Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Megawad] Back to Saturn X - 09/22/11: pictures!!111
Pages (6): [1] 2 3 4 » ... Last »  
Author
All times are GMT. The time now is 13:28. Post New Thread    Post A Reply
esselfortium
Cumulonimbus Antagonistic Posting


Posts: 5163
Registered: 01-02


Back to Saturn X is a megawad. A really, really big megawad.

It's entirely decked out with a pack of all new, (mostly) never-before-seen textures, primarily by Esselfortium with some much appreciated work from Ptoing and Xaser.

It's inspired by Quake 2, Doom 64, Darkening E2, Suspended in Dusk, The Plutonia Experiment, and Alien Vendetta all at the same time.

Levels are being designed by a hand-picked team that's so large, it'd actually be silly if I were to write a list of all of them. (I was originally going to, but the sentences were really getting out of hand.)

So, here are just a few of the BtSX mappers to start out with, for now.

http://i.imgur.com/42l76.jpg
Esselfortium


http://i.imgur.com/Hcus4.jpg
Mechadon


http://i.imgur.com/gqzzU.jpg
Vader


http://i.imgur.com/ZFlx6.jpg
Tango


http://i.imgur.com/0hvhB.jpg
Ed


http://i.imgur.com/TXP5b.jpg
Xaser


Don't touch that dial! Stay tuned: in the coming weeks, there will be lots more information about Back to Saturn X, a vanilla-compatible megawad.

Update 09/05/11: More pictures, more names http://www.doomworld.com/vb/post/1008399

Update 09/10/11: Even more pictures, even more names http://www.doomworld.com/vb/post/1010204

Update 09/22/11: Did somebody say episode 3? And.. also some other stuff?
http://www.doomworld.com/vb/post/1013646

Last edited by esselfortium on 09-22-11 at 08:04

Old Post 09-03-11 05:47 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo
This post is probably useless


Posts: 3860
Registered: 03-04


yaaaaaaaay!

Old Post 09-03-11 05:48 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1146
Registered: 04-06


wait. did you say vanilla-compatible?

how is this possible?!?!?!

Old Post 09-03-11 05:49 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Joshy
Member


Posts: 533
Registered: 07-08


Yeah baby yeah!

Oh, um.. when will this be released?

Old Post 09-03-11 06:13 #
Joshy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
NoobBait
Member


Posts: 374
Registered: 12-10


This looks incredible

Old Post 09-03-11 06:32 #
NoobBait is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Grain of Salt
Member


Posts: 582
Registered: 12-10


Looks excellent. I especially like the claus1024 style soft blues. Who made the new palette?

Also, what's the gameplay like?

__________________
Green Goddess yay.

Old Post 09-03-11 06:39 #
Grain of Salt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
NiuHaka
Member


Posts: 300
Registered: 06-10


Wow! This looks amazing. This is going to be one of the few megawads i've ever downloaded.

Old Post 09-03-11 06:40 #
NiuHaka is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Tango
Senior Member


Posts: 1146
Registered: 04-06



Grain of Salt said:
Looks excellent. I especially like the claus1024 style soft blues. Who made the new palette?

Also, what's the gameplay like?



essel is responsible for essentially everything graphics-wise.

gameplay really varies between maps, though i don't think so much that it's inconsistent. quite varied.

Old Post 09-03-11 06:48 #
Tango is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kmxexii
Member


Posts: 452
Registered: 06-10


Blessed are the mappers.

Looks like excellent stuff.

__________________
Doomed: WAD Reviews (a blog)

Last edited by kmxexii on 09-05-11 at 01:09

Old Post 09-03-11 06:52 #
kmxexii is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Grain of Salt
Member


Posts: 582
Registered: 12-10



Tango said:
essel is responsible for essentially everything graphics-wise.


I should've guessed. Thanks!


gameplay really varies between maps, though i don't think so much that it's inconsistent. quite varied.


I like varied! :)

Old Post 09-03-11 07:01 #
Grain of Salt is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
A.Gamma
Green Marine


Posts: 44
Registered: 08-09


this is looking incredibly awesome! (and I can't believe it's vanilla compatible)

Old Post 09-03-11 07:01 #
A.Gamma is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
fullmetalvaran33
Junior Member


Posts: 249
Registered: 08-10


This is so awesome! I can't wait for this to be released :)

Old Post 09-03-11 07:09 #
fullmetalvaran33 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 720
Registered: 02-10


http://i5.photobucket.com/albums/y181/mookmonster/doomah.png

Old Post 09-03-11 07:25 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fisk
Forum Regular


Posts: 821
Registered: 02-07



Joshy said:
Yeah baby yeah!

