DeathFactoryX Posted July 24, 2011 Greetings fellow DOOMers, I am working on a Doom 3 themed mod for GZDoom and I have just finished the first Map. I have uploaded a video on youtube and I'd love to hear some feedback from everybody. link: http://www.youtube.com/watch?v=l0-Vz6kQiNQ There isn't a playable demo release yet, though there may be after 5+ maps are complete. The resource files are huge (300+ MB) so it seems best not to release just the one map with such a huge file size. Note: I didn't create the resources, I'm just mapping. Credits for resources go to Doomero. 0 Share this post Link to post
Marnetmar Posted July 24, 2011 Holy shit, that's impressive, I actually thought that was Doom 3 for a second there. I was seriously getting ready to redirect you to the Doom 3 section, no joke! 0 Share this post Link to post
ReX Posted July 25, 2011 Looks terrific - nice texturing, lighting, map design, weapons behavior, enemies. 0 Share this post Link to post
Clonehunter Posted July 25, 2011 Damn, that looks nice. I'd play that for sure. 0 Share this post Link to post
Reisal Posted July 25, 2011 As I did too think Doom 3 first before seeing the red pickup text on top. 0 Share this post Link to post
doomero-21 Posted July 26, 2011 hehehe good work dude is a nice map.... 0 Share this post Link to post
Gordon Posted July 26, 2011 That looks amazing. It actually looks like Doom 3. Can't wait for the demo. 0 Share this post Link to post
DeathevokatioN Posted July 26, 2011 Not really a fan of this to be honest. A high level of detail but done with cheap copy paste detailing, uninteresting layout and a boring mono color Doom 3 texture theme. I'm pretty sure there's a way to put some color in there without breaking the theme though, like some tek green or something to contrast with those textures? 0 Share this post Link to post
Rambosee Posted July 26, 2011 Looking forward to this! Will the resources be allowed to be reused? 0 Share this post Link to post
kristus Posted July 26, 2011 They weren't even allowed to be used to begin with. 0 Share this post Link to post
phobosdeimos1 Posted July 26, 2011 FUCK! That looks stunning, you must've been fighting the urge to post about that for ages! I can't wait 0 Share this post Link to post
doomero-21 Posted July 26, 2011 Rambosee said:Looking forward to this! Will the resources be allowed to be reused? all the resources can be reused for create a map for this mod, the mapper only need create the map, all the other things are done (enemies, weapons, textures, etc. Actualy DeathFactory is the only mapper i recruited for this mod, and he want in mind 4 or 5 maps is not a bad idea recruit more mappers. And is not my strong mapping but i am making some maps before for this mod. http://www.youtube.com/watch?v=ICZv6_9BFak http://www.youtube.com/watch?v=087YuCpGUdk 0 Share this post Link to post
phobosdeimos1 Posted July 26, 2011 doomero-21 said:all the resources can be reused for create a map for this mod, the mapper only need create the map, all the other things are done (enemies, weapons, textures, etc. Actualy DeathFactory is the only mapper i recruited for this mod, and he want in mind 4 or 5 maps is not a bad idea recruit more mappers. And is not my strong mapping but i am making some maps before for this mod. http://www.youtube.com/watch?v=ICZv6_9BFak http://www.youtube.com/watch?v=087YuCpGUdk Shit! I'd love to map for this 0 Share this post Link to post
doomero-21 Posted July 26, 2011 sure only you need to know we work doom in gzdoom format. The resources only include the textures, the weapons and enemies. If you or more want participate to this project only pm me for more instructions. 0 Share this post Link to post
phobosdeimos1 Posted July 26, 2011 doomero-21 said:sure only you need to know we work doom in gzdoom format. The resources only include the textures, the weapons and enemies. If you or more want participate to this project only pm me for more instructions. Of course, I've PMed you 0 Share this post Link to post
Clonehunter Posted July 26, 2011 If I had a good imagineation for mapping I'd definitely join, but my biggest problem is coming up with an idea. Execution falls flat after the idea then. 0 Share this post Link to post
