Grain of Salt
Member

Posts: 629
Registered: 12-10 |
Phml said:
I don't think everyone feels that way, most likely those of us who think differently just didn't want to pee in their cornflakes
I'm kicking myself that I didn't think of that. That makes much more sense. I didn't notice you were one of the people who signed up, either, or else I might have stayed quiet. I need to read more carefully.
Phml said:
That said, I don't think people mentioning one easy quantifiable metric necessarily means they confuse quantity with quality. Although, to be fair, some of the screenshots so far make me a little dubious. One month to polish it up still? ;)
Well, I'm more optimistic than I was. The people involved with this are more varied than I guessed based on the comments on this thread, so there should be a few interesting maps at least.
However... how much time does it take to thoroughly playtest a map with 17,000 monsters in it? Is a month long enough? :p
Broly3k9 said:
Dont lose interest in this just because people are talking about monster count..
I don't, and I'm not. I expressed skepticism because monster counts seemed to be the only topic under discussion. When people asked what a slaughtermap was, various people defined it purely by referring to monster count. I don't think gameplay was even mentioned until I bitched about it on page 3.
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