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Olympus
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Posts: 357
Registered: 12-10


Recently I wanted to make a multi-level wad inspired by Alien Vendetta. I decided to quit working on it but I finished the first level so I thought I'd upload it here. Its made for Map 01 so it is short and easy. Tested in skulltag and prboom+.

http://www.mediafire.com/?25afccb11tzz5ob

Pic of starting area:

http://i.imgur.com/YLJnY.png

Tell me what you think!

Thanks to the author of stars2.wad for the sky.

Old Post 08-04-11 02:59 #
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jdagenet
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Posts: 293
Registered: 07-11


I liked it, well placed monster's, good texture alignment, good lighting, good job on this map.

Last edited by jdagenet on 08-04-11 at 03:10

Old Post 08-04-11 03:00 #
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DeathevokatioN
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This is quite a nice map. :)

Last edited by DeathevokatioN on 08-06-11 at 23:47

Old Post 08-06-11 22:52 #
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Olympus
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Thanks a lot guys :)

Old Post 08-06-11 23:17 #
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KiiiYiiiKiiiA
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Posts: 1418
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I just had a play of this map, and it is actually quite a good map. Good use of space and textures, really nice environment to play in.

I thought the two hell knights and the revenant right at the end were unnecessary, the entire map is early level monsters, and I think it would have been better to finish that way, rather than introduce heavies right at the end.

But otherwise a good, enjoyable map.

Also, check your PM's :)

The only bug I found was that it is possible to bypass linedefs 17 and 18 and not raise the hell knights at the far side of that walkway.

[edit] and the fact that you can pick up the blue key without triggering the monster closet associated with it.

Last edited by KiiiYiiiKiiiA on 08-13-11 at 07:31

Old Post 08-12-11 01:25 #
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NoobBait
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Posts: 575
Registered: 12-10


Nice map, I recorded a first attempt demo on it if you're interested in seeing someone play through it blindly. Link

Old Post 08-12-11 02:57 #
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Phml
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Posts: 3422
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I liked it, and I also liked the HKs + revenant at the end. I don't see the point in sticking to small monsters specifically. Could have used a harder difficulty, I found UV way too easy, while Nightmare was slightly too hard due to the lack of armor and backtracking. Hmm, scratch that, I should just play on UV -fast. Good map.

Edit: right, on -fast it's perfect. Had a frantic end fight against the two hellknights, starting at 3 hit points, ending up falling back down into the slime to dodge their projectiles. Great stuff.

Old Post 08-12-11 03:06 #
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neubejiita
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Posts: 675
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http://www.securitronlinux.com/files/

I have uploaded your map to my webspace for a faster download link, and I recorded a demo of me finishing this map as well. I used prboom v2.5.0 with complevel 2 and finished it very easily. This map reminds me more of the Master Levels maps like Vesperas and Minos with the dark starry sky.

Good job.

Old Post 08-12-11 06:52 #
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Lizardcommando
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Not bad. I liked it. :)

Old Post 08-12-11 07:10 #
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NoobBait
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Posts: 575
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Is it possible to get 100% kills on UV? Immediately after the blue door on the right there are some monsters that I can't figure out how to reach.

Old Post 08-12-11 10:22 #
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Phml
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There is a Boom linedef lowering floors to these monsters.

Old Post 08-12-11 11:07 #
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NoobBait
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Ahh should have known, I played on complevel 2. Thanks!

Old Post 08-12-11 23:03 #
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Olympus
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Posts: 357
Registered: 12-10


Thanks for the kind words, everybody :)

Old Post 08-14-11 16:43 #
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