Phml
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Posts: 2036
Registered: 06-09 |
Hehe, I had a play through this yesterday and kept telling myself "this part is from AV", "this part is from HR" multiple times per level. There really is a lot that isn't original, and as I haven't even played through HR2 or know the HR/AV levels by heart, there's probably a bunch of stuff I'm missing.
It's a mini-challenge in itself, where's waldo for Doom. I'll have a stab at it, without cheating by checking Grain of Salt's previous list. :)
Map01:
Right after the very first door, this area is straight out of AV Map04 (after taking the lift in that map, the corner with orange sky).
Later on, the "outdoor" area with a red star on the ground is straight out of HR Map01. The star was actually there in HR although it's just light, the zimmer columns, the pillar decoration are all the same.
Map02:
The start area is right out of HR04, except it's straight instead of being curved.
After entering the first room, you can glance on your left for a look at HR03 (roughly the same room as the one you get when you open the door on your left in that map) or, if you prefer to do so, marvel at HR02 on your right. HR02 is again used a bit later on with that switch that opens a door on the opposite side.
Map03:
The start area as well as the first corridor and window are from HR01.
Map04:
While I can't recognize it, I would bet the center room with the caged revenants and lowered floor is from a classic map, as I've seen Alexander S. using a similarly looking setup in one of his maps, and he often takes old classic stuff and put a spin on it that makes it better more often than not (see, that's the difference between a ripoff and a homage! ;) ).
The corner with the metal textures and plasma gun room is eerily similar to the area leading to the blue key, including the BFG room, in AV14.
Map05:
Strong inspirations, but no direct similarities that I could spot. That brown straight corridor filled with imps, with columns in the middle made me think of the starting room from HR23. The blue room reminded me of the one from AV26. Bright colors and slow lowering floors with hordes of teleporting monsters bring Deus Vult to mind too.
I might be stretching a bit on these ones, it's just how it felt to me.
Map06:
The corridor leading to the SSG/berzerk is right out of HR11.
Beyond the first door, most of the map is a smaller sized, bastardized HR13 (starting at the open area with a cybie in a fountain and 4 doors).
The area leading to the yellow key is similar to the final corridor in AV04.
Map07:
This is pretty much Arachnophobia (HR07)... Except there's only four spiders! Oh, the humanity.
Actually, that made it end up different enough to have some value... That is, the value a square room with four identical encounters and monster block lines ruining any chance for monsters to corner you can have.
Also, one can fall down and get stuck indefinitely if rushing to the door before having killed mancs and arachnotrons. Inescapable pits are the devil, especially non-damaging ones.
Last edited by Phml on 08-20-11 at 13:40
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