Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Interception - FINAL VERSION Released!
Pages (30): « First ... « 6 7 8 [9] 10 11 12 » ... Last »  
Author
All times are GMT. The time now is 13:27. Post New Thread    Post A Reply
Marnetmar
Forum Staple


Posts: 2839
Registered: 09-10


It wasn't my intention to give out that idea anyway, bad wording I guess.

Old Post 09-18-11 20:40 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
PRIMEVAL
Senior Member


Posts: 1984
Registered: 03-09


I actually like Marnetmar's ending idea. Sort of like a 'there's more to this than you think' situation. Just barely hitting the surface of what Hell has to offer. At least, that's what I got out of it.

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post 09-18-11 20:47 #
PRIMEVAL is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Megamur
Senior Member


Posts: 1400
Registered: 02-11


I certainly wouldn't mind it turning out that demons have infested multiple dimensions, and you've only succeeded in clearing out one of them. That's an interesting concept. I just grow weary of the "demons and Hell don't exist. They're ALIIIIEENSS" crap.

Old Post 09-18-11 20:52 #
Megamur is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2839
Registered: 09-10


Well I didn't mean to imply that they're aliens, but that you're not actually in Hell, since Demons can't be destroyed in Hell.

Old Post 09-18-11 21:02 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Matt534Dog
Member


Posts: 384
Registered: 06-11


I actually like the interpretation that the demons have invaded multiple dimensions, and that you've only cleared out one. It leaves a decent cliffhanger should a sequel ever be made.

EDIT: Also, I've finished the foreground for the title screen:
http://matt534dog.webs.com/InterFore2.png

Old Post 09-18-11 21:05 #
Matt534Dog is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10



darkreaver said:
Also he was just throwing out an idea.

So was I. That's all it really is. :/

Ultimately, it's up to the maintainer of this project what the story is, but he did ask what we thought of it so I was just throwing in my 2 cents. Either way, I enjoyed making those maps and I look forward to the release of another megawad. :)

Old Post 09-18-11 21:23 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Matt534Dog
Member


Posts: 384
Registered: 06-11


Also, how about we have every text intermission have a special background to help establish what's going on?

Last edited by Matt534Dog on 09-20-11 at 02:44

Old Post 09-19-11 01:00 #
Matt534Dog is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
C30N9
Senior Member


Posts: 1327
Registered: 11-10


valkiriforce, do you want to continue MAP23? If no, it is up for someone else. Have lost interest since 64 mapping.

Also, I'm pulling off as a tester for a reason. Sorry.

Old Post 09-23-11 09:09 #
C30N9 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10



C30N9 said:
valkiriforce, do you want to continue MAP23? If no, it is up for someone else. Have lost interest since 64 mapping.

Also, I'm pulling off as a tester for a reason. Sorry.


Certainly! Send it my way and I'll take a look at it.

Old Post 09-23-11 20:09 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5734
Registered: 04-07


Something:

http://i53.tinypic.com/2a0evx3.png

Old Post 09-23-11 20:21 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Razen
Junior Member


Posts: 151
Registered: 07-11


Whew. I just finished my map "Lost In Darkness". Here are some screenshots:

pic 1 pic 2 pic 3


@memfis: Looking good!

Old Post 09-23-11 21:58 #
Razen is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10


Awesome shots, everybody. Looking forward to seeing more.

I finished the map C30N9 sent me; now sending "Bloody Castle" to Matt534Dog. Consider it a collaboration effort between me and C30N9.

Old Post 09-27-11 23:03 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MegaDoomer
Loser


Posts: 391
Registered: 01-10


Only 3/4 testers?

If so, I'd like testing slot 4/4 if you don't mind! Really excited with this project overall, would love to be a tester. :)

Old Post 09-27-11 23:48 #
MegaDoomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
phobosdeimos1
Member


Posts: 625
Registered: 03-11


Are we nearly finished on this? I can't wait to plizzle it

FFFFUUUUUUUU

Old Post 09-28-11 00:15 #
phobosdeimos1 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2570
Registered: 03-10



phobosdeimos1 said:
Are we nearly finished on this? I can't wait to plizzle it

FFFFUUUUUUUU

So much seconded.

Looking forward to this, and I actually feel bad I didn't contribute anything to it but alas not enough free time and too much going on IRL.

The ironic thing is I still have enough time to lurk and make crappy posts on this forum though.

