Doom Comic
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Interception
Pages (31): « 1 2 3 [4] 5 6 7 » ... Last »  
Author
All times are GMT. The time now is 00:48. Post New Thread    Post A Reply
Matt534Dog
Member


Posts: 402
Registered: 06-11


Well, I want the map to be about as difficult to complete as MAP09 in TNT: Evilution. It shouldn't be too easy, nor too hard, making it a nice middle ground for the wad.

Old Post Aug 22 2011 23:31 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Death Egg
Forum Regular


Posts: 872
Registered: 09-10


Another cave sky idea, but now it looks like it came from the Atari 2600.

Old Post Aug 22 2011 23:32 #
Death Egg is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


^That's a bit more like what I was going for, but I think you should let me handle the sky.

Old Post Aug 22 2011 23:33 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10


TrueDude, I love the idea.

Matt534Dog: The map is hard but it takes nearly 5 minutes to complete. Is it ok? Also shall I add deathmatch starts?

Old Post Aug 23 2011 00:50 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Marnetmar
Forum Staple


Posts: 3121
Registered: 09-10



C30N9 said:
TrueDude, I love the idea.

Matt534Dog: The map is hard but it takes nearly 5 minutes to complete. Is it ok? Also shall I add deathmatch starts?

Sounds more like a linearity issue to me. Why not add some more optional areas?

Old Post Aug 23 2011 00:52 #
Marnetmar is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


As long as it's better than The Pit, I'm fine with it. Also, what would be the point of a map without deathmatch starts? It's like bread without butter!

Every map submitted to this project should contain DM and Coop starts!

EDIT: I agree with Marnetmar. More optional areas would do you good!

Old Post Aug 23 2011 00:54 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


I got a map I did that is pretty much complete that I don't really have a use for and would be willing to contribute if your interested. I'd estimate 10 hours or so to finish it off nicely here's some screens.

http://img42.imageshack.us/slidesho...d=screen1og.png

Old Post Aug 23 2011 02:06 #
Pottus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


Looks like a pretty good Hell level. Do you want to claim a slot for it? Send me it when it's ready.

Old Post Aug 23 2011 03:01 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


Sure I'll claim a spot should have it sent out in a week or so sound good ?

Old Post Aug 23 2011 03:11 #
Pottus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


Sure. There's no rush.

Old Post Aug 23 2011 03:15 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
valkiriforce
Forum Regular


Posts: 987
Registered: 02-10



Matt534Dog said:
As long as it's better than The Pit, I'm fine with it. Also, what would be the point of a map without deathmatch starts? It's like bread without butter!

Every map submitted to this project should contain DM and Coop starts!
Well gee, I just got around to creating a Deathmatch-only area for my map; even though I have no Deathmatch experience whatsoever. Will send the map to you momentarily.

Old Post Aug 23 2011 03:45 #
valkiriforce is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
spaztacus
Mini-Member


Posts: 76
Registered: 02-09


What kind of Hell maps are you looking for? Any certian style of Hell maps? I've got one or two that I've been working on and off for a while that I might want to throw into the mix.

Old Post Aug 23 2011 03:57 #
spaztacus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


No particular style, other than being cavernous, like Doom II.

Old Post Aug 23 2011 04:06 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Marnetmar
Forum Staple


Posts: 3121
Registered: 09-10


I have an idea for the underground city sky, perhaps a gigantic cavern with a large hole exposing the sky on top?

Last edited by Marnetmar on Aug 23 2011 at 04:25

Old Post Aug 23 2011 04:11 #
Marnetmar is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
spaztacus
Mini-Member


Posts: 76
Registered: 02-09


ok. Should the level be beatable from pistol start? Or assume that weapons are avail?

Old Post Aug 23 2011 04:28 #
spaztacus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


@Marnetmar: I was thinking more lanterns hanging from the ceiling, which look like stars. Maybe a few holes in the roof could be cool, but keep in mind that nobody is supposed to have found this city.

If anyone wants to do the hell sky, PM me for details.

@spaztacus: It should be able to be played from a pistol start, but also keep in mind that the player could have all the weapons. You have to have a nice difficulty balance between pistol start and entering with weapons.