Oh, um.. when will this be released?



Fuckin' never

Old Post 09-03-11 07:39 #
Fisk is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Snakes
Senior Member


Posts: 1379
Registered: 09-09


There'll come a day where I contribute in a project like this.

Hopefully sooner than later! Teehee.

Old Post 09-03-11 07:47 #
Snakes is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Senior Member


Posts: 1103
Registered: 04-07


Not sure about that blood (lava?) texture, looks too much like a carpet... The rest is mind-blowing.

Old Post 09-03-11 08:42 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
st.alfonzo
Member


Posts: 423
Registered: 01-10


What, my powers of clairvoyance have come true? Well what the hell did I tell you? Stand back everyone, this is going to be big!

Old Post 09-03-11 10:39 #
st.alfonzo is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Senior Member


Posts: 1982
Registered: 03-10


These shots look so amazing... I hope I get the time to contribute to this. :)

Old Post 09-03-11 10:51 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
zap610
JETSONZ KREW 4LYF


Posts: 845
Registered: 03-05


The textures are used so well, they go so much farther than useless detail. This should be what mappers aim for, regardless of the port.

Old Post 09-03-11 11:05 #
zap610 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
a ghost... only grey


Posts: 5233
Registered: 01-08


Looks impressive, I'll be keeping an eye on this one.

Old Post 09-03-11 11:20 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Jimmy91
rhymes with Midi91


Posts: 1112
Registered: 04-06


Oh god YES. I've been waiting for this. XP

Are you looking for extra mappers, by any chance? :P

__________________
Need original music for your Doom project on demand?
Doom Musicians Guild

Old Post 09-03-11 11:42 #
Jimmy91 is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
hawkwind
Forum Regular


Posts: 773
Registered: 04-04


Really looking forward to this. If playtesters are needed ...

Old Post 09-03-11 12:52 #
hawkwind is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
dutch devil
Forum Spammer


Posts: 3139
Registered: 05-04


Very nice screenshots guys.

Old Post 09-03-11 12:59 #
dutch devil is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Katamori
Senior Member


Posts: 1214
Registered: 08-10


Essel, you are always epic! I think, you don't have much time to make maps, but when you have, you make something gigantic stuff!

What sourceport would you like to make it? I mean, which source port will be the best choose to run it?

Old Post 09-03-11 13:17 #
Katamori is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
walter confalonieri
Forum Regular


Posts: 870
Registered: 07-09



esselfortium said:
a vanilla-compatible megawad.


http://bbpress.files.wordpress.com/2008/01/back_to_the_future.jpg

Seriously, this is pure awesomeness.

Old Post 09-03-11 13:46 #
walter confalonieri is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Phml
Senior Member


Posts: 1855
Registered: 06-09


That looks very cool, and for once I can say that with a straight face rather than silently thinking "but holy damn, there's a lot of visual clutter and crampedness in there, I bet it'll play like crap". It's all very neat and pretty, and those new textures look great.

That said, I have to say the names associated with the screenshots don't inspire me with much confidence, as many have a history of releasing great looking maps with average/poor gameplay. Here's hoping you've got a bunch of awesome playtesters in that list too long to name so this wad ends up more like PL2 than Helcore 2.0.

Old Post 09-03-11 14:07 #
Phml is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
NaturalTvventy
Member


Posts: 521
Registered: 06-09


Lookin' forward to this one, needless to say :)

Old Post 09-03-11 14:51 #
NaturalTvventy is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Not Jabba
Mini-Member


Posts: 62
Registered: 12-04


Holy shit, that's hot.

Old Post 09-03-11 15:22 #
Not Jabba is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
eternal slumber
Junior Member


Posts: 218
Registered: 10-04


So it's a really really big megawad. Does that mean there are 32 maps and the maps are really big? Or does it mean there are way more than 32 maps? or does that mean the filesize is really big? Also, how many maps are finished?

Old Post 09-03-11 16:11 #
eternal slumber is offline Profile || Blog || Search || Add Buddy IP || Edit/Delete || Quote
DaniJ
Senior Member


Posts: 1691
Registered: 08-03


This looks seriously epic, can't wait.

The only thing I don't like are those strange white brush strokes in the sky of shot6, what are they? I find them really distracting...

Old Post 09-03-11 17:29 #
DaniJ is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 13:28. Post New Thread    Post A Reply
Pages (6): [1] 2 3 4 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Megawad] Back to Saturn X - 09/22/11: pictures!!111

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory