Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Megawad] Back to Saturn X - April Fools! Real E2 pictures on page 9 :)
Pages (12): « First ... « 5 6 7 [8] 9 10 11 » ... Last »  
Author
All times are GMT. The time now is 22:55. Post New Thread    Post A Reply
dannebubinga
Forum Regular


Posts: 896
Registered: 04-10


This project is more hyped than the Iphone 4s was. Esselfortium Jobs

Old Post 08-21-12 10:54 #
dannebubinga is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5708
Registered: 04-07


I think all liquid textures on the screens look quite terrible. Especially these green bamboo thingys. What the hell. Also I remember Mechadon posting a screen with some skin textures (similar to SKSNAKE from iwads) and I thought they were really... repulsive. Too realistic maybe.
EDIT: this is a serious post btw

Last edited by Memfis on 08-21-12 at 11:43

Old Post 08-21-12 11:03 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hex11
Senior Member


Posts: 2237
Registered: 09-09


Switching to Quake makes sense. They could just dump the SLIGE maps and use Oblige instead.

Old Post 08-21-12 11:05 #
hex11 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
j4rio
Forum Staple


Posts: 2638
Registered: 07-10


Gameplay also looks rather terrible.

Old Post 08-21-12 11:06 #
j4rio is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6612
Registered: 01-02


I can't tell who's kidding anymore in this thread, and I have only myself to blame

Old Post 08-21-12 11:11 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Pottus
Forum Regular


Posts: 802
Registered: 07-09



esselfortium said:
I can't tell who's kidding anymore in this thread, and I have only myself to blame


Time for post hell ?

Old Post 08-21-12 11:14 #
Pottus is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Forum Staple


Posts: 2633
Registered: 05-12


Maybe the maps could be recycled for next year's 20th anniversary.

I'm not sure if the maps even exist now that I've read through this though...

Old Post 08-21-12 11:40 #
Obsidian is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Hellbent
Forum Bellend


Posts: 4788
Registered: 06-00



dannebubinga said:
This project is more hyped than the Iphone 4s was. Esselfortium Jobs
Too bad the iPhone 5 will be coming out before this thing will. :(

Old Post 08-21-12 14:44 #
Hellbent is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06



Hellbent said:
Too bad the iPhone 5 will be coming out before this thing will. :(
No, it will not. Back to Saturn X will come first.

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 08-21-12 15:06 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 986
Registered: 02-10



Memfis said:
EDIT: this is a serious post btw

lol, and that was the funniest part of your post.

I'm joking, of course, but then again I might not be.

And Back To Saturn X will be on the iPhone 5 after Duke Nuken Forever 2 gets switched to the Quake engine.

Old Post 08-21-12 18:11 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Death Egg
Forum Regular


Posts: 856
Registered: 09-10


Everyone keeps talking about Back to Saturn X being for all these more intensive engines, but considering the original goal of it being for vanilla Doom, it's obvious they're not going to go up.

Instead they're going to surprise everyone and release it as a mod for Wolfenstein 3D.

Old Post 08-21-12 20:34 #
Death Egg is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06


I hope it will be interesting to play in sequence. I want a megawad with progression, not one where all the levels feel the same...

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 08-21-12 20:49 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
PRIMEVAL
Senior Member


Posts: 1984
Registered: 03-09


I'm pretty sure this is done with GameMaker.

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post 08-21-12 20:59 #
PRIMEVAL is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hex11
Senior Member


Posts: 2237
Registered: 09-09


GameMaker is right out... If it's vanilla, they'd have to use the real Commander Keen engine!

Old Post 08-21-12 21:52 #
hex11 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
ComicMischief
Member


Posts: 477
Registered: 06-12


Will this be available for Sega Megadrive? The controllers are the best for first-people shoostings.

Old Post 08-21-12 22:05 #
ComicMischief is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
kmxexii
Senior Member


Posts: 1189
Registered: 06-10



ComicMischief said:
Will this be available for Sega Megadrive? The controllers are the best for first-people shoostings.


