Memfis
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Posts: 3133
Registered: 04-07 |
Some notes/thoughts on MAP27:
- You can see parts of Satyr's face on linedefs 1614 and 1625
- In sector 278 (specifically, here) you could add "horizon" lines to make the area feel more open
- Linedef 1430 is a little hard to notice from the side. Maybe make adjacent lines shorter?
- Linedefs 884, 887, etc: I don't like the use of DOORTRAK here since these are technically not doors.
- Things 289 and 290 are a little off center?
- If you don't pick up thing 351 and press the switch that raises a walkway, it will begin to float in the air: pic. btw, similar issue with things 259-261
- When you open the first door, to me it looks like two sergeants (things 207 and 208) should notice you, but they don't.
- Monsters in the blue skull area can hear you long before you enter it if sector 198 is opened. Maybe some "deaf" flags or block sound lines should be added.
- Main concern: I feel like there is still way too many ammo. I understand that it is needed for the cyberdemon battle but I just felt overpowered all the time because I always had tons of everything, especially rockets. Maybe you could make it so the yellow switch opens a huge stash of ammo needed to kill the cyber?
That's all I think. Thanks again for finishing my map, I'm really pleased with the result.
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