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kmxexii
Senior Member


Posts: 1371
Registered: 06-10


It's dew's fault, the lure of Kama Sutra 2 was too much for him, when he's supposed to be working on a couple of choice BTSX E2 maps

Old Post May 9 2014 14:42 #
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Not Jabba
Junior Member


Posts: 171
Registered: 12-04


Forum activity has never been a clear indication of BTSX's progress. As far as I know, nothing has ever been a clear indication of BTSX's progress.

Old Post May 9 2014 15:08 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3633
Registered: 10-12


Are those hell levels are in the megawad?

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Old Post May 9 2014 19:37 #
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TheMionicDonut
Senior Member


Posts: 1419
Registered: 04-08



Not Jabba said:
Forum activity has never been a clear indication of BTSX's progress. As far as I know, nothing has ever been a clear indication of BTSX's progress.

BTSX has been cancelled for almost a year. You can all go home.

Old Post May 9 2014 19:55 #
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SFoZ911
Member


Posts: 505
Registered: 10-08


You see not jabba? I told you...

Old Post May 9 2014 19:59 #
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Not Jabba
Junior Member


Posts: 171
Registered: 12-04


We've heard that one before too. I'll be certain of this project's outcome either when it is released or when no computer in the world is capable of running Doom anymore.

Old Post May 9 2014 20:55 #
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tomocean22
Warming Up


Posts: 27
Registered: 05-14


I don't believe that it is cancelled.. But it would be cool to see some progress. If it is actually cancelled, I will riot. IRL.

Old Post May 9 2014 21:01 #
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Tarnsman
Senior Member


Posts: 1017
Registered: 05-11


BTSX E2 is 99.9% done and will remain that way for at least 1-2 more years because this is BTSX.

Old Post May 9 2014 21:52 #
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Salt-Man Z
Member


Posts: 410
Registered: 08-13



tomocean22 said:
If it is actually cancelled, I will riot. IRL.

I'd join you, but I'll be too busy crying curled up in the corner.

Old Post May 9 2014 21:53 #
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traversd
Forum Regular


Posts: 689
Registered: 01-09


The change of engine has added a lot of delay with recreating all the content again.

Old Post May 9 2014 23:31 #
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TheMionicDonut
Senior Member


Posts: 1419
Registered: 04-08



traversd said:
The change of engine has added a lot of delay with recreating all the content again.

Oh, so that did go through.
Will it run (balanced) with Brutal Doom now?

Old Post May 10 2014 00:56 #
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esselfortium
A Major Doomworld Concern


Posts: 7025
Registered: 01-02



TheMionicDonut said:
Oh, so that did go through.
Will it run (balanced) with Brutal Doom now?

Strudel Chex, actually.

Old Post May 10 2014 01:08 #
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TimeOfDeath
Forum Regular


Posts: 2877
Registered: 06-06


I tried out e1 in doom.exe today and it looks great in there too.

Old Post May 10 2014 01:23 #
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dew
superfiend


Posts: 4236
Registered: 05-08


There's actually a script that scales the complexity of architecture according to the engine used. Looks pretty great in Cryengine.

Old Post May 10 2014 01:53 #
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Elaxter
Green Marine


Posts: 35
Registered: 04-14


This looks amazing... All that can be said has been said already.

I want to play this. Looking forward to it.

Old Post May 10 2014 23:14 #
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