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eternal slumber
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Posts: 219
Registered: 10-04


download: loserfag.zip
screenshot: loserfag.JPG

e1m1-e1m4 & e1m9 of Ultimate Doom

Works in chocolate-doom but I usually play in prboom-plus.

Last edited by eternal slumber on 06-30-11 at 15:54

Old Post 06-30-11 00:24 #
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Du Mhan Yhu
Member


Posts: 609
Registered: 12-10


I like to see the bodies clutter the room once there dead. If you don't mind me asking, Why did you make the all monsters explode like Lost Souls upon dying? Nice slaughter action though.

Last edited by Du Mhan Yhu on 06-30-11 at 03:18

Old Post 06-30-11 01:55 #
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Memfis
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Posts: 5892
Registered: 04-07


e1m1 fda in 10:38 - http://www.mediafire.com/?cc9cqiixzgczy1d

Old Post 06-30-11 09:39 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


skaman - I did that to make the wad work with chocolate-doom or doom2.exe. Otherwise, the corpses just get in the way and make monsters disappear because of the sprite limit in doom2.exe. All vanilla wads should use that method or similar, if they break the sprite limit *coughAVmap26cough*.

Old Post 06-30-11 16:01 #
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didierbertrand
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Posts: 509
Registered: 10-10


i'm i wrong or eternal slumber, anigav, time of death, are the same person ?
if yes, why so much aliases?

Old Post 06-30-11 17:16 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


You're right. Anigav is for mapping, TimeOfDeath is retired, and eternal slumber shows when I first came to doomworld and started playing pwads with mouse+keyboard.

Old Post 06-30-11 17:21 #
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Glaice
formerly Mr. Chris


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This is something that would fit episode 2 or 3 better due to the monster and texture use.

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Old Post 06-30-11 20:26 #
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