Doom monster
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Double Pntrtn - wip ultimate doom episode
 
Author
All times are GMT. The time now is 22:02. Post New Thread    Post A Reply
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


download: loserfag.zip
screenshot: loserfag.JPG

e1m1-e1m4 & e1m9 of Ultimate Doom

Works in chocolate-doom but I usually play in prboom-plus.

Last edited by eternal slumber on Jun 30 2011 at 15:54

Old Post Jun 30 2011 00:24 #
eternal slumber is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Du Mhan Yhu
Doom on You


Posts: 925
Registered: 12-10


I like to see the bodies clutter the room once there dead. If you don't mind me asking, Why did you make the all monsters explode like Lost Souls upon dying? Nice slaughter action though.

Last edited by Du Mhan Yhu on Jun 30 2011 at 03:18

Old Post Jun 30 2011 01:55 #
Du Mhan Yhu is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Memfis
Honestly, semen doesn't taste that bad.


Posts: 7112
Registered: 04-07


e1m1 fda in 10:38 - http://www.mediafire.com/?cc9cqiixzgczy1d

Old Post Jun 30 2011 09:39 #
Memfis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


skaman - I did that to make the wad work with chocolate-doom or doom2.exe. Otherwise, the corpses just get in the way and make monsters disappear because of the sprite limit in doom2.exe. All vanilla wads should use that method or similar, if they break the sprite limit *coughAVmap26cough*.

Old Post Jun 30 2011 16:01 #
eternal slumber is offline || Blog || Post History || Add Buddy IP || Edit || Quote
didierbertrand
Member


Posts: 541
Registered: 10-10


i'm i wrong or eternal slumber, anigav, time of death, are the same person ?
if yes, why so much aliases?

Old Post Jun 30 2011 17:16 #
didierbertrand is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
eternal slumber
Junior Member


Posts: 219
Registered: 10-04


You're right. Anigav is for mapping, TimeOfDeath is retired, and eternal slumber shows when I first came to doomworld and started playing pwads with mouse+keyboard.

Old Post Jun 30 2011 17:21 #
eternal slumber is offline || Blog || Post History || Add Buddy IP || Edit || Quote
Glaice
formerly Mr. Chris


Posts: 5407
Registered: 07-02


This is something that would fit episode 2 or 3 better due to the monster and texture use.

__________________
Glaice's uploads - Link - ModDB
DVV - Doom stuff, reviews, etc
Tumblr - RDND 1.51

Old Post Jun 30 2011 20:26 #
Glaice is offline Twitter account Tumblr Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 22:02. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Double Pntrtn - wip ultimate doom episode

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.