Sodaholic
MY POSTS AREN'T THAT BAD!! SERIOUSLY!!!

Posts: 1369
Registered: 04-07 |
Marnetmar said:
Soda, if you need more maps, I have a Tom Hall inspired map that's been laying around on my hard drive for a while I can send to you if you're interested. Due to Tom's more realistic style, it's modeled after a sort of futuristic hospital, with abstract representations of a surgery room, a storage area for medical supplies, a waiting room, recovery rooms, a meeting hall, doctor's offices, etc.
Thanks for the offer, but my plan is to only use modified alpha maps. The map still sounds interesting, mind if you PM it to me? :)
As for the alpha feel, I've looked so closely into the alphas and their resources, that I discovered a unique atmosphere, in fact, the atmosphere feels more Doom-like than the final game. I could kinda see this atmosphere in the final, but the alphas bear this much more clearly. The original techbase atmosphere had concrete walls, brown, old and rusty pipes, blue computer equipment. I mean, it was all there in the final, but the alphas, being the originator of this style, show it much closer and more "pure".
In fact, I will go as far as to say that I like the alpha style that I'm uncovering as I complete the maps far more than that of the final.
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