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DeathevokatioN
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Use3D said:


An entire megawad could be made from the base themed textures alone.

The funny thing is that it's actually true. :)

Old Post 09-05-11 16:42 #
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Mechadon
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Posts: 2226
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Yea, the texture set is as amazing as it is diverse and huge :P.

I've thoroughly enjoyed myself working on this project so far and I hope to make a couple more maps before all is said and done :)

Old Post 09-05-11 18:46 #
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esselfortium
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Speaking of diverse, here's some work from several more of Back to Saturn X's mapping crew!

http://i.imgur.com/wkjmx.jpg
Skillsaw


http://i.imgur.com/PWzqK.jpg
Darkhaven


http://i.imgur.com/8kEb6.jpg
Da Spadger


http://i.imgur.com/w7pKY.jpg
Torn


http://i.imgur.com/gMXqT.jpg*
Joshy


Back to Saturn X also features an original soundtrack by Jimmy, Xaser, Darkhaven, Forty "Stewboy" Two, and Primeval!


Still more names and pictures to come :)


*purple sky subject to change to a Ptoing-contributed better one in the same color

Old Post 09-05-11 20:13 #
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pizzabob18
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Posts: 318
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Skillsaw's map as well as some of the previous posted ones give off an
Eternal doom meets quake 1/2 vibe, which is a good thing!

In fact, judging by this being announced as a really big megawad, I wouldn't be surprised if many of the levels in Saturn X dwarfed those in Eternal.

Old Post 09-05-11 23:49 #
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skillsaw
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pizzabob18 said:
Skillsaw's map as well as some of the previous posted ones give off an
Eternal doom meets quake 1/2 vibe, which is a good thing!

In fact, judging by this being announced as a really big megawad, I wouldn't be surprised if many of the levels in Saturn X dwarfed those in Eternal.



The level shown in that screenshot doesn't dwarf Eternal Doom, unfortunately. It's a smaller, arena style map.

The maps shown in Mechadon's shot and Joshy's shot are absolutely massive, however.

Old Post 09-06-11 01:25 #
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fullmetalvaran33
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I'm looking forward to this more and more. I have to say each screencap is awesome, and the people working on it are awesome.

Old Post 09-06-11 02:53 #
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Du Mhan Yhu
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Looking awesome, like the skies too.

Old Post 09-06-11 03:32 #
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40oz
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dakrhavens shot looks awesome

Old Post 09-06-11 17:45 #
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NiuHaka
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I am very anti-purple when it comes to Doom.

Old Post 09-06-11 18:03 #
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esselfortium
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Oh, happy dakr! This is thy haven; there rust, and let me die.

Old Post 09-06-11 18:49 #
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jointritual
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Looks great so far...You seem to have got some of the most talented mappers in the community together for this one, are they being paid or something?!

Old Post 09-07-11 17:21 #
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KiiiYiiiKiiiA
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Posts: 1423
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I see pastels are in this year.

Looks great.

Old Post 09-07-11 18:51 #
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NiuHaka
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Those blues are a massive improvement in my opinion.

Old Post 09-07-11 20:11 #
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hex11
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Nice mix of styles, and manages to look good without being full of things or protrusions to get stuck on. If gameplay gets as much attention, this will really rock!

Old Post 09-07-11 20:54 #
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vinnie245
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Posts: 184
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Looks fantastic, can't wait for the release :).
Should be a surefire cacoward winner.

Old Post 09-07-11 23:56 #
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Tango
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smells like picture time to me.

Old Post 09-09-11 01:40 #
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Sigvatr
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40oz said:
dakrhavens shot looks awesome


lol i was thinking about you when i saw it

Old Post 09-09-11 01:44 #
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Pottus
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This project looks pretty damn amazing, I just hope that having so many mappers doesn't create too much inconsistency in level style. Given the list of mappers I really think that issue would be overshadowed by the quality of levels. Every screen so far seems to have really nice layout and the texture stock is pretty epic to complement that. It will be fun to play through these maps in survival I'm definitely looking forward to that.

Old Post 09-09-11 09:59 #
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Tormentor667
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Looks pretty awesome, without any doubt this is going to be one of the big releases in the upcoming time that I am looking forward to, especially considering the popular names of mappers.

Old Post 09-09-11 11:26 #
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esselfortium
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Progress continues! Here are some snapshots from several more of Back to Saturn X's mapping team:

http://i.imgur.com/NS2h9.jpg
Foodles


http://i.imgur.com/k6vBN.jpg
SlayeR (sirjuddington)


http://i.imgur.com/wMKlv.jpg
Iori


http://i.imgur.com/qIxvU.jpg
Phobus


http://i.imgur.com/tlJgF.jpg
DeathevokatioN


http://i.imgur.com/A8zGh.jpg
NaturalTvventy


Back to Saturn X Trivia: Mechadon's gothic, nonlinear contribution "Unstable Journey" is the largest map I've ever failed to get lost in while playing.


Tune in next time for another BtSX sneak preview :)

Old Post 09-11-11 01:46 #
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pizzabob18
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I almost get the feeling like this map pack has been secretly in the works for quite some time, and its release date will be very soon.

Either way, the new shots look great!

Old Post 09-11-11 02:29 #
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hex11
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Hey that looks like a Freedoom computer texture in the background of Iori's map! Hmm, I wonder how this will look with Freedoom IWAD. I'm guessing almost all textures have been replaced, leaving only sprites. Anyway, nice screenshots.

Old Post 09-11-11 02:44 #
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esselfortium
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hex11 said:
Hey that looks like a Freedoom computer texture in the background of Iori's map! Hmm, I wonder how this will look with Freedoom IWAD. I'm guessing almost all textures have been replaced, leaving only sprites. Anyway, nice screenshots.

No Freedoom or Doom stuff. Every texture you'll see is original. :)

Old Post 09-11-11 02:52 #
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Phobus
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pizzabob18 said:
I almost get the feeling like this map pack has been secretly in the works for quite some time, and its release date will be very soon.

Either way, the new shots look great!



Considering the amount of maps I've seen either completed or nearing completion, it really hasn't been in the works all that long! I can't say how long essel has spent making all of the textures though.

As for a release date... I'm in no position to say :P

Old Post 09-11-11 11:47 #
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waverider
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I'm definitely looking forward to this! The screenshots look amazing, and it's really impressive that this is for Vanilla considering how advanced the maps look. :)

Old Post 09-11-11 16:45 #
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Katamori
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I've never understood why the pictures made by esselfortium looks so strange.

But now I realized: essel use the Texture Filter option in GZDoom, isn't it?

Old Post 09-11-11 19:14 #
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esselfortium
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The screenshots were taken in GZDoom OpenGL, yes. I might use software mode for the next batch; mainly I just felt like confusing peoples' expectations a bit :P

Here, take a chocorenderlimits screenshot.

Old Post 09-11-11 19:29 #
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Snakes
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Essel, please stop making me feel like an inadequate mapper. Every time you post that screenshot I closer Doombuilder and have a strange desire to drink heavily.

Old Post 09-11-11 21:36 #
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Phobus
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To be fair, after he posted a shot of my map up with all of the others, I suddenly felt very humbled. It's motivated me to get the maps I said I'd do done though, so I'm not both underwhelming and slow :P

Old Post 09-11-11 21:39 #
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dew
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i like how people mapping for this are the ones who want to quit mapping because of people mapping for this...

Old Post 09-11-11 22:58 #
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