Phobus
Senior Member

Posts: 1482
Registered: 10-06 |
Phml said:
It's great that you're open minded about using all ports. That doesn't make the opinions of people who have different preferences any less relevant.
As awful a thing as it is to say, I'd be tempted to say that 40oz's POV is actually almost irrelevant because he's just too closed-minded to be worth listening to. That argument he put up on the previous page about ZDoom somehow stopping him doing what he wants is completely retarded, for one thing.
Honestly though, you are right. The main problem with going to ports is that you exclude anybody who can't (or more usually, won't) use them. The key contention here for me is that its the project lead whose choices are being limited by the mappers being drama queens.
Processingcontrol said:
If zdoom features were allowed:
-Ports not compatible with zdoom couldn't be used.
-Levels made for vanilla doom could be breakable with jumping, crouching, finitely tall actors, different stair building, different invisibility spheres, etc.
-Levels made for vanilla doom would contrast with zdoom levels.
Point 1 is valid and is indeed the one reason I accept why most community projects are vanilla, limit removing or Boom compatible. Point 2 can largely be mitigated by MAPINFO and people's personal preferences. You know full well a lot of people use more advanced ports when playing, so they'll still get most of those things anyway.
Point 3 on the other hand feels pretty weak to me. Any mapper who isn't filling his map with highly saturated fog or sector colouring can easily make a classic looking map, even with sloped sectors and interchangeable textures/flats.
Still, whatever the case, this isn't my project and I'm not involved in it. I'm just thoroughly disappointed at the attitude towards source ports from some people here - half of the arguments being levelled may as well be "But it's against my religion!" for all of the logic being applied.
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