Old Post 09-28-11 00:24 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
phobosdeimos1
Member


Posts: 625
Registered: 03-11


What's going on in your real life? Hope you're busy because of positive activities taking up your time,

I wish one day all of Doomworld had an IRL meeting, I'd love to actually be IRL friends with (some) of you Human beings, I mean we're all on the same Earth

Old Post 09-28-11 00:29 #
phobosdeimos1 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2839
Registered: 09-10


My map is taking a very long time to complete. If you guys would like, I'll withdraw from this project because I'd really hate if the only thing I'm doing is slowing it down.

Old Post 09-28-11 00:34 #
Marnetmar is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10



MegaDoomer said:
If so, I'd like testing slot 4/4 if you don't mind! Really excited with this project overall, would love to be a tester. :)

Nice to have you on board. :)

phobosdeimos1 said:
I wish one day all of Doomworld had an IRL meeting, I'd love to actually be IRL friends with (some) of you Human beings, I mean we're all on the same Earth

It'd be funny to get a photograph of everyone who worked on this and call it the Interception team.

Marnetmar said:
My map is taking a very long time to complete. If you guys would like, I'll withdraw from this project because I'd really hate if the only thing I'm doing is slowing it down.

I strongly doubt the project will be completed before you finish your map. There's still the music to be made for the project, after all. I've been sitting at three more songs for Reverie for awhile.

Old Post 09-28-11 00:38 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MegaDoomer
Loser


Posts: 391
Registered: 01-10



valkiriforce said:

Nice to have you on board. :)



Thanks. :)

Is there currently a testing alpha/compilation of the project's completed work so far, or will testing not begin until all/more maps are done? If there is a version with all completed maps to date out for the testers, or even an archive of all completed maps to date, I'd appreciate a copy of it. :) You could PM me or email to bdl816@aol.com. If there is no easily compiled version of what's done so far yet or testing doesn't start until more maps are finished that is acceptable too though. I'd just like to be up-to-date on things and have what any other testers have received so far. :)

Old Post 09-28-11 00:46 #
MegaDoomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Matt534Dog
Member


Posts: 384
Registered: 06-11


Usually, the mappers send you their individual maps for testing. But, a compilation might be made, with story, art, and music included, for feedback on the pacing of the maps and whatnot.

Old Post 09-28-11 00:52 #
Matt534Dog is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
MegaDoomer
Loser


Posts: 391
Registered: 01-10



Matt534Dog said:
Usually, the mappers send you their individual maps for testing. But, a compilation might be made, with story, art, and music included, for feedback on the pacing of the maps and whatnot.


If one is made, I'd appreciate it. :) No pressure though.

Old Post 09-28-11 00:58 #
MegaDoomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sgt dopey
Member


Posts: 518
Registered: 09-11


Are there any maps left and if there are can i take one

Old Post 09-28-11 02:10 #
sgt dopey is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10


Will these maps have to be coop compatible?

FYI, my E3 map will fuck up badly in coop because of all the room-over-room effects.

Old Post 09-28-11 02:13 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Razen
Junior Member


Posts: 151
Registered: 07-11


Crap, now that I think about it my map might not work that well in co-op either because of the tight corridors and one-way door traps.

Old Post 09-28-11 03:16 #
Razen is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10



Processingcontrol said:
Will these maps have to be coop compatible?

Yep, had to remove the 3D bridge I put into one of the maps I made.

Old Post 09-28-11 04:10 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10



valkiriforce said:

Yep, had to remove the 3D bridge I put into one of the maps I made.


That sucks. :(

I can't remove some of the 3D stuff because it's too integral to the rest of the map. Maybe I could make a separate coop area?

Old Post 09-28-11 04:17 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Matt534Dog
Member


Posts: 384
Registered: 06-11


As long as it works, but then how would they get 100% kills and secrets?

Old Post 09-28-11 04:18 #
Matt534Dog is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
phobosdeimos1
Member


Posts: 625
Registered: 03-11


Ah god add another 10 weeks then.. :'(

I designed with co-op in mind, but mainly made very deathmatchable areas that I've already tested, It'd be good if some testers teamed up for co-op testing

Old Post 09-28-11 04:23 #
phobosdeimos1 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Matt534Dog
Member


Posts: 384
Registered: 06-11


We could host a Chocolate Doom server.

Old Post 09-28-11 04:25 #
Matt534Dog is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10



Matt534Dog said:
As long as it works, but then how would they get 100% kills and secrets?

Tag all the monsters in the area with "multiplayer only".

Old Post 09-28-11 04:25 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 13:27. Post New Thread    Post A Reply
Pages (30): « First ... « 6 7 8 [9] 10 11 12 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Interception - FINAL VERSION Released!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.