 2011 TheMionicDonut said:aw the music from map30 is gone D: Whoops, messed up the MAPINFO, it should be back in the next upload. Also, I missed that 4squared one! I'll put that in place of my MAP29. @Snakes I don't know what's causing that error... EDIT: Nevermind, I see the issue. See if this version works for you: http://www.sendspace.com/file/1xr4x9 Also has Force Squared and MAP30's music back. 0 Share this post Link to post
Macro11_1 Posted June 22, 2011 5 mins for a lay out and then about 3/4 an hour texturing and detailing. http://www.speedyshare.com/files/29095555/Speedstart.wad This got me making a random map that I may finish... cool :). 0 Share this post Link to post
traversd Posted June 22, 2011 DoomHero85 said:Cool maps everyone. This isn't as tight as it gets in Q3, but i'm reasonably certain any tighter limit is ridiculous. In case you're wondering I've seen 30 sec maps in q3. *L* I must admit, I am curious to see what a 5 minute Q3 map looks like. Any links? I know when I've used radiant I avoided using CSG tools which would most likely allow someone to literally drop boxes everywhere and then do a mammoth interior subtraction or whatever its called but does the 5min include compilation? some fair efforts for 5min maps in this thread! -t 0 Share this post Link to post
TwinBeast Posted June 22, 2011 Cool, it's going to be a megawad? Maybe I'll do another level after breakfast. I think I'll try some hellish level then. 0 Share this post Link to post
SandGator Posted June 22, 2011 Even though I knew it was coming I almost choked when that title screen picture came up. 0 Share this post Link to post
traversd Posted June 22, 2011 http://t.underworldgamers.com/wp-content/uploads/td-5min1a.zip ~17mins worth :o( 0 Share this post Link to post
General Rainbow Bacon Posted June 22, 2011 @TrueDude: Map01 doesn't work, Sky 3 not found :( 0 Share this post Link to post