doomero-21 Posted July 26, 2011 Clonehunter said:If I had a good imagineation for mapping I'd definitely join, but my biggest problem is coming up with an idea. Execution falls flat after the idea then. that is my problem too ** 0 Share this post Link to post
doomero-21 Posted November 8, 2012 here my first map, return to mars city. and working now with administration revisited. 0 Share this post Link to post
Agentbromsnor Posted November 8, 2012 I think Doom 3's atmosphere doesn't convert well to sprite resources, but it looks like a great mod either way. Its mods like these that make me hope that one day GZDoom will support some form of bumpmapping, but thats probably very wishfull thinking. :) Good luck on the project. 0 Share this post Link to post
Tristan Posted November 8, 2012 I geniuinely thought this was a Doom 3 map when I saw it. GZDoom...wow.. 0 Share this post Link to post
Unholypimpin Posted November 8, 2012 Very nice looking wad you have here. I also thought this was doom 3 at first. Funny story when i first looked at the project title i thought it said Revenge of the Fallen, and i thought to myself whaaa transformers doom? !!!!!!!!!!!!!!!!!!!!!!! But anyways back on topic.. Will you be putting the arachnotron and spidermastermind monsters into this wad? I know they arnt officially in doom3 but there are a few mods for doom 3 that made some stunning models for them that basically fit into the doom3 atmosphere. Thats my 2 cents anyways, I hope you finish this project it looks great. 0 Share this post Link to post
scalliano Posted November 8, 2012 Great to see progress on this. Keep it up! 0 Share this post Link to post
doomero-21 Posted November 8, 2012 Alwaysdoomed said:Very nice looking wad you have here. I also thought this was doom 3 at first. Funny story when i first looked at the project title i thought it said Revenge of the Fallen, and i thought to myself whaaa transformers doom? !!!!!!!!!!!!!!!!!!!!!!! But anyways back on topic.. Will you be putting the arachnotron and spidermastermind monsters into this wad? I know they arnt officially in doom3 but there are a few mods for doom 3 that made some stunning models for them that basically fit into the doom3 atmosphere. Thats my 2 cents anyways, I hope you finish this project it looks great. spider mastermind and arachnotron were added long time ago. 0 Share this post Link to post
D_GARG Posted November 9, 2012 holy shit this has some potential to become something great! making a 15 map WAD PSX-style with this mod would not be bad! 0 Share this post Link to post
doomero-21 Posted November 9, 2012 D_GARG said:holy shit this has some potential to become something great! making a 15 map WAD PSX-style with this mod would not be bad! i want more than 32 levels. 0 Share this post Link to post
vinnie245 Posted November 10, 2012 A PSX style wad on a Doom 3 style wad.... Doesn't really make sence to me, 2 completely different styles. 0 Share this post Link to post
Guest DILDOMASTER666 Posted November 11, 2012 Illegally stolen resources, model-to-sprite rips, pretty lo-fi level design, doesn't really use the source port you're aiming for in any meaningful way Not trying to knock the effort you're putting in, but the mod looks really ugly and your effort would be better spent learning how to make one really good map or something @DeathFactoryX doomero-21 said:all the resources can be reused for create a map for this mod, the mapper only need create the map, all the other things are done (enemies, weapons, textures, etc. Actualy DeathFactory is the only mapper i recruited for this mod, and he want in mind 4 or 5 maps is not a bad idea recruit more mappers. And is not my strong mapping but i am making some maps before for this mod. Incorrect. kristus said:They weren't even allowed to be used to begin with. 0 Share this post Link to post
Justince Posted November 11, 2012 (edited) r_init: getpostnumberforname: post not found! Edited July 28, 2017 by Justince 0 Share this post Link to post
doomero-21 Posted November 14, 2012 ok i guess i finished with map01, now time to work with the map03 (map 03 is done, but i need to add the cinematics and add more monsters), map02 i will create later, that map will be a hell map. 0 Share this post Link to post