Old Post Aug 23 2011 04:43 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


Some sky textures if your interested they're a dime a dozen ;)

http://imageshack.us/photo/my-images/651/redsky1.png/

http://imageshack.us/photo/my-images/814/redsky2.png

http://imageshack.us/photo/my-images/143/redsky3.png

http://imageshack.us/photo/my-images/851/redsky4.png

http://imageshack.us/photo/my-images/32/redsky5.png

Last edited by Pottus on Aug 23 2011 at 04:54

Old Post Aug 23 2011 04:48 #
Pottus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10


Pottus, I don't think colored clouds will do a good job. I mean just clouds? There should be something that presents more hellish area.

Uhhhhh... Matt534Dog, if you didn't make plans for MAP04, how about we switch slots? It would be ideal for the map for its length, if no I'll take Marnetmar's advice.

Also I'd like to claim MAP25 if claiming 2 slots possible.

Old Post Aug 23 2011 12:07 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


Custom textures allowed?

Old Post Aug 23 2011 22:37 #
Pottus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


@C30N9: Sure. Yes, you can have MAP25 as well.

@Pottus: No they aren't. There was a big dispute about it a few pages ago.

Old Post Aug 23 2011 22:55 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
XenoNemisis
Warming Up


Posts: 25
Registered: 01-10


Hey there, I was wondering if I could try a hand at one of the secret levels. I was thinking something really off the wall so...

Old Post Aug 24 2011 04:11 #
XenoNemisis is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


Go for it! Be sure to PM it to me when it's finished.

Old Post Aug 24 2011 04:13 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10


I like the name, thanks!

Old Post Aug 24 2011 09:49 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
valkiriforce
Forum Regular


Posts: 987
Registered: 02-10


I'm not sure I've ever seen a hellish-looking city; I've only seen city levels. Are there any good examples out there you could direct me to?

Also, I'm wondering if you have anything specific planned for MAP11. I have a couple maps I *might* contribute to this project. I've been debating whether I should make it a mapset or actually as part of this megawad cause I know it might do better as part of a megawad but I'm not sure if it's the kind you would want. Otherwise, I could always make something original, which is also good.

Old Post Aug 27 2011 08:53 #
valkiriforce is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10



valkiriforce said:
I'm not sure I've ever seen a hellish-looking city; I've only seen city levels. Are there any good examples out there you could direct me to?

Something like E3M6.

Old Post Aug 27 2011 09:28 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


I was thinking a mix between E3M6 from Doom and MAP13 from Doom II. Or, it could be like MAP13, but with more hellish textures like marble or bloody walls. I want them to have tall buildings like MAP13, but they aren't necessary. So when I said city maps, I was thinking of maps with the MAP13 style.

Also, MAP11 should end with an entrance to a cave. If you want to send me any premade maps, I'm perfectly fine with that.

Last edited by Matt534Dog on Aug 27 2011 at 19:14

Old Post Aug 27 2011 18:53 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Processingcontrol
Senior Member


Posts: 1562
Registered: 09-10


I'm back from a cruise; work on my map should resume soon.

Old Post Aug 29 2011 14:54 #
Processingcontrol is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Matt534Dog
Member


Posts: 402
Registered: 06-11


Making some progress on the titlepic:

Old Post Aug 30 2011 01:52 #
Matt534Dog is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1331
Registered: 11-10


I was out of town. I hadn't done much progress, I'm also bored a little. I'll try to return mapping.

I like the pic.

Old Post Aug 31 2011 22:31 #
C30N9 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
phobosdeimos1
Member


Posts: 625
Registered: 03-11



Matt534Dog said:
I was thinking a mix between E3M6 from Doom and MAP13 from Doom II. Or, it could be like MAP13, but with more hellish textures like marble or bloody walls. I want them to have tall buildings like MAP13, but they aren't necessary. So when I said city maps, I was thinking of maps with the MAP13 style.

Also, MAP11 should end with an entrance to a cave. If you want to send me any premade maps, I'm perfectly fine with that.


Don't forget to mention that the city is underground

__________________
New WAD - Lockup: Raw Action Coming Soon. Youtube Channel - for Doom related videos. Corebinder: Raw Action Digon Base: Raw Action Spire Complex

Old Post Aug 31 2011 23:07 #
phobosdeimos1 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 00:48. Post New Thread    Post A Reply
Pages (31): « 1 2 3 [4] 5 6 7 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Interception

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.