Actually, a source who wishes to remain anonymous informed me that Back to Saturn X was ported to Doom64EX and will be released alongside a fabulous showcase of EX's editing capabilities, a Doom partial conversion heavily inspired by the Metroid Prime series, entitled Doooooooooooooooooooooooomed

Old Post 08-21-12 23:21 #
kmxexii is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6612
Registered: 01-02


Greetings, traveller.

While the Back to Saturn X team is hard at work on episode 1's forthcoming 1.0 update release, I realized it's been too long since we posted a status update about the second episode, Tower in the Fountain of Sparks.

The second episode is nearing completion, and we've gone through a couple of internal betas. There are a couple of maps still pending revisions and polish, but all maps are accounted for and the episode is more or less in a playable state.

The most common criticism of the first episode was the unapologetically, uncompromisingly techbase theme shared by all of its maps. With Tower in the Fountain of Sparks, we've nipped this issue in the bud completely, taking great care to create a wide variety of distinct environments and settings to explore, and we hope that players will find it consistently engaging to play through.

A picture is worth a million words, as I say, so I've decided to let slip a couple of particularly enticing screenshots from the secret development forum.

http://i.imgur.com/iwa7DE8s.png
E2M6: Slogan Grinder

http://i.imgur.com/2iJ72X4s.png
E2M11: Limited Aerodynamic Fluorescence

http://i.imgur.com/TUTu2jEs.png
E2M18: Blazing Gentleman

http://i.imgur.com/HaSKnzjs.png
E2M23: Runoff Fat From The Skygrill



Enjoy. This should help ease future concerns regarding the level of thematic variety in Back to Saturn X.


edit: lol april fools

Last edited by esselfortium on 04-03-13 at 23:09

Old Post 04-03-13 03:40 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo


Posts: 4450
Registered: 03-04


Finally! Some brown! I hope it has 1800+ monsters!

Old Post 04-03-13 03:47 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
iori
#legacy bastard


Posts: 833
Registered: 07-03


I have to object regarding the orange lights in the first two shots. A nice brown light would fit better thematically and give the player a sense of familiarity within his surroundings.

Old Post 04-03-13 03:48 #
iori is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10


Needs some more brown techbases. Not too bad for a team of elitists though.

Old Post 04-03-13 03:49 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Demon of the Well
Forum Regular


Posts: 964
Registered: 02-13


Cool, glad to hear it. E2 is actually the part of the BTSX mega-megaWAD that I've been most anticipating, as old shots I've seen from it depict a sort of gothic/stone ruins/catacombs theme, which is right up my alley (although that purple techsky from E3 is also enticing).

I've also tried several of the maps from "Get Out of My Stations" from one of the early betas you posted, and apart from one lone map which didn't feel good somehow, I felt it was generally a lot of fun (I most fondly remember a scenario where arch-viles teleported into a mound of preexisting corpses and started reviving them wholesale). The relative lack of aesthetic variety that I saw didn't seem untoward to me; it was all techbase, yes, but there was a lot of variety within that theme--nukage base, cavern base, base where the real meat of the map is the natural terrain outside of it, etc. The action also seemed pretty varied in pace and style, although none of it was particularly challenging, it did keep my finger on the trigger. I also appreciate the use of revisited 'story maps' to help establish narrative, which is a neat idea that I've only seen a handful of other vanilla-compat WADs use.

Incidentally, I reckon your internal bugtesting has probably already caught this by now, but on map 07, in that setup where you grab a key on an elevated square platform that causes the gate to shut behind you and a spider mastermind to be revealed on the opposite platform, it's possible to grab the key and quickly back out under the gate before it closes. Whether this was an intentional tactical option or not, in the version I played (beta E, I think) it seemed that it was not possible to ever open that gate again. While this doesn't seem to break the map (I haven't managed to do this without actually picking up the key), it does make 100% kills impossible to achieve, since there's that nearby arachnotron closet which only opens when you leap from the platform, and no arch-viles on the map. A small thing, and perhaps not worth the trouble to fix (since a player could still miss those kills even if the gate could be reopened if it never occurs to him/her to leap from the platform), but I figured I'd mention it. Every other technical issue I found (and then some) was already mentioned by others earlier in the thread.

One other thing....you might want to re-alter the palette again. The one from E1 was nice and all, but I think we can all agree it would be even better if it were weighted more towards brown. Sepia-toned, even.

Old Post 04-03-13 04:31 #
Demon of the Well is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo


Posts: 4450
Registered: 03-04



Demon of the Well said:

One other thing....you might want to re-alter the palette again. The one from E1 was nice and all, but I think we can all agree it would be even better if it were weighted more towards brown. Sepia-toned, even.



Oh don't you worry. To meet demand, all the blue, green and yellow ranges will be brown. Finding Brown Keycards will suck, but we think it helps intensify the experience.

Old Post 04-03-13 04:39 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Not Jabba
Junior Member


Posts: 134
Registered: 12-04



Csonicgo said:


Oh don't you worry. To meet demand, all the blue, green and yellow ranges will be brown. Finding Brown Keycards will suck, but we think it helps intensify the experience.



Hmm, but won't the red stick out like a sore thumb? That should become a nice beige to tie things together. Then we'd still have gray, a few shades of purple, and maybe some orange to present a symbolically harsh sense of contrast when needed.

Old Post 04-03-13 05:29 #
Not Jabba is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo


Posts: 4450
Registered: 03-04



Not Jabba said:


Hmm, but won't the red stick out like a sore thumb? That should become a nice beige to tie things together. Then we'd still have gray, a few shades of purple, and maybe some orange to present a symbolically harsh sense of contrast when needed.



Good idea! Copper, Bronze and Rust keys will add new depth to the game!

Old Post 04-03-13 06:01 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Remiel
Junior Member


Posts: 131
Registered: 04-08


Great news from essel's Toxic Map Dictatorship & Sheeple Emporium. I can't wait!

Old Post 04-03-13 07:40 #
Remiel is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
KiiiYiiiKiiiA
Senior Member


Posts: 1412
Registered: 04-11


Having played through episode 1, I couldn't help but feel that such an amazing and unique texture set was crying out, nay, deserved, to be part of a total conversion, with all new monsters done from scratch. I know, I know, that is a stupendous amount of work, but an opportunity was missed to do something completely new and unique, rather than what was, in effect, a vanilla megawad with different scenery.

In all truth, looking at those 4 new screens, I almost feel like I am being trolled. I am told that there are 'a wide variety of distinct environments and settings to explore', and yet I see 4 screens that don't seem to differ in any meaningful way from anything I saw in Episode 1. A slightly different shade of brown perhaps?

Don't get me wrong, I enjoyed BTSX Episode 1, and I will happily play E2 and eventually E3 when they arrive. At the end of the day, E1 was a top quality mapset, and I am in no doubt that E2 and E3 will be more of the same quality. Whether they are more of the same in other ways as well remains to be seen.

Old Post 04-03-13 08:00 #
KiiiYiiiKiiiA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
cannonball
Senior Member


Posts: 2257
Registered: 07-11



Csonicgo said:


Good idea! Copper, Bronze and Rust keys will add new depth to the game!


Essel must have been corrupted by some outside female influence. Soon the back to Saturn X title will no longer exist. Instead we will get a wad called fifty shades of brown.

Old Post 04-03-13 08:06 #
cannonball is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
SFoZ911
Member


Posts: 360
Registered: 10-08


These shots looks awesome. really looking forward for the 2nd episode.

Old Post 04-03-13 09:39 #
SFoZ911 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
killer2
Member


Posts: 651
Registered: 02-10


Well, the screens look good, but the fact that those are all different maps kind of puts me off. I hope there is more color variation than those screens show.

Old Post 04-03-13 10:40 #
killer2 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 3038
Registered: 07-12



esselfortium said:
forthcoming 1.0 update release


Aw geez, the Wiki..I feel kinda dumb now. Can we have a changelog this time?

Back on topic, I don't see much difference from E1 in those screenshots, although obviously I'll have to wait until I play it. Which hopefully won't be too far away.

Old Post 04-03-13 11:12 #
Eris Falling is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 22:55. Post New Thread    Post A Reply
Pages (12): « First ... « 5 6 7 [8] 9 10 11 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > [Megawad] Back to Saturn X - April Fools! Real E2 pictures on page 9 :)

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.